Search found 428 matches
- 02 Mar 2023, 19:20
- Forum: Adventure IDE
- Topic: AutoGUI Toolbat Dropdown Button
- Replies: 2
- Views: 2286
Re: AutoGUI Toolbat Dropdown Button
Any examples on using the drop down button in a toolbar. Can create a toolbar using AutoGUI, but not sure where the list would go for a drop down button in a toolbar. Don't see any detailed help, or examples in AutoGUI. Thank you. Hello, M3thiu5! Sorry for the late reply! There's actually an exampl...
- 07 Feb 2023, 00:23
- Forum: Adventure IDE
- Topic: Adventure - General-Purpose IDE, Lightweight Text Editor
- Replies: 90
- Views: 56491
Re: Adventure - General-Purpose IDE, Lightweight Text Editor
Hello! This time I'm really back! 8-) Albert Schenning : I replied to another post of yours here . Keywords for autocomplete and syntax highlighting reside in XML files respectively located in the folders "Adventure\AutoComplete" and "Adventure\Themes\Specifics". Other than that, an ID and some prop...
- 16 Nov 2022, 16:17
- Forum: Scripts and Functions (v1)
- Topic: Sort Panel - Text Sorting Tool
- Replies: 9
- Views: 3007
Re: Sort Panel - Text Sorting Tool
Answered here.Horus wrote: I'm using Adventure IDE v3.0.4 but I do not see the sort function. Is the inclusion postponed to a later version?
Such feature is out of the scope of this simple tool.carno wrote: Can we have a Compare Panel that compares texts and shows or highlights the differences?
- 05 Nov 2022, 18:49
- Forum: Scripts and Functions (v2)
- Topic: [v2-Beta] - QuickLinks
- Replies: 16
- Views: 4872
Re: [v2-Beta] - QuickLinks
think : For AHK v1: GetFileIcon(File, SmallIcon := 1) { Local hIcon, SHFILEINFO Static cbFileInfo := A_PtrSize + 688 VarSetCapacity(SHFILEINFO, cbFileInfo, 0) DllCall("Shell32.dll\SHGetFileInfoW" , "WStr", File , "UInt", 0 , "Ptr" , &SHFILEINFO , "UInt", cbFileInfo , "UInt", 0x100 | SmallIcon) ; SH...
- 03 Nov 2022, 20:30
- Forum: Adventure IDE
- Topic: Autohotkey v2 Syntax file
- Replies: 1
- Views: 2833
Re: Autohotkey v2 Syntax file
Hello, Albert! Sorry for the late reply! I will use your list as a base for the the AHKv2 autocomplete list. Thanks for your help! :) Should be complete but please let me know if some syntax is missing :-) After a quick examination, I found that keywords such as Buffer, OnCommand, IsAlpha, ListView/...
- 03 Nov 2022, 19:39
- Forum: Scripts and Functions (v2)
- Topic: [v2-Beta] - QuickLinks
- Replies: 16
- Views: 4872
Re: [v2-Beta] - QuickLinks
You can use this function to retrieve the icon associated to file types: GetFileIcon(File, SmallIcon := 1) { Local hIcon Static cbFileInfo := A_PtrSize + 688 SHFILEINFO := Buffer(cbFileInfo, 0) DllCall("Shell32.dll\SHGetFileInfoW" , "WStr", File , "UInt", 0 , "Ptr" , SHFILEINFO , "UInt", cbFileInfo ...
- 26 Oct 2022, 15:53
- Forum: AutoHotkey Development
- Topic: Default AHKv2 File Extension
- Replies: 6
- Views: 1818
Re: Default AHKv2 File Extension
I think the interpreter should not be responsible for this distinction. And that an AHS extension (such as in "Automation. Hotkeys. Scripting.") should be officially adopted.
- 24 Oct 2022, 19:20
- Forum: AutoHotkey Development
- Topic: Default AHKv2 File Extension
- Replies: 6
- Views: 1818
Default AHKv2 File Extension
Is there a definition for the default file extension of AHKv2 scripts other than the conflicting, ambiguous, .ahk extension?
- 31 Aug 2022, 16:02
- Forum: Adventure IDE
- Topic: How to sort text?
- Replies: 7
- Views: 3941
Re: How to sort text?
In that post, it's written that the tool would be included in Adventure IDE v3.0.1 but it's not there (yet?) It's surely there: "Adventure\Tools\Sort Panel\Sort Panel.exe". On the other hand, for user-friendliness, it would be nice to have this function incorporated inside the IDE like many other t...
