Search found 8 matches

by yar0th3ungg0y
21 Oct 2015, 16:47
Forum: Gaming
Topic: Stopping simulated Input in script
Replies: 11
Views: 3246

Re: Stopping simulated Input in script

I've managed to solve this issue setting the SetKeyDelay to 0, when it was -1, it sometimes did down inputs without releasing up, this tricked some game engines as if the key was held forever. But some others and the microsoft ghosting test had code to check if the key was still being held, and rele...
by yar0th3ungg0y
20 Oct 2015, 14:32
Forum: Gaming
Topic: Stopping simulated Input in script
Replies: 11
Views: 3246

Re: Stopping simulated Input in script

Is this possibly something to do with the key repeat? Try suppressing the key repeat using something like: SendMode Input #NoEnv #Warn #Persistent #SingleInstance #MaxHotkeysPerInterval 1000000 #InstallKeybdHook a_down := 0 d_down := 0 $a:: if (a_down){ return } a_down := 1 Sendinput, {d up} Sendin...
by yar0th3ungg0y
19 Oct 2015, 23:06
Forum: Gaming
Topic: Stopping simulated Input in script
Replies: 11
Views: 3246

Re: Stopping simulated Input in script

Is there a case where you would want a and d to be held at the same time? If not, try removing the GetKeyState check for the down events. Sending multiple up events for a key is no big deal - it does not seem to make anything bad happen. SendMode Input #NoEnv #Warn #Persistent #SingleInstance #MaxH...
by yar0th3ungg0y
18 Oct 2015, 17:01
Forum: Gaming
Topic: Stopping simulated Input in script
Replies: 11
Views: 3246

Re: Stopping simulated Input in script

You could try something like this perhaps: SetTimer, release, 5 return ; rest of your code including hotkeys release: If !GetKeyState("a","p") && !GetKeyState("d","p") { If GetKeyState("a") Send {a up} If GetKeyState("d") Send {d up} } return It is untested code. Thank you for your help, but this d...
by yar0th3ungg0y
18 Oct 2015, 16:53
Forum: Gaming
Topic: Stopping simulated Input in script
Replies: 11
Views: 3246

Re: Stopping simulated Input in script

aNormal Script behavior ;I start Holding A for a while 020: if (GetKeyState("d","P")) 023: SendInput,{a down} 024: Return (0.42) 020: if (GetKeyState("d","P")) 023: SendInput,{a down} (0.03) 024: Return 020: if (GetKeyState("d","P")) 023: SendInput,{a down} 024: Return (0.03) 020: if (GetKeyState("d...
by yar0th3ungg0y
18 Oct 2015, 02:09
Forum: Gaming
Topic: Stopping simulated Input in script
Replies: 11
Views: 3246

Stopping simulated Input in script

I’m currently developing a script that will help me in several games, this is for helping me tool assist some games (In real time), the idea is as follows: The character moves with two buttons “A” for left and “D” for right, The character needs to hold one of these directions for a while (I have to ...
by yar0th3ungg0y
17 Oct 2015, 00:07
Forum: Gaming
Topic: DayZ zoom & zeroing script Topic is solved
Replies: 1
Views: 1420

Re: DayZ zoom & zeroing script Topic is solved

I am an Arma 2 player, but I do not play DayZ. I understand the Intended behavior of your script is as follows. - When you press 5th or 4th Mouse button it changes Zeroing (By default bound to PGDN and PGUP in the game's options). - When you press Alt+5th/4th, Zooms your gun in or out and should not...
by yar0th3ungg0y
16 Oct 2015, 03:58
Forum: About This Community
Topic: Issues with registering, Post your username here...
Replies: 729
Views: 1197761

Re: Issues with registering, Post your username here...

yar0th3ungg0y_ wrote:Hello, I registered myself here as yar0th3ungg0y (with a hotmail.es account), the confirmation email never arrived, even after I sent it again.

Thanks in advance
Thank you Im registered now, you may delete "yar0th3ungg0y_"

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