Search found 151 matches
- 16 Mar 2024, 21:28
- Forum: Gaming Scripts (v1)
- Topic: Elden Ring: Script to farm the rolling rock ball
- Replies: 26
- Views: 9378
Re: Elden Ring: Script to farm the rolling rock ball
This moveset is slower but apparently more reliable, can't say for sure. #NoEnv #Warn #SingleInstance Force Process, priority, , high SendMode Input SetWorkingDir %A_ScriptDir% SetTitleMatchMode, 2 #MaxThreadsperHotkey 2 CoordMode, Mouse, Screen CoordMode, Pixel, Screen CoordMode, Tooltip, Screen Wi...
- 16 Mar 2024, 20:37
- Forum: Gaming Scripts (v1)
- Topic: Elden Ring: Script to farm the rolling rock ball
- Replies: 26
- Views: 9378
Re: Elden Ring: Script to farm the rolling rock ball
also, this is a 1.1 code, save it using SciTE4AHK selecting utf8+bom from the first tab on top. You may need the next.png from the other script i posted here. This uses English, not sure if it matters. here's a new code: #NoEnv #Warn #SingleInstance Force Process, priority, , high SendMode Input Set...
- 16 Mar 2024, 20:24
- Forum: Gaming Scripts (v1)
- Topic: Elden Ring: Script to farm the rolling rock ball
- Replies: 26
- Views: 9378
Re: Elden Ring: Script to farm the rolling rock ball
may need to redo the captures, they seem to keep corrupting
- 16 Mar 2024, 18:23
- Forum: Gaming Scripts (v1)
- Topic: Elden Ring: Script to farm the rolling rock ball
- Replies: 26
- Views: 9378
Re: Elden Ring: Script to farm the rolling rock ball
@Zidane5929 @3zz Sorry for the delayed response. All I can think of is that you need to adjust the code and use some preset settings for it to work. Ahk codes only work on borderless windowed. This code is for 1080p resolution. It uses a keyboard AND joystick for inputs (i think). It may need to hav...
- 14 Oct 2023, 12:33
- Forum: Gaming
- Topic: Trouble with a Starfield macro Topic is solved
- Replies: 27
- Views: 6401
Re: Trouble with a Starfield macro Topic is solved
try scite4ahk and all internals and executables on admin. It worked for me.
- 14 Oct 2023, 06:52
- Forum: Gaming
- Topic: Tentative Starfield load loot script
- Replies: 5
- Views: 1083
Re: Tentative Starfield load loot script
added a few failsafes and some sort of ocr since I don't seem to be able to use the simplest tool. Tightened the timings as well. there's the original captures, the others might need some trimming. https://1drv.ms/u/s!AgzOWuNb0PCFgZ5SvGbf1X8ihSaEDw?e=UX5rvd #include OCR.ahk #Warn #SingleInstance For...
- 11 Oct 2023, 23:28
- Forum: Gaming
- Topic: Tentative Starfield load loot script
- Replies: 5
- Views: 1083
Re: Tentative Starfield load loot script
eh you may want to use the old version for a bit, not sure. edit* now it has some failsafes and a few more complicated stuff #Warn #SingleInstance Force ProcessSetPriority "H" SendMode "event" SetWorkingDir A_ScriptDir SetTitleMatchMode 2 #MaxThreadsperHotkey 1 SetKeyDelay 0, 50 SetMouseDelay 50 Win...
- 11 Oct 2023, 23:02
- Forum: Gaming
- Topic: Tentative Starfield load loot script
- Replies: 5
- Views: 1083
Re: Tentative Starfield load loot script
Reworked a bit with more function referencing instead of repeated code. Added tooltips and an intrusive autosave check and longer delays to make the script more persistent. Save captures lost the need to have a w added to the end of the name so now its just the localtime on the save like 235959.png ...
- 11 Oct 2023, 22:50
- Forum: Ask for Help (v2)
- Topic: Mouse movement issues inside window
- Replies: 7
- Views: 687
Re: Mouse movement issues inside window
Mousemove doesn't work. The mouse moves the camera, the cursor stays centered. Looping it does nothing. This thing does not have native camera controls like numpad4. If I understood you well the physical controller won't work with emulation because of pooling. I need to find a way to emulate a virtu...
