Search found 428 matches

by Alguimist
02 Mar 2023, 19:20
Forum: Adventure IDE
Topic: AutoGUI Toolbat Dropdown Button
Replies: 2
Views: 2075

Re: AutoGUI Toolbat Dropdown Button

Any examples on using the drop down button in a toolbar. Can create a toolbar using AutoGUI, but not sure where the list would go for a drop down button in a toolbar. Don't see any detailed help, or examples in AutoGUI. Thank you. Hello, M3thiu5! Sorry for the late reply! There's actually an exampl...
by Alguimist
07 Feb 2023, 00:23
Forum: Adventure IDE
Topic: Adventure - General-Purpose IDE, Lightweight Text Editor
Replies: 89
Views: 54171

Re: Adventure - General-Purpose IDE, Lightweight Text Editor

Hello! This time I'm really back! 8-) Albert Schenning : I replied to another post of yours here . Keywords for autocomplete and syntax highlighting reside in XML files respectively located in the folders "Adventure\AutoComplete" and "Adventure\Themes\Specifics". Other than that, an ID and some prop...
by Alguimist
16 Nov 2022, 16:17
Forum: Scripts and Functions (v1)
Topic: Sort Panel - Text Sorting Tool
Replies: 9
Views: 2917

Re: Sort Panel - Text Sorting Tool

Horus wrote: I'm using Adventure IDE v3.0.4 but I do not see the sort function. Is the inclusion postponed to a later version?
Answered here.
carno wrote: Can we have a Compare Panel that compares texts and shows or highlights the differences?
Such feature is out of the scope of this simple tool.
by Alguimist
05 Nov 2022, 18:49
Forum: Scripts and Functions (v2)
Topic: [v2-Beta] - QuickLinks
Replies: 16
Views: 4710

Re: [v2-Beta] - QuickLinks

think : For AHK v1: GetFileIcon(File, SmallIcon := 1) { Local hIcon, SHFILEINFO Static cbFileInfo := A_PtrSize + 688 VarSetCapacity(SHFILEINFO, cbFileInfo, 0) DllCall("Shell32.dll\SHGetFileInfoW" , "WStr", File , "UInt", 0 , "Ptr" , &SHFILEINFO , "UInt", cbFileInfo , "UInt", 0x100 | SmallIcon) ; SH...
by Alguimist
03 Nov 2022, 20:30
Forum: Adventure IDE
Topic: Autohotkey v2 Syntax file
Replies: 1
Views: 2666

Re: Autohotkey v2 Syntax file

Hello, Albert! Sorry for the late reply! I will use your list as a base for the the AHKv2 autocomplete list. Thanks for your help! :) Should be complete but please let me know if some syntax is missing :-) After a quick examination, I found that keywords such as Buffer, OnCommand, IsAlpha, ListView/...
by Alguimist
03 Nov 2022, 19:39
Forum: Scripts and Functions (v2)
Topic: [v2-Beta] - QuickLinks
Replies: 16
Views: 4710

Re: [v2-Beta] - QuickLinks

You can use this function to retrieve the icon associated to file types: GetFileIcon(File, SmallIcon := 1) { Local hIcon Static cbFileInfo := A_PtrSize + 688 SHFILEINFO := Buffer(cbFileInfo, 0) DllCall("Shell32.dll\SHGetFileInfoW" , "WStr", File , "UInt", 0 , "Ptr" , SHFILEINFO , "UInt", cbFileInfo ...
by Alguimist
26 Oct 2022, 15:53
Forum: AutoHotkey Development
Topic: Default AHKv2 File Extension
Replies: 6
Views: 1595

Re: Default AHKv2 File Extension

I think the interpreter should not be responsible for this distinction. And that an AHS extension (such as in "Automation. Hotkeys. Scripting.") should be officially adopted.
by Alguimist
24 Oct 2022, 19:20
Forum: AutoHotkey Development
Topic: Default AHKv2 File Extension
Replies: 6
Views: 1595

Default AHKv2 File Extension

Is there a definition for the default file extension of AHKv2 scripts other than the conflicting, ambiguous, .ahk extension?
by Alguimist
31 Aug 2022, 16:02
Forum: Adventure IDE
Topic: How to sort text?
Replies: 7
Views: 3728

Re: How to sort text?

