Thanks. seems to be working perfectmikeyww wrote: ↑06 Jun 2022, 02:49Code: Select all
End::bStop := True Home:: bStop := False Loop { Click, 800 800 Sleep, 200 MouseMove, 600, 600 Sleep, 200 PixelGetColor, rgb, 400, 400, RGB } Until (bStop || rgb = 0x4169E1) MsgBox, Done. Return
Search found 18 matches
- 06 Jun 2022, 06:12
- Forum: Gaming Help (v1)
- Topic: Make script stop when pixel shows Topic is solved
- Replies: 3
- Views: 348
Re: Make script stop when pixel shows Topic is solved
- 06 Jun 2022, 01:43
- Forum: Gaming Help (v1)
- Topic: Make script stop when pixel shows Topic is solved
- Replies: 3
- Views: 348
Make script stop when pixel shows Topic is solved
Trying to get the script to stop when it detects a certain pixel changes color to blue. Preferably so that I can still manually stop it as well (like shown below) Sorry if this question has been asked before, and thanks for the help, its really appreciated! F12::Suspend Home:: bStop := false loop { ...
- 25 Oct 2021, 02:50
- Forum: Gaming Help (v1)
- Topic: Help with simple GUI text timer
- Replies: 3
- Views: 628
- 23 Oct 2021, 01:36
- Forum: Gaming Help (v1)
- Topic: Help with simple GUI text timer
- Replies: 3
- Views: 628
Help with simple GUI text timer
I want to have a timer overlay in Diablo 2 Resurrected to help me keep track of how long iv been in a game. Preferable the timer should only be displayed as simple text, and nothing else, and should be able to stay on top of a active full screen game. The timer should be reset every time i press F1....
- 18 Oct 2021, 08:37
- Forum: Gaming Help (v1)
- Topic: Game Creation Scrip For D2R?
- Replies: 3
- Views: 17108
Re: Game Creation Scrip For D2R?
wow. just wow, your a true hero!
Thank you so much.
This is gonna be life changing
- 17 Oct 2021, 18:25
- Forum: Gaming Help (v1)
- Topic: Game Creation Scrip For D2R?
- Replies: 3
- Views: 17108
Game Creation Scrip For D2R?
I need help making sequential names in D2R, i keep forgetting what number I'm on (both when creating and joining games), and this causes a lot off issues as of current patches! Is there a simple script I can make that remembers my last entered game name, and adds the next sequential number to the en...
- 31 Aug 2020, 14:18
- Forum: Gaming Help (v1)
- Topic: How to make a repeating hotkey with some keys only pressed once?
- Replies: 1
- Views: 311
How to make a repeating hotkey with some keys only pressed once?
Sorry for the poor topic description, but i don't know what to name it. That said, this has most likely been answered before, but because I don't know what to look/search for, I'm forced to make a new topic. To the issue! I want to make a standard looping script while holding down a key. But I want ...
- 21 Dec 2019, 10:32
- Forum: Ask for Help (v1)
- Topic: How to make script stop string? Topic is solved
- Replies: 2
- Views: 397
Re: How to make script stop string? Topic is solved
thanks, that worked.Rohwedder wrote: ↑21 Dec 2019, 09:57Hallo,
try:Code: Select all
*LShift:: send {4 down} Loop { Send {1} Sleep 5 Send {2} Sleep 5 Send {3} Sleep 5000 } Return *LShift Up:: send {4 up} Reload Return
- 21 Dec 2019, 08:37
- Forum: Ask for Help (v1)
- Topic: How to make script stop string? Topic is solved
- Replies: 2
- Views: 397
How to make script stop string? Topic is solved
Sorry for the bad topic, but I couldn't find a better way to describe it. What I want is for the script to completely stop at what its doing when I let go of LShift Not for it to complete the cycle, then stop. *LShift:: send {4 down} While, GetKeyState("lshift","P") { Send {1} Sleep 5 Send {2} Sleep...
- 22 Nov 2019, 01:55
- Forum: Ask for Help (v1)
- Topic: How to make one key allways pressed down, while two are spaming? Topic is solved
- Replies: 2
- Views: 397
Re: How to make one key allways pressed down, while two are spaming? Topic is solved
thanks, it works perfect!
