Search found 75 matches

by John
04 Nov 2016, 13:44
Forum: Gaming
Topic: Zoom-In Script (Sniper)
Replies: 9
Views: 4206

Re: Zoom-In Script (Sniper)

There isn't very many ways to go about doing this and regardless of which you'll pick you'll have somewhat subpar results. For an fps game and sniping, most if not all options you could muster up with AHK wouldn't be sufficient. In contrast, I think this could be quite easily made using DWM . Subje...
by John
03 Nov 2016, 02:38
Forum: Gaming
Topic: Zoom-In Script (Sniper)
Replies: 9
Views: 4206

Re: Zoom-In Script (Sniper)

To change different settings for other windows, use "WinSet" https://autohotkey.com/docs/commands/WinSet.htm E.g. always on top would be winset, alwaysOnTop, on, ahk_class Screen Magnifier Window To toggle when it shows and doesn't you could do something like this space:: if (t:=!t) winhide, ahk_cla...
by John
26 Oct 2016, 02:50
Forum: Gaming
Topic: Zoom-In Script (Sniper)
Replies: 9
Views: 4206

Re: Zoom-In Script (Sniper)

There isn't very many ways to go about doing this and regardless of which you'll pick you'll have somewhat subpar results. For an fps game and sniping, most if not all options you could muster up with AHK wouldn't be sufficient. Sure it's possible and sure you could get close to equal fps, but it wo...
by John
30 Jun 2016, 04:52
Forum: Ask For Help
Topic: Script dont work on BlueStack 2.2.21
Replies: 6
Views: 1378

Re: Script dont work on BlueStack 2.2.21

You should search with "ahk bluestacks" from google. I've seen quite a few scripts/questions related to it pop up every now and then and more often than not, the solutions aren't exactly straightforward. Although, I'm fairly sure controlclicks and controlsends didn't work with bluestacks as it sends...
by John
18 Jun 2016, 13:35
Forum: Ask For Help
Topic: Keep track on usages of script
Replies: 10
Views: 1502

Re: Keep track on usages of script

Nah, looks like you added it like you should. Tbh I'm not quite sure why what's happening is happening. Even if they're using a remote desktop connection, they should still be using different user accounts since you can't (shouldn't be able to) have multiple instances with the same account. If that ...
by John
14 Jun 2016, 10:12
Forum: Ask For Help
Topic: Keep track on usages of script
Replies: 10
Views: 1502

Re: Keep track on usages of script

I'd guess that there is duplicate usernames (or alternatively 18 people aren't using it?).
Anyway, put this at the top of your script,

Code: Select all

tempID := A_ComputerName "|" A_UserName "|" A_OSType "|" A_OSVersion
and replace all the "a_username"s with "tempID".
by John
13 Jun 2016, 11:16
Forum: Gaming
Topic: Quite a simple script - problem with toggling and stuff
Replies: 15
Views: 2224

Re: Quite a simple script - problem with toggling and stuff

Shame on me, I forgot the return from the 1,2 hotkey combo. Anyway, that fixed, looks somt like this, activationDelay := 200 ;if there is no action queueing, if there is then just grab the previousButton prevTime := a_tickcount ~*$1:: ~*$2:: if (a_tickcount-prevTime > activationDelay) { previousButt...
by John
12 Jun 2016, 03:36
Forum: Gaming
Topic: using pixels to create a bot
Replies: 4
Views: 1190

Re: using pixels to create a bot

Looks like you've gotten languages mixed up, you should probably head on to elitepvpers or something like that for autoit related assistance.
That aside, what you've described can be achieved, but takes great amount of effort to materialize.
by John
10 Jun 2016, 16:15
Forum: Gaming
Topic: Quite a simple script - problem with toggling and stuff
Replies: 15
Views: 2224

Re: Quite a simple script - problem with toggling and stuff

You use the 'previousbutton' variable to dictate what happens in the '4' hotkey after the while loop ends.
E.g. after the while loop if previousbutton was 1 then check lstate and rstate, else if previousbutton was 2 then check lstate and rstate and act accordingly.
by John
10 Jun 2016, 05:14
Forum: Ask For Help
Topic: [Solved] InputBox issue
Replies: 5
Views: 830