In that post, it's written that the tool would be included in Adventure IDE v3.0.1 but it's not there (yet?) It's surely there: "Adventure\Tools\Sort Panel\Sort Panel.exe". On the other hand, for user-friendliness, it would be nice to have this function incorporated inside the IDE like many other t...
by Alguimist
24 Aug 2022, 20:30
Forum: Adventure IDE
Topic: Run Script without saving / run with F9
Replies: 1
Views: 2187

Re: Run Script without saving / run with F9

Hello! When you start a new file in Adventure, by default it is set as a simple text file. You have to change the syntax to AutoHotkey by going to Syntax > AutoHotkey for the F9 functionality (run without save) to work properly. Saving the file with the ".ahk" extension also ensures this configurati...
by Alguimist
24 Aug 2022, 20:25
Forum: Adventure IDE
Topic: How to sort text?
Replies: 7
Views: 3728

Re: How to sort text?

This functionality is not natively integrated with Adventure IDE, but rather provided as a separate tool called Sort Panel. It can be found in "Adventure\Tools\Sort Panel".
by Alguimist
24 Aug 2022, 20:24
Forum: Adventure IDE
Topic: How to pull up Form designer Adventure IDE
Replies: 1
Views: 2201

Re: How to pull up Form designer Adventure IDE

The form designer was made into a separate tool since Adventure IDE 3. It can be found in "Adventure\Tools\GUI Designer\Auto-GUI.ahk".
by Alguimist
21 Aug 2022, 16:31
Forum: Adventure IDE
Topic: Adventure - General-Purpose IDE, Lightweight Text Editor
Replies: 89
Views: 54171

Re: Adventure - General-Purpose IDE, Lightweight Text Editor

Hello, guys, I'm back! 8-)

I'll soon start to answer the pending questions!
by Alguimist
01 Jan 2022, 15:48
Forum: Adventure IDE
Topic: Adventure - General-Purpose IDE, Lightweight Text Editor
Replies: 89
Views: 54171

Re: Adventure - General-Purpose IDE, Lightweight Text Editor

What's new in Adventure IDE 3.0.4 :  • Fixed tab bar issues related to focus, painting and scrolling.  • Minor bug fixes and improvements.  • Autocomplete for Java: keywords, classes and packages.  • Example files: 100+ easy-to-follow Java examples.  • Syntax highlighting keywords for Harbour and R...
by Alguimist
12 Dec 2021, 20:56
Forum: Ask for Help (v1)
Topic: AHK causes crash after running external application Topic is solved
Replies: 8
Views: 1307

Re: AHK causes crash after running external application Topic is solved

Try running the application through CMD: "RunWait cmd /k NVEncC64.exe..." If that doesn't work, make sure that the output generated by the application when executed by the AHK script is the same as that obtained via command line, i.e, that the crash doesn't affect the integrity of the final result. ...
by Alguimist
30 Nov 2021, 15:14
Forum: Adventure IDE
Topic: Bug report on Color Theme/Syntax
Replies: 1
Views: 3091

Re: Bug report on Color Theme/Syntax

Hello, @Nitrateag! Thanks for the Monokai section for ini files. I have yet to get acquainted with these colors in order to provide the definitions for other programming languages. It's a work in progress.
by Alguimist
30 Nov 2021, 15:09
Forum: Adventure IDE
Topic: Add rules for ini syntax?
Replies: 1
Views: 2035

Re: Add rules for ini syntax?

These rules come from the Scintilla source code. You have to decompress the file " Adventure\Source\Scintilla-3.7.6.zip ". The identifiers and elements for the languages are defined in " scintilla\include\SciLexer.h ". In the lexers folder, you will find the specifics for each language. So, for exam...
by Alguimist
30 Nov 2021, 15:04
Forum: Adventure IDE
Topic: Save a GUI to edit in future?
Replies: 4
Views: 4682

Re: Save a GUI to edit in future?

You can import but it lose all the buttons. No, it doesn't, unless you're talking about toolbar buttons. Auto-GUI has two ways of re-opening (importing) a previously saved file: by cloning the window or by parsing the script. Both have limitations and that's why I'm planning to implement project sa...
by Alguimist
30 Nov 2021, 15:01
Forum: Adventure IDE
Topic: Issue when "Capture Standard Error" checked
Replies: 1
Views: 2711

Re: Issue when "Capture Standard Error" checked

Alt + F9 runs the script obstructively. Fixed for the upcoming version. Thanks again!
by Alguimist
30 Nov 2021, 15:00
Forum: Adventure IDE
Topic: Show Explanation continuous
Replies: 3
Views: 2866

Re: Show Explanation continuous

@GamerG1rl:
The command/function signature can be inserted with Ctrl + Insert. Automatic highlight of the respective part of the calltip may be implemented in a future version.

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