Search found 34 matches

by James9491
16 Nov 2022, 12:31
Forum: Ask for Help (v1)
Topic: calling key assignment runs only once.. (also disables other system keys)
Replies: 1
Views: 151

calling key assignment runs only once.. (also disables other system keys)

; Copy part from the Old 67` bak text file ; ---------------------------------------- NumpadDiv:: coordMode, toolTip, screen toolTip, Collectiong Positions and Orders,,,5 soundPlay, %A_WorkingDir%\Sounds\Human sounds\milord3_q.wav, 1 Xtemp:=-1 counter:=0 ;MsgBox, 0,,Xtemp is %Xtemp%,2 while Xtemp!=...
by James9491
10 Aug 2022, 02:37
Forum: Ask for Help (v1)
Topic: How to read graph 'values' accurately and reliably
Replies: 2
Views: 372

How to read graph 'values' accurately and reliably

I'm writing code that should read a graph (yellow color pixels) and give a sound signal when the graph goes up and another sound signal when the graph goes down (it should also send commands to Buy or Sell, but for that, accuracy is mandatory). The problem is that the graph in many cases gives sever...
by James9491
31 Jul 2022, 13:01
Forum: Ask for Help (v1)
Topic: what effects A_TimeIdle ??
Replies: 2
Views: 516

Re: what effects A_TimeIdle ??

It seems to solve the problem but the real test will be tomorrow during trading hours..

Thank you.

James
by James9491
31 Jul 2022, 04:40
Forum: Ask for Help (v1)
Topic: what effects A_TimeIdle ??
Replies: 2
Views: 516

what effects A_TimeIdle ??

I have a script that reads graphic data (pixel color) from the screen. In the routine that calls the function, I inserted a line that won't allow the function to run unless A_TimeIdle is grater then 12 seconds. In the body of the function I am posting toolTips and playing sounds (when the graph chan...
by James9491
27 Jul 2022, 09:25
Forum: Ask for Help (v1)
Topic: Timer dosn't stop.. ?!
Replies: 1
Views: 312

Timer dosn't stop.. ?!

Instead of stopping the script completely, I disable some running timers (leaves one to run). The problem is that even after I disable the timers, they (actually there is only one), even though according to the script it should be off (a timer that runs every 250ms) keep doing its work (I hear it's ...
by James9491
19 Jul 2022, 09:20
Forum: Ask for Help (v1)
Topic: how to combine A_TimeIdle with other conditions in one 'if'
Replies: 1
Views: 156

how to combine A_TimeIdle with other conditions in one 'if'

I want to check a certain situation, only when the mouse was visiting a certain area on a particular window (x, y). How do you do that? In the meantime, I'm trying to write a condition that say no mouse position change since A_TimeIdle > 12 seconds. All this in one if command. Something like that: i...
by James9491
14 Jul 2022, 03:27
Forum: Ask for Help (v1)
Topic: Slow execution of the script (compare to the old script)
Replies: 1
Views: 284

Slow execution of the script (compare to the old script)

Few years back I wrote a script for watching & tracking a certain "yellow line", signaling with sound whenever the price advances or retracts. Now I am writing a new script, lighter, with #Include for functions, running on vmWare under linux. My feeling is that the old script (AutoHotKey 1.1.24.00),...
by James9491
01 Jul 2022, 19:09
Forum: Ask for Help (v1)
Topic: return multiple vars from an #include script ?
Replies: 7
Views: 850

Dear Sir, I apologize.

By saying "I do not have time to read" I did not meant to the four lines in your previous answer, but to the 232 lines explaining the value 'variable scope'. I am sorry that you got offended from me. I didn't meant to disrespect you nor your explanations. I apologize to you . In spite of my busy sch...
by James9491
30 Jun 2022, 18:03
Forum: Ask for Help (v1)
Topic: return multiple vars from an #include script ?
Replies: 7
Views: 850

Re: 'variable scope' ??!

I started reading about 'variable scope' and it's quite a lot to read.. I do not have that much time for it and I am looking for a quick fix. Is there any definition I should apply for the system to detect variables that should be visible in both scripts? I learned to use ByRef and it works for me. ...
by James9491
29 Jun 2022, 12:37
Forum: Ask for Help (v1)
Topic: return multiple vars from an #include script ?
Replies: 7
Views: 850

Doesn't work..

This is (part of) the main script. It calls a routine : get_yValues() That routine changes thouse testVar[1-6] but in the main script, these changes doesn't show. The Main script: Yellow_chk: testVar1:=999 testVar2:=888 testVar3:=777 testVar4:=666 testVar5:=555 testVar6:=444 get_yValues() msgbox, 0,...
by James9491
29 Jun 2022, 09:01
Forum: Ask for Help (v1)
Topic: return multiple vars from an #include script ?
Replies: 7
Views: 850

return multiple vars from an #include script ?

