Search found 18 matches
- 21 Dec 2022, 09:25
- Forum: Bug Reports
- Topic: [v2.0] Compiled Script Throws Error Topic is solved
- Replies: 3
- Views: 887
[v2.0] Compiled Script Throws Error Topic is solved
Hello. When I try to run a compiled script with '/' as a hotkey and the wildcard modifier, I get an error that there's an extra curly brace. Here is the code: */::{ SendInput("{Blind}¶") } The hotkey works perfectly when running the uncompiled version, and if I do not include the wildcard modifier i...
- 19 Dec 2022, 21:47
- Forum: Ask for Help (v2)
- Topic: OnSuspend?
- Replies: 12
- Views: 1034
Re: OnSuspend?
That's crazy! And works perfectly! Thanks for this.
- 19 Dec 2022, 19:50
- Forum: Ask for Help (v2)
- Topic: OnSuspend?
- Replies: 12
- Views: 1034
Re: OnSuspend?
Thanks for the help! That wrapper generally works, though it misses suspensions done from the tray icon and main window unfortunately. Probably the best solution for now though.
- 19 Dec 2022, 13:01
- Forum: Ask for Help (v2)
- Topic: OnSuspend?
- Replies: 12
- Views: 1034
Re: OnSuspend?
Oh yes, I know about that variable, sorry if I wasn't clear. I'm looking for something that will trigger when the script is suspended or unsuspended; while the variable lets you check you'd have to have something like a constant while loop running in the script monitoring when the variable changes, ...
- 19 Dec 2022, 04:15
- Forum: Ask for Help (v2)
- Topic: OnSuspend?
- Replies: 12
- Views: 1034
OnSuspend?
In v2 is there a onSuspend function similar to onExit? It seems this would be pretty useful generally, as well as to me for a script I'm working on, but I can't seem to find any official way of detecting when a script is suspended, or unsuspended.
- 06 Dec 2022, 11:45
- Forum: Ask for Help (v2)
- Topic: v2.0-rc.1 Baffling issue with hotkeys
- Replies: 5
- Views: 655
Re: v2.0-rc.1 Baffling issue with hotkeys
This morning I repeated my tests and the shift issue vanished...........before I got around to adding {Text} as you suggested. No idea why, I just can't seem to replicate the behavior I had observed and recorded previously. The addition of {Text} did not resolve anything else however, the hotkeys st...
- 05 Dec 2022, 23:53
- Forum: Ask for Help (v2)
- Topic: v2.0-rc.1 Baffling issue with hotkeys
- Replies: 5
- Views: 655
Re: v2.0-rc.1 Baffling issue with hotkeys
I have a US layout. I wanted to make a symbol layer with my own layout that would be more optimal than the key placement on the standard US qwerty board. That includes defining custom shift states, so a physical key can be used to type a special character and then another special character when shif...
- 05 Dec 2022, 19:47
- Forum: Ask for Help (v2)
- Topic: v2.0-rc.1 Baffling issue with hotkeys
- Replies: 5
- Views: 655
v2.0-rc.1 Baffling issue with hotkeys
Hello. I am trying to put together a symbol layer with hotkeys and #HotIf. In theory, you press a hotkey, change the value of a variable, and a new set of hotkeys for various symbols take effect. I am also using some code that creates alternate symbols on a long press, or key repeat on double tap+lo...
- 03 Dec 2022, 14:53
- Forum: Ask for Help (v2)
- Topic: RAlt Hotkey Issues v2.15-beta
- Replies: 2
- Views: 389
Re: RAlt Hotkey Issues v2.15-beta
The wildcard modifier was perfect, and I appreciate the refactoring! Looks to be working as expected now thank you.
I just switched to the updated version, I haven't been closely tracking the v2 development, which is why I was still on .15
I just switched to the updated version, I haven't been closely tracking the v2 development, which is why I was still on .15
- 02 Dec 2022, 06:46
- Forum: Ask for Help (v2)
- Topic: RAlt Hotkey Issues v2.15-beta
- Replies: 2
- Views: 389
RAlt Hotkey Issues v2.15-beta
Hello. I want to make RAlt function as Control, unless it is simply tapped without pressing any other keys, in which case I want it to run a custom function. So while holding it down, it acts as if Control is being held down, but on release if no other keys have been pressed it runs a custom functio...
