Search found 31 matches

by Louis Tully
03 Jul 2018, 05:36
Forum: Gaming
Topic: 1 enter per hour
Replies: 3
Views: 459

Re: 1 enter per hour

Zetox wrote:i dont have the time to start learning how to do this now, can you not "just" write it for me? i think it wont be a problem for all these professionals here :D
Dude, c'mon. At least check the link wolf posted and give it a shot.
by Louis Tully
19 Jun 2018, 17:54
Forum: Gaming
Topic: Question about alternate ways of coding. Topic is solved
Replies: 18
Views: 1974

Re: Question about alternate ways of coding. Topic is solved

gregster wrote:I see, I just had noticed the 'Ghostbusters' reference :)
neomulemi6 wrote:Just commenting to say that What About Bob is a fantastic movie, and it makes me proud to see somebody making ~30 year old movie references.
Image



Just stickin' with the good stuff.
by Louis Tully
18 Jun 2018, 02:24
Forum: Gaming
Topic: Question about alternate ways of coding. Topic is solved
Replies: 18
Views: 1974

Re: Question about alternate ways of coding. Topic is solved

wolf_II wrote:...
swagfag wrote:...

Well, damnit! I was going to checkmark posts from both of you guys but it only let the first one through. Sorry. Just wanted to thank you both for being so helpful. I appreciate the time you took to point me in the right direction.

Cheers guys
by Louis Tully
12 Jun 2018, 09:38
Forum: Gaming
Topic: Question about alternate ways of coding. Topic is solved
Replies: 18
Views: 1974

Re: Question about alternate ways of coding. Topic is solved

Doh! Good point. Thanks. Sorry if this is amateur hour, I appreciate the help. In Swag's code, how do the move left and right lines work? I don't get how "a" "d" %strafe% and %counterStrafe% interact. Numpad1::buildWall(4, 8) moveRight() { move("d", "a") } moveLeft() { move("a", "d") } move(strafe, ...
by Louis Tully
12 Jun 2018, 08:39
Forum: Gaming
Topic: Question about alternate ways of coding. Topic is solved
Replies: 18
Views: 1974

Re: Question about alternate ways of coding. Topic is solved

Man... I was pretty close. I cleaned it up a bit and changed the movement a little. For some reason, with the other movement lines, it would move the character a little too far to the right after the second stack of blocks. Now it's more precise. Here's what I've got now. ^Numpad9:: take5() ^b:: ;St...
by Louis Tully
11 Jun 2018, 06:48
Forum: Gaming
Topic: Question about alternate ways of coding. Topic is solved
Replies: 18
Views: 1974

Re: Question about alternate ways of coding. Topic is solved

Congratulations. How about refactoring all "faceXXX()"-functions to a single "face(Direction)"-function next? Thanks, man. I'm having a bit of trouble with that one and my google attempts aren't so hot either. It's tough to search for what you don't know. This is what I've got and it's no good. Num...
by Louis Tully
11 Jun 2018, 04:06
Forum: Gaming
Topic: Question about alternate ways of coding. Topic is solved
Replies: 18
Views: 1974

Re: Question about alternate ways of coding. Topic is solved

Since you are the only user, no problem. write easy code, make it work, then re-consider coding alignment. In short, delay what you don't momentarily need and review later. That makes sense. Baby Steps by Dr Leo Marvin. lol https://i.imgur.com/kOh1cHa.gif Numpad1:: faceNorth() send {1} ;red block L...
by Louis Tully
10 Jun 2018, 04:38
Forum: Gaming
Topic: Question about alternate ways of coding. Topic is solved
Replies: 18
Views: 1974

Re: Question about alternate ways of coding. Topic is solved

We're on the same page. lol Coding definitely works better when you've got a goal. I was already tinkering with that idea before I made this thread. At the beginning of the script I've got to specify a direction first because, and I might be wrong, there isn't just a generic "Turn Left 90°" command ...
by Louis Tully
10 Jun 2018, 03:32
Forum: Gaming
Topic: Question about alternate ways of coding. Topic is solved
Replies: 18
Views: 1974

