Search found 2114 matches

by Hellbent
12 Jun 2024, 03:21
Forum: Ich brauche Hilfe
Topic: GDI+ Linien im Gui
Replies: 4
Views: 336

Re: GDI+ Linien im Gui

I made an adjustment to the start position of the arrow so that it fits better in the display area of the gauge. . Forum Gauge 2.gif . #SingleInstance, Force ;*********************************************************************************************************************************************...
by Hellbent
11 Jun 2024, 17:03
Forum: Ich brauche Hilfe
Topic: GDI+ Linien im Gui
Replies: 4
Views: 336

Re: GDI+ Linien im Gui

Hi Ahk_fan. Here is a potential solution that uses a main window with two graphics layer windows embedded inside (can be all done on one window but this is a simple way of doing it). This part here is the main part to focus on trying to understand how it works. #SingleInstance, Force ;**************...
by Hellbent
03 Jun 2024, 12:54
Forum: Ask for Help (v1)
Topic: Gui +Resize - Caption Topic is solved
Replies: 13
Views: 4091

Re: Gui +Resize - Caption Topic is solved

If you aren't able to fix your issue you can add the corners the same way as the "top", "left", etc. are added In the function that creates the resize rectangles you add "topleft", "topright", etc. You change the old values from something like { X: 0 , W: Gui1.W } to { X: depth , W: Gui1.W - 2 * dep...
by Hellbent
03 Jun 2024, 12:14
Forum: Ask for Help (v1)
Topic: Gui +Resize - Caption Topic is solved
Replies: 13
Views: 4091

Re: Gui +Resize - Caption Topic is solved

Hello, Thanks but actually i need the TOGGLE as @flyingDman solution, i want to TOGGLE as the simple following example: The toggle is simple to add. Just need to track two variables, one for the caption state and the other for the resize state . resize without resize 2.gif . #SingleInstance, Force ...
by Hellbent
02 Jun 2024, 19:55
Forum: Ask for Help (v1)
Topic: Gui +Resize - Caption Topic is solved
Replies: 13
Views: 4091

Re: Gui +Resize - Caption Topic is solved

One option is to create your own resize routine. This only has control areas for top, bottom, left, and right. You can also add the 4 corners for diagonal resizing. This also doesn't have the code to change the cursor, it can be added by using OnMessage( 0x200 ) . resize without resize 1.gif . #Sing...
by Hellbent
15 Apr 2024, 11:05
Forum: Ask for Help (v1)
Topic: Find color closest to cursor and click Topic is solved
Replies: 24
Views: 976

Re: Find color closest to cursor and click Topic is solved

it spams grey line squares and thats it, im trying it with the same game and i didnt make any changes but change the color It looks like you are using a BGR format rather than an RGB one. ;******************** colorList := [ "0x101AFD" ] ;******************** ^ That color in RGB would be blue. Eith...
by Hellbent
15 Apr 2024, 00:52
Forum: Ask for Help (v1)
Topic: Find color closest to cursor and click Topic is solved
Replies: 24
Views: 976

Re: Find color closest to cursor and click Topic is solved

So basically can you make it work more accurately with much smaller targets, and also make a option to remove mask because my stupid head cant find the 3-4 lines of code that you mentioned here : - If you don't need a mask you can comment out the 3-4 lines of code that handle displaying the block w...
by Hellbent
05 Apr 2024, 23:05
Forum: Ask for Help (v1)
Topic: Find color closest to cursor and click Topic is solved
Replies: 24
Views: 976

Re: Find color closest to cursor and click Topic is solved

You didn't use any arrays :think: What if user wanted to find a purple pixel or a green one? Not just variations :lolno: I added an array to hold colors but I didn't bother doin it for variation, it can be added easily by following [ color <---> colorList ] as an example. Before: color := "0xFD0B03...
by Hellbent
04 Apr 2024, 01:43
Forum: Ask for Help (v1)
Topic: Find color closest to cursor and click Topic is solved
Replies: 24
Views: 976

Re: Find color closest to cursor and click Topic is solved

What I want is that I want to send only one space (hold space key)+click onto the detected colour that is closest near my cursor in the range. My code was only set to move the cursor, you would need to edit that action so that it does what you need. Here I replaced the old "MouseMove" with a functi...
by Hellbent
02 Apr 2024, 11:35
Forum: Ask for Help (v1)
Topic: Find color closest to cursor and click Topic is solved
Replies: 24
Views: 976

Re: Find color closest to cursor and click Topic is solved

I wanted to make a gif too That looks really cool :thumbup: I assume that you are using some sort of a grid search and then checking the distance to get the order to do your actions? It inspired me to edit my version to handle multiple targets. . pixel search range 5.gif . #SingleInstance, Force #N...
by Hellbent
31 Mar 2024, 22:48
Forum: Ask for Help (v1)
Topic: Find color closest to cursor and click Topic is solved
Replies: 24
Views: 976