- 11 Oct 2023, 17:09
- Forum: Ask for Help (v2)
- Topic: Mouse movement issues inside window
- Replies: 7
- Views: 687
Re: Mouse movement issues inside window
boiler : Is this good? {DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y) ;--???? ;---or this: SendMouse_AbsoluteMove(x, y) { static SysX, SysY If (SysX = "") SysX := 65535//A_ScreenWidth, SysY := 65535//A_ScreenHeight DllCall("mouse_event", "UInt", 0x8001, "UInt", x*SysX, "UInt", y*SysY)}...
- 11 Oct 2023, 12:19
- Forum: Gaming
- Topic: Tentative Starfield load loot script
- Replies: 5
- Views: 1083
Re: Tentative Starfield load loot script
You may want to do your own autosavew.png capture like before. It's configured for scanning a capture of only the 4 first letters. It's a "w", so select the autosave you will use as printscreen capture model and like before nick the edges of "AUTO", specially the right of the "O". #Warn #SingleInsta...
- 10 Oct 2023, 16:30
- Forum: Gaming
- Topic: Tentative Starfield load loot script
- Replies: 5
- Views: 1083
Re: Tentative Starfield load loot script
Now it has a save checker and some more. f3 loads and shows the new items' inventory f2 redirects the load and erase hotkeys to the next save below on the list f1 erases with confirmation f8 autoerases and loads If your script got stuck check the autosaves manually and delete. if you pressed the wro...
- 10 Oct 2023, 12:53
- Forum: Ask for Help (v2)
- Topic: How to use a variable on GetKeyState?
- Replies: 1
- Views: 253
How to use a variable on GetKeyState?
Hello, Thanks for reading. how do I do this? I'm trying to shorten a code by using a variable instead of writing repeated code for every key: f2:: { key:= "q" key2 key2() { global key "down" := GetKeyState(""" key """) sleep(50) if (key "down" = 1) { sleep(50) send "{" key " up}" sleep(50) messagebo...
- 10 Oct 2023, 03:14
- Forum: Gaming
- Topic: Tentative Starfield load loot script
- Replies: 5
- Views: 1083
Tentative Starfield load loot script
First of all this is a tentative script, it's my first 2.0 script, timings are not optimized and it has no game crash reload code, I haven't found a way to move the screen or mouse and there's bugs and no statistics or tooltips. What it does is that it spam kill an enemy and saves if the loot is goo...
- 09 Oct 2023, 20:07
- Forum: Ask for Help (v2)
- Topic: Mouse movement issues inside window
- Replies: 7
- Views: 687
Re: Mouse movement issues inside window
I came up with this temptative code:
Code: Select all
num4::
{
while GetKeyState("num4") {
someHID:=100
}
else {
someHID:=50
}
num6::
{
while GetKeyState("num6") {
someHID:=0
}
else {
someHID:=50
}
- 09 Oct 2023, 18:21
- Forum: Ask for Help (v2)
- Topic: Mouse movement issues inside window
- Replies: 7
- Views: 687
Re: Mouse movement issues inside window
There's these 51 pages: https://www.autohotkey.com/boards/viewtopic.php?f=19&t=12249&p=132369&hilit=joy2key#p132369 this code shows the buttons being mapped: ; Controller Test Script ; https://www.autohotkey.com ; This script helps determine the button numbers and other attributes ; of your controll...
- 09 Oct 2023, 04:17
- Forum: Ask for Help (v2)
- Topic: Mouse movement issues inside window
- Replies: 7
- Views: 687
Mouse movement issues inside window
Hello again. This must be a common topic :) I was able to get my code to work partially inside a game window by compiling it and running as admin. I did all sorts of coding for a few games and never needed that, but every game is different. Here I posted a couple scripts that used the camera movemen...
- 08 Oct 2023, 22:20
- Forum: Gaming
- Topic: Trouble with a Starfield macro Topic is solved
- Replies: 27
- Views: 6401
Re: Trouble with a Starfield macro Topic is solved
Compile and run as admin
- 08 Oct 2023, 16:11
- Forum: Ask for Help (v2)
- Topic: Inputs not going through in or out bordered window
- Replies: 3
- Views: 356
Re: Inputs not going through in or out bordered window
Compiled and admin run fixed it.
- 08 Oct 2023, 16:07
- Forum: Ask for Help (v2)
- Topic: Inputs not going through in or out bordered window
- Replies: 3
- Views: 356