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by boiler
49 minutes ago
Forum: Ask for Help (v1)
Topic: Can't make key be held down
Replies: 1
Views: 40

Re: Can't make key be held down

I imagine that it actually is holding the key down. It's just not having the result you expect. Check the KeyHistory , and I'm confident you'll see that o was pressed down and was not released, like this: DC 02B d 38.19 \ CodeQuickTester* 4F 018 i d 0.00 o DC 02B u 0.11 \
by boiler
Today, 13:44
Forum: Gaming Help (v1)
Topic: it happen the revere! Topic is solved
Replies: 7
Views: 373

Re: it happen the revere! Topic is solved

Since I was about to post this anyway... Suspend only stops hotkeys from being active. It doesn't stop code from running or hide GUIs that are displayed. This seems like what you want, although I'm not sure. Gui, +LastFound -Caption +AlwaysOnTop +ToolWindow -Border Gui, % CLICKTHROUGH := "+E0x20" Gu...
by boiler
Today, 05:57
Forum: Ask for Help (v1)
Topic: Using ahk_class and ClassNN for pasting text
Replies: 1
Views: 105

Re: Using ahk_class and ClassNN for pasting text

See ControlSetText. If you don’t want to replace the entire text of the control but rather just add or insert text to the existing text in the control at the text entry position, see ControlSend.
by boiler
Today, 05:54
Forum: Gaming Help (v1)
Topic: WoW with AHK PixelGetColor
Replies: 2
Views: 165

Re: WoW with AHK PixelGetColor

Topic moved to v1.
by boiler
Today, 05:50
Forum: Ask for Help (v2)
Topic: Distinguish between Array and another object
Replies: 4
Views: 132

Re: Distinguish between Array and another object

Ah, yes. I keep forgetting we have that now.
by boiler
Today, 05:41
Forum: Ask for Help (v2)
Topic: how do i make it that when one section of my AutoHotkey script activates, the other deactivates
Replies: 5
Views: 119

Re: how do i make it that when one section of my AutoHotkey script activates, the other deactivates

mindlessplague wrote: dunno why but even when the y key is pressed to deactivate the script the d key remains active
Not sure why you expected the d key not to be active. It deactivates the hotkey as you said you wanted. Now you want the key to become a dead key instead of returning to its normal function?
by boiler
Today, 04:34
Forum: Ask for Help (v2)
Topic: how do i make it that when one section of my AutoHotkey script activates, the other deactivates
Replies: 5
Views: 119

Re: how do i make it that when one section of my AutoHotkey script activates, the other deactivates

I made a mistake where I left a Send ‘aa’ line in there I had for testing. Did you remove that? I don’t see how it would cause what you are describing, but fix that first anyway. The swap approach works, as this demonstrates: #Requires AutoHotkey v2.0 Top := 1 #HotIf Top *a::MsgBox 'a' *d::MsgBox 'd...
by boiler
Today, 04:27
Forum: Ask for Help (v2)
Topic: Distinguish between Array and another object
Replies: 4
Views: 132

Re: Distinguish between Array and another object

Code: Select all

#Requires AutoHotkey v2.0
aArray := [ 1 ]
oObject := InputHook('L1')
oVar := oObject ; aArray
Try
	MsgBox oVar.Has(1) && 'Array'
Catch
	MsgBox 'Input object'
by boiler
Today, 03:58
Forum: Gaming
Topic: Clicking a position without releasing rightclick
Replies: 3
Views: 134

Re: Clicking a position without releasing rightclick

You haven’t used the correct syntax. You just put a string of text with no values of your variables where it’s expecting x and a number followed by y and a number (with a space between them). That is accomplished by concatenating the literal string parts and your variables (with 5 added to each). Yo...
by boiler
Today, 03:46
Forum: Ask for Help (v2)
Topic: how do i make it that when one section of my AutoHotkey script activates, the other deactivates
Replies: 5
Views: 119

Re: how do i make it that when one section of my AutoHotkey script activates, the other deactivates

#Requires AutoHotkey v2.0 Top := 1 #HotIf Top *a:: { Static A := 0 Send (A:=!A)?"{Blind}{a down}":"{Blind}{a up}" KeyWait "a" send 'aa' } *d:: { Static D := 0 Send (D:=!D)?"{Blind}{d down}":"{Blind}{d up}" KeyWait "d" } #HotIf *r:: { Static R := 0 Send (R:=!R)?"{Blind}{r down}":"{Blind}{r up}" KeyW...
by boiler
Yesterday, 21:31
Forum: Gaming Help (v1)
Topic: Script Background Topic is solved
Replies: 2
Views: 111