- 24 Aug 2022, 20:30
- Forum: Adventure IDE
- Topic: Run Script without saving / run with F9
- Replies: 1
- Views: 2337
Re: Run Script without saving / run with F9
Hello! When you start a new file in Adventure, by default it is set as a simple text file. You have to change the syntax to AutoHotkey by going to Syntax > AutoHotkey for the F9 functionality (run without save) to work properly. Saving the file with the ".ahk" extension also ensures this configurati...
- 24 Aug 2022, 20:25
- Forum: Adventure IDE
- Topic: How to sort text?
- Replies: 7
- Views: 3941
Re: How to sort text?
This functionality is not natively integrated with Adventure IDE, but rather provided as a separate tool called Sort Panel. It can be found in "Adventure\Tools\Sort Panel".
- 24 Aug 2022, 20:24
- Forum: Adventure IDE
- Topic: How to pull up Form designer Adventure IDE
- Replies: 1
- Views: 2351
Re: How to pull up Form designer Adventure IDE
The form designer was made into a separate tool since Adventure IDE 3. It can be found in "Adventure\Tools\GUI Designer\Auto-GUI.ahk".
- 21 Aug 2022, 16:31
- Forum: Adventure IDE
- Topic: Adventure - General-Purpose IDE, Lightweight Text Editor
- Replies: 90
- Views: 56491
Re: Adventure - General-Purpose IDE, Lightweight Text Editor
Hello, guys, I'm back!
I'll soon start to answer the pending questions!
I'll soon start to answer the pending questions!
- 01 Jan 2022, 15:48
- Forum: Adventure IDE
- Topic: Adventure - General-Purpose IDE, Lightweight Text Editor
- Replies: 90
- Views: 56491
Re: Adventure - General-Purpose IDE, Lightweight Text Editor
What's new in Adventure IDE 3.0.4 : • Fixed tab bar issues related to focus, painting and scrolling. • Minor bug fixes and improvements. • Autocomplete for Java: keywords, classes and packages. • Example files: 100+ easy-to-follow Java examples. • Syntax highlighting keywords for Harbour and R...
- 12 Dec 2021, 20:56
- Forum: Ask for Help (v1)
- Topic: AHK causes crash after running external application Topic is solved
- Replies: 8
- Views: 1343
Re: AHK causes crash after running external application Topic is solved
Try running the application through CMD: "RunWait cmd /k NVEncC64.exe..." If that doesn't work, make sure that the output generated by the application when executed by the AHK script is the same as that obtained via command line, i.e, that the crash doesn't affect the integrity of the final result. ...
- 30 Nov 2021, 15:14
- Forum: Adventure IDE
- Topic: Bug report on Color Theme/Syntax
- Replies: 1
- Views: 3230
Re: Bug report on Color Theme/Syntax
Hello, @Nitrateag! Thanks for the Monokai section for ini files. I have yet to get acquainted with these colors in order to provide the definitions for other programming languages. It's a work in progress.
- 30 Nov 2021, 15:09
- Forum: Adventure IDE
- Topic: Add rules for ini syntax?
- Replies: 1
- Views: 2200
Re: Add rules for ini syntax?
These rules come from the Scintilla source code. You have to decompress the file " Adventure\Source\Scintilla-3.7.6.zip ". The identifiers and elements for the languages are defined in " scintilla\include\SciLexer.h ". In the lexers folder, you will find the specifics for each language. So, for exam...
- 30 Nov 2021, 15:04
- Forum: Adventure IDE
- Topic: Save a GUI to edit in future?
- Replies: 4
- Views: 4868
Re: Save a GUI to edit in future?
You can import but it lose all the buttons. No, it doesn't, unless you're talking about toolbar buttons. Auto-GUI has two ways of re-opening (importing) a previously saved file: by cloning the window or by parsing the script. Both have limitations and that's why I'm planning to implement project sa...
- 30 Nov 2021, 15:01
- Forum: Adventure IDE
- Topic: Issue when "Capture Standard Error" checked
- Replies: 1
- Views: 2918
Re: Issue when "Capture Standard Error" checked
Alt + F9 runs the script obstructively. Fixed for the upcoming version. Thanks again!
- 30 Nov 2021, 15:00
- Forum: Adventure IDE
- Topic: Show Explanation continuous
- Replies: 3
- Views: 3038
Re: Show Explanation continuous
@GamerG1rl:
The command/function signature can be inserted with Ctrl + Insert. Automatic highlight of the respective part of the calltip may be implemented in a future version.
The command/function signature can be inserted with Ctrl + Insert. Automatic highlight of the respective part of the calltip may be implemented in a future version.