Re: InputBox issue

If you're using the InputBox command then your script will hang at that so it won't even get to the "ifwinexist" part. Regardless, can't really tell where the issue is since if it's as you said, then it doesn't really happen. Here's a couple possible solutions though, maybe, ;;;;;;;;;;;;;;;;;;;;;;;;...
by John
10 Jun 2016, 03:09
Forum: Gaming
Topic: Quite a simple script - problem with toggling and stuff
Replies: 15
Views: 2224

Re: Quite a simple script - problem with toggling and stuff

You can, you'll just have to emulate any quirkiness that there might be like delay or what not, activationDelay := 200 ;if there is no action queueing, if there is then just grab the previousButton prevTime := a_tickcount ~*$1:: ~*$2:: if (a_tickcount-prevTime > activationDelay) { previousButton := ...
by John
10 Jun 2016, 02:55
Forum: Gaming
Topic: AFK MC Farm
Replies: 8
Views: 1453

Re: AFK MC Farm

You'd have to describe the problem you're having since there is nothing to go with here. The script looks fine aside from the "Sleep 444.5" which is redundant since by default you'll be looking at +/-16ms inaccuracy anyway. If you need higher precision sleep then try "Delay()" from https://autohotke...
by John
09 Jun 2016, 05:31
Forum: Ask For Help
Topic: Monitor swapping
Replies: 3
Views: 562

Re: Monitor swapping

"Get help with using AutoHotkey and its commands and hotkeys" not "Get someone to work for you for free".
Anyway, he answered your question and more than enough from the first page of the lmgtfy link will fit your needs.
by John
09 Jun 2016, 04:32
Forum: Gaming
Topic: AFK MC Farm
Replies: 8
Views: 1453

Re: AFK MC Farm

Doesn't look like there is anything significant wrong with your script other than sleep and settimer durations seem to be a bit weird. Here's a function for converting to milliseconds and a sample on how you'd use it, space:: if (farmtoggle:=!farmtoggle) { settimer, test, % toMilliseconds(2,"minutes...
by John
09 Jun 2016, 01:51
Forum: Ask For Help
Topic: Keep track on usages of script
Replies: 10
Views: 1502

Re: Keep track on usages of script

Sure, just add another section, 1:: iniread,keys,keylogger.ini,KeyCounts MsgBox % keys iniread,last,keylogger.ini,LastAccessed MsgBox % last ;The upside of using .inis is that even with a notepad their content's are easy and effortless to understand compared to e.g. .csv or some other similar 'forma...
by John
09 Jun 2016, 01:45
Forum: Ask For Help
Topic: Question About AUTOHOTKEY
Replies: 8
Views: 1158

Re: Question About AUTOHOTKEY

If you installed ahk then you should have "AutoIt3 Window Spy" in the installation folder and the start folder. If you run it, activate your target program and mouse over things, see if there is any control names and/or if the text you're looking for is somewhere in the au3 window spy. Unlikely to w...
by John
09 Jun 2016, 01:41
Forum: Gaming
Topic: Quite a simple script - problem with toggling and stuff
Replies: 15
Views: 2224

Re: Quite a simple script - problem with toggling and stuff

Most of the simple functions like keywait can be 'emulated' with other functions (while-loop, getkeystate and sleep). So instead maybe somt like this, ~*4:: tooltip, started if (!tog) { tog := true ;wait until either lbutton or rbutton is down unless a_timesincethishotkey is greater than 3000ms (3 s...
by John
08 Jun 2016, 07:13
Forum: Ask For Help
Topic: Question About AUTOHOTKEY
Replies: 8
Views: 1158

Re: Question About AUTOHOTKEY

If you can highlight and copy the text then it will be a breeze (or some other way of getting the text with only mouse or keyboard actions), if not then you might have to dedicate a bit more time to it.
by John
08 Jun 2016, 07:10
Forum: Gaming
Topic: Quite a simple script - problem with toggling and stuff
Replies: 15
Views: 2224

Re: Quite a simple script - problem with toggling and stuff

I think it's not that it doesn't send 1, but it doesn't trigger the hotkey so,

Code: Select all

~*4::
send 1
return
by John
08 Jun 2016, 05:03
Forum: Gaming
Topic: Quite a simple script - problem with toggling and stuff
Replies: 15
Views: 2224

Re: Quite a simple script - problem with toggling and stuff

Yup, you need curly snake infront of the hotkey if you want it to not be interrupted. Though, if it passed to the game without snakey even with the script running then there could be some compatibility issues with your game and ahk. For those, I'd recommend googling "[name of your game] ahk" and see...

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