
Search found 79 matches
- 04 Nov 2016, 21:12
- Forum: Ask For Help
- Topic: It's about ClassMemory Lib (Not Working on WinXP)
- Replies: 6
- Views: 1448
Re: It's about ClassMemory Lib (Not Working on WinXP)
well shit it actually worked on virtualized Linux Mint 18 Xfce through Wine too


- 03 Nov 2016, 07:08
- Forum: Ask For Help
- Topic: It's about ClassMemory Lib (Not Working on WinXP)
- Replies: 6
- Views: 1448
Re: It's about ClassMemory Lib (Not Working on WinXP)
classMemory works on XP, I just tried. Ok technically it wasn't XP but Windows Server 2003, Enterprise Edition (5.2, Build 3790) Service Pack 2 which is pretty much the same. Here's an example you can use to test by yourself with a freeware 1MB game called Cave Story : #Include %A_ScriptDir%\classMe...
- 31 Oct 2016, 20:47
- Forum: Ask For Help
- Topic: A_TickCount problems - reliable?
- Replies: 1
- Views: 972
Re: A_TickCount problems - reliable?
One day I've experienced cases where A_TickCount reported nothing on a MsgBox half of the times, but it's just a vague memory so I can't reproduce it. This may not be an answer to the main question but you can probably replace A_TickCount with QueryPerformanceFrequency which is a more precise way to...
- 27 Oct 2016, 07:02
- Forum: Tutorials
- Topic: How to optimize the speed of a script as much as possible.
- Replies: 102
- Views: 108852
Re: How to optimize the speed of a script as much as possible.
- added various inputs from various users (thanks to jNizM, dd900, SvenBent) - changed Priority from H to A under SvenBent's recommendation. I used H initially because I was under the seemingly wrong impression that "Above Normal" wasn't supported in every Windows operating system - modified benchma...
- 23 Oct 2016, 11:51
- Forum: Scripts and Functions
- Topic: Memory Process reading/Writing & Pattern Scans (Array of bytes)
- Replies: 18
- Views: 16039
Re: Memory Process reading/Writing & Pattern Scans (Array of bytes)
I have built 3 game trainer tools around classMemory, thank you RHCP.
For those who would like to have a fully working basic example of the memory read and write functions, take a look at my stuff https://autohotkey.com/boards/viewtopic.php?&t=24155
For those who would like to have a fully working basic example of the memory read and write functions, take a look at my stuff https://autohotkey.com/boards/viewtopic.php?&t=24155
- 22 Oct 2016, 19:47
- Forum: Gaming
- Topic: DOA5LR ToolBox - trainers that write and read memory addresses
- Replies: 2
- Views: 3925
DOA5LR ToolBox - trainers that write and read memory addresses
DeadOrAutohotkey + Frame counter + Character unlocker tools for Dead or Alive 5 Last Round PC Steam version. These 3 tools can be used as examples by those who want to create basic game hacking trainer tools with graphical interfaces using AHK. I used classMemory.ahk to achieve it, a fabulous memory...
- 26 Sep 2016, 19:51
- Forum: Gaming
- Topic: Yet Another Borderless Window Toggle
- Replies: 5
- Views: 11761
Re: Yet Another Borderless Window Toggle
The script on the first post doesn't hide WS_EX_CLIENTEDGE, which some windows have. This is my slightly modified version which hides it: /* YABT+ - Yet Another Borderless-Window Toggle * by Barrow (March 30, 2012) * rewritten by kon (May 16, 2014) * http://www.autohotkey.com/board/topic/78903-yabt-...
- 19 May 2016, 04:41
- Forum: Gaming
- Topic: Working triggerbot for CS:GO
- Replies: 29
- Views: 122224
Re: Working triggerbot for CS:GO
I posted it here because the two scripts do pretty much the same thing, and having an alternative is always good right? When I said optimized I meant that my script can check a pixel like 200 times per second (with line 18 removed it becomes 25000 times) compared to yours that reaches 60, which may ...
- 14 May 2016, 16:44
- Forum: Tutorials
- Topic: Programs that "block" AutoHotkey - Why is AHK not working?
- Replies: 6
- Views: 9048
Re: Programs that "block" AutoHotkey - Why is AHK not working?
Zemana AntiLogger (category antivirus) used to give me some problems with AHK.
- 12 May 2016, 15:21
- Forum: Pulovers Macro Creator
- Topic: Pulover's Macro Creator v5.3.9 - The Complete Automation Tool
- Replies: 1178
- Views: 751035
Re: Pulover's Macro Creator v5.0.2 - The Complete Automation Tool
Click, 307, 684 Left, 1 Click, 443, 556 Left, 1 Click, 385, 737 Left, 1 Click, 466, 66 Left, 1 Click, 258, 549 Left, 1 Click, 361, 722 Left, 1 First of all I'm a tech noob so don't expect too much knowledge from me. Basically there's something I need to with a really high speed. I want to use numke...
