Search found 11 matches

by scorpio
03 Apr 2017, 07:37
Forum: Ask for Help (v1)
Topic: Help with a scroll/cycle script Topic is solved
Replies: 14
Views: 4491

Re: Help with a scroll/cycle script Topic is solved

Yes it did wolf_II thanks :)
by scorpio
01 Apr 2017, 08:18
Forum: Ask for Help (v1)
Topic: Help with a scroll/cycle script Topic is solved
Replies: 14
Views: 4491

Re: Help with a scroll/cycle script Topic is solved

I needed to add SendLevel for it to work but the keys are only pressed for a few milliseconds and sometimes the presses are missed. This bit of code would fix the issue, but... d:: SendLevel 1 Send, {1 down} Sleep 50 send, {1 up} Return ...when I try to integrate it into swagfag's script it doesn't ...
by scorpio
31 Mar 2017, 02:42
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 827367

Re: Universal Control Remapper (UCR) - v0.1.14 12th Mar 2017

Helgef wrote:See sendlevel.
Thanks Helgef that seems to have solved it.
by scorpio
30 Mar 2017, 22:20
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 827367

Re: Universal Control Remapper (UCR) - v0.1.14 12th Mar 2017

Hi evilC thanks allot for coding UCR it's awesome. I've been trying to get UCR to pick up on key presses sent by this script https://autohotkey.com/boards/viewtopic.php?p=140010#p140010 I even converted the keys to this type of format {vk4Fsc018} but didn't fix it. Any idea on how I could get UCR to...
by scorpio
30 Mar 2017, 20:30
Forum: Ask for Help (v1)
Topic: Help with a scroll/cycle script Topic is solved
Replies: 14
Views: 4491

Re: Help with a scroll/cycle script Topic is solved

While this works great for text input for some reason the numbers are not being recognized as keystrokes by other programs. Even Universal Control Remapper that is built on AHK isn't picking up on the keystrokes. I've been reading up on the documentation and the Send commands should indeed be sendin...
by scorpio
30 Mar 2017, 18:08
Forum: Ask for Help (v1)
Topic: Help with a scroll/cycle script Topic is solved
Replies: 14
Views: 4491

Re: Help with a scroll/cycle script Topic is solved

Nightwolf85 wrote:You could try this:

Code: Select all

e::
i := 2
Send, % KeyArray[i]
Return
That did it Nightwolf85, thank you very much.
by scorpio
30 Mar 2017, 07:56
Forum: Ask for Help (v1)
Topic: Help with a scroll/cycle script Topic is solved
Replies: 14
Views: 4491

Re: Help with a scroll/cycle script Topic is solved

I've been trying to add another function to the script but without success.

By pressing another key, the E key for example, the order would jump to 2 regardless of where it was previously and it would stay in sync. Meaning that the next time I'd press upwards it would go to 3 or downwards to 1.
by scorpio
30 Mar 2017, 04:21
Forum: Ask for Help (v1)
Topic: Help with a scroll/cycle script Topic is solved
Replies: 14
Views: 4491

Re: Help with a scroll/cycle script Topic is solved

swagfag's script is excellent, I've added only a tiny command to it so the keys don't start going up the order if the scroll key stays pressed. There's one bug in it though that I can't get rid of, when I click for the first time to invert the direction it continues on the direction it was going at ...
by scorpio
30 Mar 2017, 03:12
Forum: Ask for Help (v1)
Topic: Help with a scroll/cycle script Topic is solved
Replies: 14
Views: 4491

Re: Help with a scroll/cycle script Topic is solved

Awesome metacognition and swagfag, I'll start playing with it asap.

I really wasn't expecting to get help so soon, thanks allot!
by scorpio
30 Mar 2017, 01:56
Forum: Ask for Help (v1)
Topic: Help with a scroll/cycle script Topic is solved
Replies: 14
Views: 4491

Help with a scroll/cycle script Topic is solved

Hi, I'm trying to create a script to cycle through a determined key list, ascendingly or descendingly by pressing two keys. The idea would be for the key C to scroll up the key number list 1->2->3->4->5 and D to scroll in the inverse order but always in steps of one, so it wouldn't jump from 5 to 1 ...

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