Re: Find color closest to cursor and click Topic is solved

This script searches outwards from your cursor position to a max range and then starts over again. . pixel search range.gif . The rate that it expands the search radius and the max radius are variable. ( i.e. you can change them ) #SingleInstance, Force #NoEnv SetBatchLines, -1 CoordMode, Mouse, Scr...
by Hellbent
29 Mar 2024, 05:37
Forum: Scripts and Functions (v1)
Topic: Bubble Text / Funky Colorful Text
Replies: 0
Views: 284

Bubble Text / Funky Colorful Text

This is pretty much just a first draft / POC class. If you have any improvements that you can make feel free to post your code. Special thanks to jNizM and the others in this thread for their help in making rendering faster. https://www.autohotkey.com/boards/viewtopic.php?f=76&t=112861 This class cr...
by Hellbent
09 Mar 2024, 13:01
Forum: Scripts and Functions (v1)
Topic: Examples of Non-Standard GUIs (ActiveX, GDI, etc.)
Replies: 391
Views: 249987

Re: Examples of Non-Standard GUIs (ActiveX, GDI, etc.)

@Hellbent i started tring to merge my gui with your scale gui. been following allot of it. not sure how to make them compatible. i tried to just plug in functions into your gui scale. i expected it would be long shot. i understand some things in how your scaling so might be able to tweak somethings...
by Hellbent
09 Mar 2024, 12:15
Forum: Ask for Help (v1)
Topic: Formatting objects/arrays
Replies: 10
Views: 564

Re: Formatting objects/arrays

In AHK v1, there is no difference between [] and {} . #Requires AutoHotkey v1 obj1 := [] obj1.a := 1 obj1.b := 2 obj2 := {} obj2.push("a") obj2.push("b") for k, v in obj1 { MsgBox % k . ": " . v } for k, v in obj2 { MsgBox % k . ": " . v } Thank you. I was playing around after my last post and I fo...
by Hellbent
16 Feb 2024, 17:17
Forum: Ask for Help (v1)
Topic: Formatting objects/arrays
Replies: 10
Views: 564

Re: Formatting objects/arrays

https://biga-ahk.github.io/biga.ahk/#/?id=isarray works like this: isArray(param) { if (param.getCapacity()) { return true } return false } hope this helps Thank you for that but it's not quite what I'm looking for, or at least I don't think it is. What I'm looking to do is distinguish the differen...
by Hellbent
15 Feb 2024, 14:09
Forum: Ask for Help (v1)
Topic: Formatting objects/arrays
Replies: 10
Views: 564

Re: Formatting objects/arrays

Thanks mikeyww . I have expanded out the logic a bit more but it still has some ways to go. One issue of many is that I need a better solution for is how to determine if a key value is an array. #Requires AutoHotkey v1.1.33 ;str1 := "obj := {x: ""a, b"", ""C"": 3}" str1 = myObj := { RectObj: { X: 10...
by Hellbent
15 Feb 2024, 00:57
Forum: Ask for Help (v1)
Topic: Formatting objects/arrays
Replies: 10
Views: 564

Re: Formatting objects/arrays

Alternatively, you could append the code to your script, run the code, and then use the array itself, but this approach seems more complicated. That might actually be the simplest way (haven't really thought it through yet). One of the issues I could see with doing my splits would have been things ...
by Hellbent
14 Feb 2024, 21:43
Forum: Ask for Help (v1)
Topic: Formatting objects/arrays
Replies: 10
Views: 564

Formatting objects/arrays

Hi I'm hoping someone can help me out with a formatting tool I'd like to have. The purpose of the tool is to swap between a long format and a short format for objects / arrays Something like this but with the ability to deal with nested objects and arrays as well as simple ones. . 20240214211902.png...
by Hellbent
08 Feb 2024, 09:43
Forum: Scripts and Functions (v1)
Topic: [Editor/Code Generator] Gdip Bitmap Maker ( v0.1.12 Feb 8th, 2024 )
Replies: 68
Views: 29567

Re: [Editor/Code Generator] Gdip Bitmap Maker ( v0.1.12 Feb 8th, 2024 )

andymbody wrote:
08 Feb 2024, 09:35
Thanks!

Fyi... these require un-commenting (at the bottom of the main script)
Thank you.
I normally use a version of gdip that has those functions in it so I had them commented out in my copy. I have enabled the functions in the v0.1.12 copy.
by Hellbent
08 Feb 2024, 07:46
Forum: Ask for Help (v1)
Topic: Help with GDip Beziehers
Replies: 2
Views: 252

Re: Help with GDip Beziehers

jay lee wrote:
06 Feb 2024, 16:51
why does this code not make the edges correct?
Set the SmoothingMode to a value of 2 or 4

Code: Select all

SmoothingMode := 2
pGraphics := Gdip_GraphicsFromImage( pBitmap )
Gdip_SetSmoothingMode( pGraphics , SmoothingMode )

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