- 24 Nov 2022, 20:17
- Forum: Ask for Help (v1)
- Topic: Home row modifiers
- Replies: 7
- Views: 2216
Re: Home row modifiers
You might not be working on this anymore, but I was experimenting with the same general idea. One idea I've been playing with, but haven't fully tested, is having each key send its character on a press as usual, but upon holding the key down for long enough it automatically backspaces and then holds...
- 12 Nov 2022, 13:15
- Forum: Ask for Help (v2)
- Topic: (ahk v2-beta.15) Assiging functions to objects behaves wierdly? Topic is solved
- Replies: 5
- Views: 497
Re: (ahk V2.15) Assiging functions to objects behaves wierdly? Topic is solved
That works great for my purposes. Shame it isn't supported, but I really appreciate the suggestion (and can't believe I missed it!)
- 12 Nov 2022, 13:11
- Forum: Ask for Help (v2)
- Topic: (ahk v2-beta.15) Assiging functions to objects behaves wierdly? Topic is solved
- Replies: 5
- Views: 497
Re: (ahk V2.15) Assiging functions to objects behaves wierdly? Topic is solved
Shame it isn't supported, but your suggestion works! I'm glad I don't have to restructure my script entirely, thanks for the help.iseahound wrote: ↑12 Nov 2022, 13:02For now try:
Code: Select all
testObj := { key: "a", function: (x) => ( SendInput("l") ) }
- 12 Nov 2022, 11:21
- Forum: Ask for Help (v2)
- Topic: (ahk v2-beta.15) Assiging functions to objects behaves wierdly? Topic is solved
- Replies: 5
- Views: 497
(ahk v2-beta.15) Assiging functions to objects behaves wierdly? Topic is solved
So I was trying to assign a function to an object literal by just writing it out like so testObj := { key: "a", function: script(x) { SendInput("l") } } But it seems those inner curly braces throw an error, which is bizarre to me. After all this works fine: script(x) { SendInput("l") } testObj := { ...
- 11 Oct 2017, 17:12
- Forum: Ask for Help (v1)
- Topic: Short Script
- Replies: 8
- Views: 1323
Re: Short Script
Hells Bells I got it working. Thank you so much this has been super helpful. Really, this has plagued me literally constantly for the last 10 hours. Thank you.
- 11 Oct 2017, 16:35
- Forum: Ask for Help (v1)
- Topic: Short Script
- Replies: 8
- Views: 1323
Re: Short Script
Yes I've run into the problem with not having some delay. Currently, I can't seem to get the right size box. Is there a way to set up the if function, but with PixelGetColor? That way I can monitor the change of a specific pixel.
- 11 Oct 2017, 14:44
- Forum: Ask for Help (v1)
- Topic: Short Script
- Replies: 8
- Views: 1323
Re: Short Script
Hey Thank You. I couldn't figure out how to write comments on my orginal post and then it got sent through by accident and I was a guest. It's a mess. Loop { PixelSearch, 2, 7, 931, 633, 1053, 659, 0x3e3137, 3, Fast if !ErrorLevel { Send, {LButton} Sleep 800 Send, {LButton} } else Sleep 10 } Esc::Ex...
- 11 Oct 2017, 14:44
- Forum: Ask for Help (v1)
- Topic: Short Script
- Replies: 8
- Views: 1323
Re: Short Script
Hey Thank You. I couldn't figure out how to write comments on my orginal post and then it got sent through by accident and I was a guest. It's a mess. Loop { PixelSearch, 2, 7, 931, 633, 1053, 659, 0x3e3137, 3, Fast if !ErrorLevel { Send, {LButton} Sleep 800 Send, {LButton} } else Sleep 10 } Esc::Ex...