- 11 May 2016, 13:53
- Forum: Ask For Help
- Topic: Help for pixel search within single pixel please
- Replies: 5
- Views: 1844
Re: Help for pixel search within single pixel please
You are probably looking for a so-called triggerbot (when crosshair turns red = shoot). First, you'll have to let your game to use Windowed or Borderless Fullscreen (also known as Windowed Fullscreen) in order to let AutoHotkey actually detect colors. If the game you're playing only supports Windowe...
- 08 May 2016, 10:03
- Forum: Gaming
- Topic: World of Warcraft hold until release
- Replies: 6
- Views: 1397
Re: World of Warcraft hold until release
You should probably try this tool first to see what kinds of Send types are supported or blocked by your application and act accordingly:
https://autohotkey.com/board/topic/9565 ... -tool-v41/
For example, some games ignore SendInput and only accept SendEvent.
https://autohotkey.com/board/topic/9565 ... -tool-v41/
For example, some games ignore SendInput and only accept SendEvent.
- 07 May 2016, 22:45
- Forum: Scripts and Functions
- Topic: Process Explorer
- Replies: 8
- Views: 4648
Re: Process Explorer
Are you going to add more tools to it such as process suspension, reducing process priority etc. like the real Process Explorer (or Process Hacker, which is even better)? Here's some code example for suspending calc.exe, maybe it'll help: Proc1 = calc.exe { Process, Wait, %Proc1% ProcSus(Proc1) MsgB...
- 07 May 2016, 22:32
- Forum: Pulovers Macro Creator
- Topic: Pulover's Macro Creator v5.3.9 - The Complete Automation Tool
- Replies: 1178
- Views: 751035
Re: Pulover's Macro Creator v5.0.2 - The Complete Automation Tool
Oh well then, I guess I'll stick with replacing default sleeps using good ol' RegEx.
Spoiler
- 07 May 2016, 18:32
- Forum: Pulovers Macro Creator
- Topic: Pulover's Macro Creator v5.3.9 - The Complete Automation Tool
- Replies: 1178
- Views: 751035
Re: Pulover's Macro Creator v5.0.2 - The Complete Automation Tool
Will you consider implementing a function that saves delays like this: DllCall("kernel32.dll\Sleep", "UInt", 8) ;or DllCall("Sleep","UInt",8) instead of this: Sleep, 8 It could be a checkbox called "enable precise Sleep" inside the Recording Settings. Some of the advantages of that sleep method incl...
- 06 May 2016, 12:38
- Forum: Gaming
- Topic: Working triggerbot for CS:GO
- Replies: 29
- Views: 122224
Re: Working triggerbot for CS:GO
EDIT: years have passed and I keep receiving private messages for this post. Please keep in mind I don't actually own the game, I just built this triggerbot for a friend and shared it here, so I can't really test it for troubleshooting. Also, why PM me instead of posting your queries here in public?...
- 06 May 2016, 11:18
- Forum: Gaming
- Topic: GunZ 2 - Empty Reload Cancel (infinite jumps)
- Replies: 3
- Views: 2057
Re: GunZ 2 - Empty Reload Cancel (infinite jumps)
Hi WAZAAAAA , If Event mode work in GunZ 2 your code: [...] Try it and Enjoy ! Tried, it throws an error. Error: Call to nonexistent function. Specifically: Send("2r 3r ") Line# 002: SendMode,Event 003: SetKeyDelay,17,17 005: Return ---> 005: if armed, Send("2r 3r ") 005: Return 007: armed := !arme...
- 04 May 2016, 12:12
- Forum: Gaming
- Topic: GunZ 2 - Empty Reload Cancel (infinite jumps)
- Replies: 3
- Views: 2057
GunZ 2 - Empty Reload Cancel (infinite jumps)
Here's a pretty funny macro to use with GunZ 2. Essentially, it makes your character fly. Demonstration: https://youtu.be/Tq2Pb1NKSdM Instructions: hold G = play macro Ins = toggle macro ON/OFF Requirements: - your guns must be completely empty - weapons must be placed on slots 2 and 3 (edit the mac...
- 05 Apr 2016, 07:30
- Forum: Tutorials
- Topic: How to optimize the speed of a script as much as possible.
- Replies: 102
- Views: 108852
Re: How to optimize the speed of a script as much as possible.
any examples on how PixelSearch,,,1,1,1,1,0xEEEEEE is faster? More information on point 10 from the first post. Otherwise try this benchmark yourself: #NoEnv #SingleInstance Force #MaxHotkeysPerInterval 99000000 #HotkeyInterval 99000000 #KeyHistory 0 ListLines Off Process, Priority, , A SetBatchLin...
- 03 Apr 2016, 03:17
- Forum: Tutorials
- Topic: [Sort-Of-Release] Gameguard NProtect Bypass
- Replies: 1
- Views: 17033
Re: [Sort-Of-Release] Gameguard NProtect Bypass
ps: playing with VMware and Sanboxie leads to nowhere. Both are crazy patched. Not really. I've had a certain degree of success using 2 different virtualizer programs. It appears that GameGuard injects itself into every running process with the purpose of limiting them. But I've made a macro work c...