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by evilC
11 Jun 2014, 11:16
Forum: Scripts and Functions
Topic: XGraph v1.1.1.0 : Real time data plotting.
Replies: 27
Views: 28923

Re: XGraph v1.1.1.0 : Real time data plotting.

Hi, Could this maybe be repurposed for a regular chart? I would like to create something like the windows joystick test dialog using AHK. ie, replicate the functionality of the moving "+" in the X/Y chart. This dialog does not update when it does not have focus, whereas AHK does. I would like to mak...
by evilC
11 Jun 2014, 10:52
Forum: Forum Issues
Topic: Saved draft and.... RICKROLLED ?!?!?!
Replies: 14
Views: 4586

Saved draft and.... RICKROLLED ?!?!?!

WTF ?!
I just saved a draft, got the "only message and subject saved" dialog, clicked OK and....

I got redirected to a youtube RickRoll vid ?!?!?

It did not save the draft..
by evilC
10 Jun 2014, 17:18
Forum: AutoHotkey v2 Development
Topic: [V2] Trying to make a class-based modular UI
Replies: 3
Views: 2075

Re: [V2] Trying to make a class-based modular UI

OnExit, MainGuiClose Instance := New MainClass() return AddPressed: Gui, Main: Submit, NoHide Instance.AddModule({name: "" . Instance.ModuleCtr + 1, height: ModuleHeight}) Gui, Main: +Resize +0x300000 ; WS_VSCROLL | WS_HSCROLL return MainGuiSize: UpdateScrollBars(A_Gui, A_GuiWidth, A_GuiHeight, Ins...
by evilC
10 Jun 2014, 17:17
Forum: AutoHotkey v2 Development
Topic: [V2] Trying to make a class-based modular UI
Replies: 3
Views: 2075

[V2] Trying to make a class-based modular UI

Hi all, I have decided to see what AHK V2 can offer me, so I thought I would start trying to lay the groundwork for my all-encompassing master plan ;) What I have in mind is an AHK script that gives you the power of AHK's hotkey system via a GUI-driven interface. The primary intended use is for game...
by evilC
09 Jun 2014, 17:42
Forum: AutoHotkey v2 Development
Topic: Proposed New GUI API for AutoHotkey v2
Replies: 249
Views: 81720

Re: Proposed New GUI API for AutoHotkey v2

I totally agree. To overhaul the rest of the language into a consistent syntax, but leave the GUI commands tied to the old (v)label system would be a shame. In the process, I would also love to see the hotkey GUI control overhauled. It needs to be able to recognize any key / mouse button / joy butto...
by evilC
09 Jun 2014, 15:26
Forum: Gaming
Topic: help with autohotkey with a game
Replies: 4
Views: 3800

Re: help with autohotkey with a game

Many games require a key to be held for a certain amount of time. Try adding this line to the start of your script: SetKeyDelay, 0, 50 You might need to use higher values (eg 100). Also, some games require that the script is running as admin in order to receive keystrokes. See this post for info on ...
by evilC
09 Jun 2014, 15:18
Forum: Gaming
Topic: Problems getting AHK to control mouse look (NOT BOTTING)
Replies: 0
Views: 2642

Problems getting AHK to control mouse look (NOT BOTTING)

Just to reiterate up front, this is NOTHING to do with "Botting" or any form of cheating / unfair advantage. Quite the opposite. I play a game called Mechwarrior Online (MWO) Traditionally, the Mechwarrior series has been a joystick game - and whilst it is not as competetive as mouse aiming, many pe...
by evilC
09 Jun 2014, 14:48
Forum: Gaming
Topic: Need help Maping Number Pad Key
Replies: 6
Views: 3887

Re: Need help Maping Number Pad Key

Another method of doing this is like so: key_down := 0 numpadclear:: numpad5:: key_down := 1 return numpadclear up:: numpad5 up:: key_down := 0 return heartbeat() return heartbeat(){ global key_down Loop { if (key_down){ ; this runs continuously while key held } sleep 90 } } I think this method is m...
by evilC
09 Jun 2014, 14:44
Forum: Gaming
Topic: Need help Maping Number Pad Key
Replies: 6
Views: 3887

Re: Need help Maping Number Pad Key

So just do something like this: numpadclear:: numpad5:: While (GetKeyState("numpadclear","p") || GetKeyState("numpad5","p")){ ; continuously runs while one of the keys is held Sleep 90 } return Also, you could probably use something like this for the while statement: While (GetKeyState(A_ThisHotKey,...
by evilC
09 Jun 2014, 14:39
Forum: Gaming
Topic: AHK Scripting in War of the Roses (The F Keys)
Replies: 6
Views: 4479

Re: AHK Scripting in War of the Roses (The F Keys)

Foxx wrote: !F2::
Send, y{Backspace 5}
SendRaw,/rcon password /kick_player 11000010
return

Would this work or does it require more code for the F key to have the same functionality or would it not work at all.
Yes, this is the correct syntax for binding something to Alt-F2
by evilC
09 Jun 2014, 14:35
Forum: Gaming
Topic: pls help urgent! :(
Replies: 7
Views: 4220

Re: pls help urgent! :(

this is actually for a game...otherwise this script works...but whenever i run the game its not working....any suggestions on how to overcome it ? pls help Do you have UAC on? Either disable UAC or run the script as administrator. either that or put this function in your script and call it at the b...
by evilC
08 Jun 2014, 11:58
Forum: Gaming
Topic: Inject text into games using overwolf API? Any DLL experts?
Replies: 0
Views: 1658

Inject text into games using overwolf API? Any DLL experts?

Hi,
I was wondering if anyone knew if the OverWolf API (ie inject textual information into fullscreen games) is exposed via the DLLs?

If so, is there anyone who knows what they are doing with DLLs who could point me in the right direction?
by evilC
28 Feb 2014, 10:28
Forum: Scripts and Functions
Topic: [Library]ADHD - User defined hotkeys, profiles etc
Replies: 0
Views: 1851

[Library]ADHD - User defined hotkeys, profiles etc

QUICK START EXAMPLE OF HOW TO USE ADHD   Manual   HomePage   GitHub page (DOWNLOAD HERE)   What is ADHD? ADHD is a Library for creating macros. It is primarily aimed at games, but could be used for anything.   What does it do for AHK? When you write a macro using the ADHD library, it allows you to ...
by evilC
27 Feb 2014, 13:06
Forum: Ask For Help
Topic: QPC based timer seems to affect sleep
Replies: 1
Views: 942

QPC based timer seems to affect sleep

http://bpaste.net/show/Iipv3P91o7qZu0T4FdCS/ In my thread on the regular AHK forums , obeeb seems to reckon that the reason the Send seems to stop execution is that a Send {a} is actually interpreted like Send {a down}; Sleep 50; Send {a up}. This seems to be correct. I do have a workaround, but tho...

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