Search found 9 matches
- 04 Aug 2019, 08:18
- Forum: Ask for Help (v1)
- Topic: Optimizing script (PixelSearch/PixelGetColor)
- Replies: 0
- Views: 962
Optimizing script (PixelSearch/PixelGetColor)
I've been messing with this code for a while now, trying to optimize it, make it faster but I feel like I've hit a wall. What I'm doing is searching a radius from the center of my screen for a white pixel, after I do that I wait for that pixel to change color OR wait 2.5 seconds to start searching f...
- 26 Oct 2017, 18:15
- Forum: Gaming Help (v1)
- Topic: Using OPENGL to read pixels
- Replies: 2
- Views: 860
Re: Using OPENGL to read pixels
Whoops, that went there by mistake, it doesn't work without it either.Xtra wrote:Remove ByRef in your function call.
change:to:Code: Select all
gl.glReadPixels(x2,y2,w,h,GL_RGB,GL_UNSIGNED_BYTE, byref pixels)
Code: Select all
gl.glReadPixels(x2,y2,w,h,GL_RGB,GL_UNSIGNED_BYTE,pixels)
- 26 Oct 2017, 18:02
- Forum: Gaming Help (v1)
- Topic: Using OPENGL to read pixels
- Replies: 2
- Views: 860
Using OPENGL to read pixels
Hi there, recently I found out about OPENGL in AHK so I decided to try and use it, as I am failing with pure ahk. First of all, what I am trying to do? I'm trying to read pixels from a fixed radius and when a white pixel within this radius is found it stops and waits till becomes red then send space...
- 15 Oct 2017, 20:11
- Forum: Gaming Help (v1)
- Topic: Speed up PixelSearch?
- Replies: 2
- Views: 2280
Re: Speed up PixelSearch?
Perhaps searching for pink may help, it looks like red line is overlapping on the white, so just doing a pixelsearch for a color such as 0xf97077 (grabbed from image provided) may yield better results. Since that shade of pink is only really shown when the red overlaps a bright white it should only...
- 15 Oct 2017, 18:03
- Forum: Gaming Help (v1)
- Topic: Speed up PixelSearch?
- Replies: 2
- Views: 2280
Speed up PixelSearch?
Basically what it does is detect a white pixel in a fixed radius, wait for that pixel to be some shade of red and press space when it does, here is some code, I'll explain below #NoEnv #MaxHotkeysPerInterval 99000000 #HotkeyInterval 99000000 #KeyHistory 0 #Persistent #MaxThreadsPerHotkey 2 ListLines...
- 14 Oct 2017, 09:58
- Forum: Gaming Help (v1)
- Topic: ImageProcessing on a random place qte
- Replies: 7
- Views: 2772
Re: ImageProcessing on a random place qte
Using this : f1:: loop{ coordmode mouse coordmode pixel setformat floatfast, 0 mousegetpos x, y arc := 3, radius := 53, time := a_tickcount loop { plot(xMidScrn, yMidScrn, a_index * arc, radius, x2, y2) PixelSearch, oX, oY, x2, y2, x2, y2, 0xFFFFFF , 100, Fast RGB ;mousemove x2,y2 ;this is just here...
- 13 Oct 2017, 21:25
- Forum: Gaming Help (v1)
- Topic: ImageProcessing on a random place qte
- Replies: 7
- Views: 2772
Re: ImageProcessing on a random place qte
My final code looks something like this : #NoEnv #MaxHotkeysPerInterval 99000000 #HotkeyInterval 99000000 #KeyHistory 0 ListLines Off Process, Priority, , A SetBatchLines, -1 SetKeyDelay, -1, -1 SetMouseDelay, -1 SetDefaultMouseSpeed, 0 SetWinDelay, -1 SetControlDelay, -1 SendMode Input plot(x1, y1,...
- 13 Oct 2017, 17:48
- Forum: Gaming Help (v1)
- Topic: ImageProcessing on a random place qte
- Replies: 7
- Views: 2772
Re: ImageProcessing on a random place qte
A good read for you https://autohotkey.com/boards/viewtopic.php?t=4544 and in that read it mentions reducing the size/area of where you search.. You have it searching the whole screen which is a waste. My suggestion is to search the area around the circle only, but look for a solid white square big...
- 12 Oct 2017, 17:24
- Forum: Gaming Help (v1)
- Topic: ImageProcessing on a random place qte
- Replies: 7
- Views: 2772
ImageProcessing on a random place qte
So, 1st time poster been a lurker for the most part, but now I'm stuck in this particular issue, let me explain for you guys. So in the game dead by daylight you have https://i.imgur.com/tfVfNIv.png those, those are called "Skill Checks" where if you press space bar inside the white block you get a ...