- 21 Nov 2019, 21:19
- Forum: Ask for Help (v1)
- Topic: How to make one key allways pressed down, while two are spaming? Topic is solved
- Replies: 2
- Views: 397
How to make one key allways pressed down, while two are spaming? Topic is solved
Sorry for the bad topic, but I couldn't find a better way to describe it. What I want is a script that does something like this: *X:: send {1 down} Loop { if not GetKeyState("X","P") Break } send {1 up} return While something like this is happening: *X:: Loop { if not GetKeyState("X","P") Break Send...
- 21 Nov 2019, 09:04
- Forum: Ask for Help (v1)
- Topic: How to make a key repeat it self every 2sec while spaming others? Topic is solved
- Replies: 2
- Views: 371
Re: How to make a key repeat it self every 2sec while spaming others? Topic is solved
Brilliant, thanks a lot. you saved my day
- 21 Nov 2019, 05:14
- Forum: Ask for Help (v1)
- Topic: How to make a key repeat it self every 2sec while spaming others? Topic is solved
- Replies: 2
- Views: 371
How to make a key repeat it self every 2sec while spaming others? Topic is solved
Sorry for the bad topic, but I couldn't find a better way to describe it :( What I want is a script that does something like this: ~X:: Loop { if not GetKeyState("X", "P") Break Send {1} sleep 20 Send {2} sleep 20 Send {3 - Only every 2sec while X is held down, otherwise just skip} sleep 20 } Return...
- 10 Sep 2017, 03:27
- Forum: Gaming Help (v1)
- Topic: Pixel color dedection?
- Replies: 0
- Views: 309
Pixel color dedection?
Hi. can someone help me make a script that detects when a specific pixel turns to a specific color in a game?
Example:
When the pixel at 453, 887 turns to the color #FF8A00 the script will push "j".
//Thanks in advanced.
Example:
When the pixel at 453, 887 turns to the color #FF8A00 the script will push "j".
//Thanks in advanced.
- 25 Jul 2017, 09:33
- Forum: Ask for Help (v1)
- Topic: execute string only as long as a button is pushed down?
- Replies: 9
- Views: 1246
Re: execute string only as long as a button is pushed down?
Thanks. it looks like it works. I need to re-adjust the sleep timers because there seem to be an extra delay now in between each string.
Btw. this is for a game that runs in 60fps. is there a way to make the sleep/tick counter count in 60fps instead of 100fps? (1frame = ~16,666... ms?)
Btw. this is for a game that runs in 60fps. is there a way to make the sleep/tick counter count in 60fps instead of 100fps? (1frame = ~16,666... ms?)
- 24 Jul 2017, 04:00
- Forum: Ask for Help (v1)
- Topic: execute string only as long as a button is pushed down?
- Replies: 9
- Views: 1246
Re: execute string only as long as a button is pushed down?
that is way above me, how do i do that?boiler wrote:Then you'll have to store that info in an array and have a function that interprets it and executes it. The way you have it, it won't do the check for F1 being released in between each.
btw. thanks for the help
- 23 Jul 2017, 08:45
- Forum: Ask for Help (v1)
- Topic: execute string only as long as a button is pushed down?
- Replies: 9
- Views: 1246
Re: execute string only as long as a button is pushed down?
the ABC string was just en example. I need to execute something much more complex that requires me to use the key down/key up command, I also need to have variable delays in between each command. This is the actuale code: F1:: SetKeyDelay, -1 While GetKeyState("F1") { Send, {s down} Sleep 22 Send, {...
- 23 Jul 2017, 07:53
- Forum: Ask for Help (v1)
- Topic: execute string only as long as a button is pushed down?
- Replies: 9
- Views: 1246
Re: execute string only as long as a button is pushed down?
Its me the creator of the topic. saw I wasn't logged in :P Ok. this is how fare I have gotten. F1:: SetKeyDelay, -1 While GetKeyState("F1") { Send, {A down} Sleep 5 Send, {A up} Sleep 1000 Send, {B down} Sleep 5 Send, {B up} Sleep 1000 Send, {C down} Sleep 5 Send, {C up} Sleep 1000 Send, {D down} Sl...