Search found 5 matches
- 27 Apr 2018, 21:54
- Forum: Ask for Help (v1)
- Topic: Can someone help me understand "~", "*" syntax from 'while getkeystate ' statement
- Replies: 3
- Views: 722
- 27 Apr 2018, 18:06
- Forum: Ask for Help (v1)
- Topic: Can someone help me understand "~", "*" syntax from 'while getkeystate ' statement
- Replies: 3
- Views: 722
Can someone help me understand "~", "*" syntax from 'while getkeystate ' statement
~LButton:: MouseGetPos, begin_x, begin_y while GetKeyState("LButton") { MouseGetPos, x, y ToolTip, % begin_x ", " begin_y "`n" Abs(begin_x-x) " x " Abs(begin_y-y) Sleep, 10 } ToolTip return (1) Bitwise-not (~): This inverts each bit of its operand. If the operand is a floating point value, it is tr...
- 03 Apr 2018, 05:49
- Forum: Gaming Help (v1)
- Topic: Making a toggle key for 'BlockInput MouseMove/Off'
- Replies: 2
- Views: 1113
Re: Making a toggle key for 'BlockInput MouseMove/Off'
Thanks, it works what you replied.
- 03 Apr 2018, 03:19
- Forum: Gaming Scripts (v1)
- Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
- Replies: 1014
- Views: 837590
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
I use UCR to map K&M buttons to emulate a Xbox controller. But I found out or it seems that the game now detects the raw mouse input and blocks the BlockInput MouseMove statement. I'm new to pretty much all the programming languages. @evilC Is there a way to achieve this goal using AHK or Phython? a...
- 03 Apr 2018, 01:05
- Forum: Gaming Help (v1)
- Topic: Making a toggle key for 'BlockInput MouseMove/Off'
- Replies: 2
- Views: 1113
Making a toggle key for 'BlockInput MouseMove/Off'
Since 'BlockInput MouseMove' doesn't block MButton/Wheeldown/Wheeldown (I tested it) , but just axis movements, I'd like to make a toggle key (Mbutton) to turn on/off this 'BlockInput MouseMove/MouseMoveOff' AHK statement. I'm new to AHK and pretty much to all the other programming languages. Pls be...