From a function that runs in a separate script (as #include)
I should return about 6 VAR values to the main script.

How do I do that?

James
by James9491
27 Jun 2022, 05:56
Forum: Ask for Help (v1)
Topic: read in Relative mode from a visible window that is not 'activated' ??
Replies: 2
Views: 375

read in Relative mode from a visible window that is not 'activated' ??

I am familiar with the 'winActivate' function and use it. But now I would like to ask if it possible to read data from a visible window in Relative mode without it being activated in front of the other windows? I added a Screenshot. In the picture, you see three windows. The middle one is the "top" ...
by James9491
22 Jun 2022, 08:12
Forum: Ask for Help (v1)
Topic: #include disables Timers? Topic is solved
Replies: 5
Views: 349

Ok, now it works.. Topic is solved

OK, After I moved those lines to the bottom, the main script finally started to work as expected.
I still don't fully understand why it behaves like this, but for now, I can continue with writing the script.

Thank you, :salute:

James
by James9491
22 Jun 2022, 07:55
Forum: Ask for Help (v1)
Topic: #include disables Timers? Topic is solved
Replies: 5
Views: 349

The main code.. Topic is solved

The error also occurs when the code line #SingleInstance force is enabled. I have a hard time believing that the culprit is in the code location. In any case, the most noticeable fault is that the keepAlive subroutine located at the end of the script - set to run SetTimer timer, keepAlive, 5000 (lin...
by James9491
22 Jun 2022, 07:00
Forum: Ask for Help (v1)
Topic: #include disables Timers? Topic is solved
Replies: 5
Views: 349

#include disables Timers? Topic is solved

I recently went back to programming. In the past, I always used with single script. Now that I have installed the latest version (v1.1.33.10), I am experimenting with splitting the script, building a sub_script for repetitive functions. In the main script, I use #include <filename> to link the sub_s...
by James9491
31 Jul 2018, 01:03
Forum: Ask for Help (v1)
Topic: Subroutine, behaves differently when activated from another script.. ??
Replies: 4
Views: 805

Re: Subroutine, behaves differently when activated from another script.. ??

A syntax error or sloppy copy pasting... Dont assume people are going to know all your code you do not post. ie: there isnt even a return for your hotkey. Ok. Here is the full subroutine Multi_Actions: RAlt & F12:: ;Also allow RAlt. It does not work without this assignment !F12:: ;<ALT><F12> - imme...
by James9491
30 Jul 2018, 17:41
Forum: Ask for Help (v1)
Topic: Subroutine, behaves differently when activated from another script.. ??
Replies: 4
Views: 805

Re: Subroutine, behaves differently when activated from another script.. ??

Xtra wrote:Typo?
mouseClick, Left, xPosition%c
:) No, that just the end of my quote
Beside - It belong to the D type command (double click). Nothing to do with the Move command.
Only the Move command uses the mouse position as an optional destination.

James
by James9491
30 Jul 2018, 12:47
Forum: Ask for Help (v1)
Topic: Subroutine, behaves differently when activated from another script.. ??
Replies: 4
Views: 805

Subroutine, behaves differently when activated from another script.. ??

Hello all, I wonder if there is an explanation to a situation I encountered. I have a main script that monitor a stock graph. when the graph rises over (or declines below) a particular level, my script performs a subroutine that basically sends a predefined bunch of mouse movements & clicks. Lately,...
by James9491
18 Jan 2017, 13:42
Forum: Ask for Help (v1)
Topic: Gui, Add, Progress, display nothing.. Topic is solved
Replies: 4
Views: 1769

Re: Gui, Add, Progress, display nothing.. Topic is solved

Thanks hunter99 but it seems that I solved the mystery. In the end, the other two Gui's controls panels (checkBox type) they was the cause that blocked the 'Gui, Add, Progress..' I had to give the 'Gui, Add, Progress' also a number to be able to refer to it separately. Here is a combined three GUIs ...
by James9491
18 Jan 2017, 05:14
Forum: Ask for Help (v1)
Topic: Gui, Add, Progress, display nothing.. Topic is solved
Replies: 4
Views: 1769

Re: Gui, Add, Progress, display nothing.. Topic is solved

It is about 3,000 lines code... :o Ok, I'll do it by showing you the main parts: This part: Define the function : !F3:: ;<ALT><F3>> = trail enable pause, off P=-1 ;Pause = 1; un_Pause= -1 Suspend, on toolTip,,,,4 ;Clear toolTip! trail_Size:=1 trail_Title= gosub set_levels trail_Size:=LY1-UY1 Upper_Y...

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