Search found 12 matches
- 01 Oct 2017, 19:47
- Forum: Ask for Help (v1)
- Topic: How to make Cross-Hair overlay click-through?
- Replies: 8
- Views: 3805
Re: How to make Cross-Hair overlay click-through?
Hopefully the SplashImage works for you. I would expect the GUI code I gave exactly as is should work (if you have a crosshair.png in the same folder as your script), but maybe I missed something that was included in the rest of my testing script. It could be an AHK version issue -- make sure you h...
- 01 Oct 2017, 02:27
- Forum: Ask for Help (v1)
- Topic: How to make Cross-Hair overlay click-through?
- Replies: 8
- Views: 3805
Re: How to make Cross-Hair overlay click-through?
Edit 2: Actually, SplashImage should be able to get the benefits of the ExStyle +E0x20 using WinSet. WinSet, ExStyle, +0x20, WinTitle should work, replacing WinTitle with the program name for the SplashImage (I guess that'd be your AHK script name? Haven't done SplashImage in a long time.) Can you ...
- 30 Sep 2017, 05:09
- Forum: Ask for Help (v1)
- Topic: How to make Cross-Hair overlay click-through?
- Replies: 8
- Views: 3805
How to make Cross-Hair overlay click-through?
I'm using the SplashImage command to overlay an image on top of a game screen so as to have a better crosshair shown instead of the game's single white dot. The image i made for the crosshair is completely 100% magenta in color except for the crosshair I want to see in-game. I set the magenta color ...
- 16 Feb 2016, 16:07
- Forum: Old Topics
- Topic: AutoGUI - Script Editor, GUI Designer, Debugger and Tools
- Replies: 423
- Views: 421692
Small bug with control options?
I think I've found a slight bug with some of the control "options". For example: setting a DropDownList to show in all uppercase or all lowercase, when selecting this in the "Options" tab of the "Properties" window (right clicking on the control), and clicking the little "gear" button to the left of...
- 15 Feb 2016, 01:58
- Forum: SciTE4AutoHotkey
- Topic: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
- Replies: 835
- Views: 616971
Re: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
I actually tried that but ended up getting more erroneous popups so I just reverted back to my original install. With any luck a proper update release will come out soon enough.
- 14 Feb 2016, 06:46
- Forum: SciTE4AutoHotkey
- Topic: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
- Replies: 835
- Views: 616971
Re: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
I was going to make the change just to show how simple it is, but it turns out the change was already made in May last year. fincs just hasn't pushed out an update. You can manually update by downloading the source and copying the contents of the "source" folder over your SciTE installation. (Repla...
- 14 Feb 2016, 05:59
- Forum: SciTE4AutoHotkey
- Topic: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
- Replies: 835
- Views: 616971
Clearing all breakpoints button/option?
Yet another question about this editor - As the subject states, is there some simple way to clear ALL breakpoints in a debug session and/or navigate forwards/backwards to skip to next/previous BPs? For me. it gets a little awkward scrolling up/down looking for previously set BPs just to clear them o...
- 14 Feb 2016, 02:12
- Forum: SciTE4AutoHotkey
- Topic: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
- Replies: 835
- Views: 616971
Re: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
It explains how to make it possible to do exactly what you want to do...: use the Parameters dialog to specify parameters and ensure those parameters are used when the debugger starts your script. So you're telling me that I need to make changes to the operating files for SciTE4AutoHotkey in order ...
- 13 Feb 2016, 20:01
- Forum: SciTE4AutoHotkey
- Topic: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
- Replies: 835
- Views: 616971
Re: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
Start the script, then use Tools -> Debug a currently running script... You can change the command for debugging via the command.build.$(file.patterns.ahk) property, but your script is launched by SciTEDebug.ahk, not by SciTE. Even if you override it to pass parameters (e.g. $(1) $(2) $(3) $(4) cov...
- 13 Feb 2016, 19:21
- Forum: SciTE4AutoHotkey
- Topic: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
- Replies: 835
- Views: 616971
Debug AHK script that expects command line params?
My apologies if this has been asked before, but I haven't seen it anywhere. I am wondering how you might debug a AHK script that accepts command line params. At the moment, starting a debug session does not allow for providing any expected input (command line) params. Is there a way to do this? If t...
- 13 Oct 2014, 18:46
- Forum: Gaming Help (v1)
- Topic: ImageSearch - Cacheing or storing image in RAM?
- Replies: 4
- Views: 4548
ImageSearch - Cacheing or storing image in RAM?
I'm writing a script which makes heavy use of the ImageSearch function and was wondering if it is possible to have the images I'm searching for pre-loaded into memory and held there so as to have them always ready for the ImageSearch function without needing to re-load them from the hard drive each ...
- 12 Oct 2014, 19:45
- Forum: SciTE4AutoHotkey
- Topic: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
- Replies: 835
- Views: 616971
Feature Request/s
Display a "count" when searching/replacing or Mark-All It would be nice to see a "count" value when doing a search or a replace-all action to know how many *hits* were found or replaced. At the moment there's no real feedback (particularly when replacing) of how many occurrences were found or repla...