Re: Script Background Topic is solved

ControlSend simply doesn’t work on all windows. It very well could be nothing more than that. I can’t help but notice in the first script you’re sending the F6 key and you are sending the 1 key in the second. I assume you really did run them using the same keys in both the send and ControlSend versi...
by boiler
Yesterday, 21:24
Forum: Ask for Help (v1)
Topic: Mac Parallel & Win11 Issues
Replies: 9
Views: 393

Re: Mac Parallel & Win11 Issues

Look carefully at your original example of making a hotkey combination out of the CapsLock and 2 keys, and look again and what you tried for a hotkey for a combination of the CapsLock and Z keys, and see if you can spot any difference. One hint: Capitalization isn’t the issue. And using a lowercase ...
by boiler
Yesterday, 18:33
Forum: Ask for Help (v2)
Topic: CheckColor / WaitColor - Color names of HEX color Topic is solved
Replies: 15
Views: 455

Re: CheckColor / WaitColor - Color names of HEX color Topic is solved

PixelGetColor returns the hex number as a string. To get it to treat it as a number, do this: readColor := PixelGetColor( xPos, yPos ) + 0 Demonstration below. Try it both with and without the readColor += 0 line commented out. #Requires AutoHotkey v2.0 cValue := Map( '' , , 'white' , 0xFFFFFF , 'bl...
by boiler
Yesterday, 18:15
Forum: Ask for Help (v1)
Topic: How to check if Gui is empty before showing it?
Replies: 2
Views: 245

Re: How to check if Gui is empty before showing it?

An alternate approach is to use this function to which you pass the GUI's hwnd. It will work without showing the GUI if you have DetectHiddenWindows on. CtrlCount(id) { WinGet, list, ControlList, ahk_id %id% RegExReplace(list, "\w+",, count) return count } Demonstration: DetectHiddenWindows, On Gui,...
by boiler
Yesterday, 16:45
Forum: Gaming Help (v1)
Topic: Help With script. Topic is solved
Replies: 24
Views: 1254

Re: Help With script. Topic is solved

Code: Select all

F1::
WinActivate, Willhood ahk_exe DofusMod.exe
WinGetPos,,, w, h, Willhood ahk_exe DofusMod.exe
MouseMove, w / 2, h / 2, 0
return

F2::
WinActivate, Will-shot ahk_exe DofusMod.exe
WinGetPos,,, w, h, Will-shot ahk_exe DofusMod.exe
MouseMove, w / 2, h / 2, 0
Send, {tab}
return
by boiler
Yesterday, 15:13
Forum: Ask for Help (v1)
Topic: Mac Parallel & Win11 Issues
Replies: 9
Views: 393

Re: Mac Parallel & Win11 Issues

What could be happening is that when you run a virtual desktop like Parallels, depending on the settings, it could be trying to sync the states of toggle keys between the physical desktop and the virtual desktop, and in doing so, it can mess up the way those keys are handled, especially on the virtu...
by boiler
Yesterday, 14:43
Forum: Gaming Help (v1)
Topic: Help With script. Topic is solved
Replies: 24
Views: 1254

Re: Help With script. Topic is solved

What does that mean? Did you run the script I showed or not? What did it show?
by boiler
Yesterday, 14:40
Forum: Ask for Help (v2)
Topic: i made the simple code but is make me feel sump
Replies: 1
Views: 74

Re: i made the simple code but is make me feel sump

Your #IfWinActive line is v1 code. See #HotIf and WinActive.

Code: Select all

#Requires AutoHotkey v2.0

#HotIf WinActive('ahk_exe EXCEL.EXE')

^Tab::^PgUp
by boiler
Yesterday, 12:34
Forum: Ask for Help (v2)
Topic: tray icons usage Topic is solved
Replies: 9
Views: 348

Re: tray icons usage Topic is solved

I agree that a .ico file that contains various size images drawn specifically for that size looks much better than letting Windows scale up or down based on one size.
by boiler
Yesterday, 10:57
Forum: Ask for Help (v2)
Topic: Only a number (RegExMatch?)
Replies: 9
Views: 282

Re: Only a number (RegExMatch?)

You can use IsXDigit() to include hex numbers. Would have to check separately for empty strings, as pointed out.

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