Search found 17 matches

by daniel
09 May 2021, 18:37
Forum: Scripts and Functions (v1)
Topic: Radial menu scripts
Replies: 336
Views: 174412

Re: Radial menu scripts

RMShowHotkeyOn: PostMessage("Radial menu - message receiver", 51) doesn’t seem to work on my system. I’m currently running one instance Radial Menu 64-bit, and the 51 message doesn’t do anything. The sound buttons don’t work either. The suspend keys work fine. Reload and ExitApp do too. I don’t kno...
by daniel
07 May 2021, 14:40
Forum: Scripts and Functions (v1)
Topic: Radial menu scripts
Replies: 336
Views: 174412

Re: Radial menu scripts

¿Has anyone tried running two radial menus at the same time?, set off by two different RMShowHotkeys. I figured I’d ask before trying myself.

EDIT: It works. I have two instances of Radial Menu 4 (64-bit) running simultaneously, one set off by right-click and the other, middle-click.

Very cool! 😎😁
by daniel
07 May 2021, 03:45
Forum: Ask for Help (v1)
Topic: How can I force GetMouseGesture() to fire instantly? Topic is solved
Replies: 4
Views: 344

Re: How can I force GetMouseGesture() to fire instantly? Topic is solved

Correct. I want to limit it to one directional gesture.
by daniel
06 May 2021, 15:22
Forum: Ask for Help (v1)
Topic: How can I force GetMouseGesture() to fire instantly? Topic is solved
Replies: 4
Views: 344

How can I force GetMouseGesture() to fire instantly? Topic is solved

I’ve been using GetMouseGesture() to execute mouse gestures. It’s great, but I’d like for functions to fire instantly without having to release the key. I don’t know where to begin. Help is much appreciated. The original thread is at https://www.autohotkey.com/boards/viewtopic.php?t=57037 And this i...
by daniel
11 Apr 2021, 06:49
Forum: Scripts and Functions (v1)
Topic: MouseGestureL
Replies: 321
Views: 110805

Re: MouseGestureL

Thank you very much, Pyonkichi.
by daniel
09 Apr 2021, 11:58
Forum: Scripts and Functions (v1)
Topic: MouseGestureL
Replies: 321
Views: 110805

Re: MouseGestureL

Can I use a modifier like shift or control with MouseGestureL to differentiate between otherwise equal mouse gestures?

For example, if I I have R (right mouse gesture) mapped to reload a webpage, can I map it so that shift + R (right mouse gesture) sends back instead of reload?
by daniel
22 Jul 2019, 13:39
Forum: Ask for Help (v1)
Topic: RegExReplace not working like in Notepad++ Topic is solved
Replies: 2
Views: 552

RegExReplace not working like in Notepad++ Topic is solved

Hello, I am trying to get RegExReplace to work. Here is my script: StringLeft := "leftleftleftleftleftleftleftleftleftleft" Output .= RegExReplace(StringLeft, "(left(?:(?!left).)*)left((?:(?!left).)*)", "\1right\2") MsgBox % Output Clipboard := Output If I use this in Notepad++, namely (left(?:(?!le...
by daniel
17 Mar 2018, 05:08
Forum: Ask for Help (v1)
Topic: First character missing when sending string Topic is solved
Replies: 2
Views: 746

First character missing when sending string Topic is solved

Hello, I am pushing down F13 with a hotkey. Pause & f:: GetKeyState, state, F13 if state = D { Send {F13 up} Sleep, 100 Progress, 2:off } else { Send {F13 down} Sleep, 100 Progress, 2:B1 W200 H28 ZH0 FS11 WS900 x%sWidth% y%sHeight% CTFFFFFF CW191919, F13 is On } return Then I am trying to send "zoin...
by daniel
17 Mar 2018, 05:02
Forum: Ask for Help (v1)
Topic: How do I prevent a progress window from destroying another? Topic is solved
Replies: 3
Views: 864

Re: How do I prevent a progress window from destroying another? Topic is solved

thank, guys. Turns out I just needed to name each progress window. SetCapsLockState, off cWidth := A_ScreenWidth - 202 cHeight := A_ScreenHeight - 35 SetNumlockState, off nWidth := A_ScreenWidth - 202 nHeight := A_ScreenHeight - 80 SetScrollLockState, off sWidth := A_ScreenWidth - 202 sHeight := A_S...
by daniel
16 Mar 2018, 04:03
Forum: Ask for Help (v1)
Topic: How do I prevent a progress window from destroying another? Topic is solved
Replies: 3
Views: 864

How do I prevent a progress window from destroying another? Topic is solved

Hello, I got the following code from a fellow member of the board but I can't get it to work properly because I don't want one progress window to destroy another. If capslock is activated then I don't want the capslock progress window to disappear when I activate scroll lock or numlock. Is there any...
by daniel
26 Apr 2017, 16:40
Forum: Ask for Help (v1)
Topic: *SOLVED* Changing a string of letters into something more readable Topic is solved
Replies: 2
Views: 655

Re: *SOLVED* Changing a string of letters into something more readable Topic is solved

Thank you, FanaticGuru!!

You are the man. Checking out your other stuff; dictionary's awesome.

Have a great day.
by daniel
26 Apr 2017, 15:29
Forum: Ask for Help (v1)
Topic: *SOLVED* Changing a string of letters into something more readable Topic is solved
Replies: 2
Views: 655

*SOLVED* Changing a string of letters into something more readable Topic is solved

Hello, AHK users, I have been using AHK for a while but only hotkeys and hotstrings and I am wondering how (which commands I would use) I would go about doing the following: I have a string: r1bq1rk1/1RB2RK1 And I want to turn that into this: black rook, one square, black bishop, black queen, one sq...
by daniel
09 Jun 2016, 22:10
Forum: Ask for Help (v1)
Topic: chording not working as expected, key doesn't work when not chording
Replies: 1
Views: 673

Re: chording not working as expected, key doesn't work when not chording

Well I just came up with a solution:

Code: Select all

b & g::
Send, x
Return

b::
Send, b
Return

k & m::
Send, z
Return

k::
Send, k
Return
Works well it seems. If anybody else has another more elegant way of doing it, I'd be interested in learning how you did it.
by daniel
09 Jun 2016, 22:05
Forum: Ask for Help (v1)
Topic: chording not working as expected, key doesn't work when not chording
Replies: 1
Views: 673

chording not working as expected, key doesn't work when not chording

Hi, I created a chord but it doesn't work properly. I'm using this: b & g:: Send, x Return k & m:: Send, z Return And sure enough, b & g send one x but then when I just hit b, nothing happens. Same thing when I hit k. Nothing happens. How do I get b to fire off properly when it's hit by itself and a...

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