Re: Question about alternate ways of coding. Topic is solved

... ... Thank you guys so much. Swag... That's great looking code. That's the kind of stuff I'm hoping to understand and write one day instead of a wall of repeating text. The code above buildWall is next level for me. The buildWall code is next-next level, or more. lol I understand what it's doing...
by Louis Tully
09 Jun 2018, 05:48
Forum: Gaming
Topic: Question about alternate ways of coding. Topic is solved
Replies: 18
Views: 1974

Question about alternate ways of coding. Topic is solved

Hello, everyone. Like many, I've got a very basic understanding of coding with AHK. The thing I want to work on is learning a different approach to writing. Since I have no experience with any coding languages, my approach to problems and tasks is to reproduce keystrokes and mouse clicks when I make...
by Louis Tully
28 May 2018, 11:15
Forum: Gaming
Topic: Spamming space by holding F
Replies: 4
Views: 491

Re: Spamming space by holding F

I'm sorry, man. What's the game?
by Louis Tully
28 May 2018, 07:10
Forum: Gaming
Topic: Spamming space by holding F
Replies: 4
Views: 491

Re: Spamming space by holding F

Maybe something like this?

Code: Select all

f::

send {Space}
sleep, 166
return
by Louis Tully
18 May 2018, 15:28
Forum: Gaming
Topic: Need help with a timed keypress
Replies: 2
Views: 395

Re: Need help with a timed keypress

Try this out. It's set to run from the 8 key and toggle from F2. F3 resets.

Code: Select all


F3::Reload
F2::pause,toggle
8::

Loop
{
Send {1}
sleep, 500
Send {2}
sleep, 500
Send {3}
sleep, 500
Send {4}
sleep, 6500
}
return
by Louis Tully
18 May 2018, 02:42
Forum: Gaming
Topic: need help for gaming question
Replies: 4
Views: 688

Re: need help for gaming question

Sure, that might help. I've never played it but I just checked the controls for it and Left-Click is for movement. Movement: Left-click a cell to move to it. Hold down the left mouse button for continuous movement. If the cell is not highlighted or is highlighted in red, that place is impossible to ...
by Louis Tully
18 May 2018, 02:15
Forum: Gaming
Topic: Bdo Milking game Topic is solved
Replies: 1
Views: 307

Re: Bdo Milking game Topic is solved

Good morning.

F1 to start the script, F2 to pause, F3 to reload.

Try this:

Code: Select all

F3::Reload
F2::pause,toggle
F1::

Loop
{
SetTimer, AUTOFIRE, 100
Gosub, AUTOFIRE
}
return

AUTOFIRE:
Send, {Lbutton}
sleep, 30
Send, {Rbutton}
sleep, 30
return
by Louis Tully
18 May 2018, 02:05
Forum: Gaming
Topic: need help for gaming question
Replies: 4
Views: 688

Re: need help for gaming question

What game are you playing?


Maybe try this:

Code: Select all

Wheelup::

Send, {F9}
Sleep, 100
Send ,{2}
Send, {Lbutton 3}
return

Wheeldown::

Send, {F9}
Sleep, 100
Send ,{2}
Send, {Lbutton 3}
return
by Louis Tully
18 May 2018, 02:00
Forum: Gaming
Topic: [SOLVED] Code Help! Topic is solved
Replies: 7
Views: 740

Re: [SOLVED] Code Help! Topic is solved

Awesome! Glad it worked out.
by Louis Tully
17 May 2018, 12:56
Forum: Gaming
Topic: [SOLVED] Code Help! Topic is solved
Replies: 7
Views: 740

Re: Code Help! Topic is solved

So I tried that and it only presses the d key once then waits the milliseconds presses left then presses right then presses d 1 time again. All right, I think I've got it now. Try this. F3::Reload F2::pause,toggle F1:: Loop { SetTimer, AUTOFIRE, 10 Gosub, AUTOFIRE sleep, 60000 SetTimer, AUTOFIRE, O...
by Louis Tully
17 May 2018, 07:52
Forum: Gaming
Topic: [SOLVED] Code Help! Topic is solved
Replies: 7
Views: 740

Re: Code Help! Topic is solved

Hmm... Maybe this?

Code: Select all

F3::Reload
F2::pause,toggle
F1::

Loop
{
Send {d down}
sleep, 55000
Send {d up}
sleep, 100
Send {Left down}
sleep, 400
Send {Left up}
Send {Right down}
Sleep, 400
Send {Right up}

}
return


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