Search found 141 matches

by mast4rwang
27 Mar 2018, 00:48
Forum: Ask For Help
Topic: Perpendicular line bug Topic is solved
Replies: 4
Views: 430

Re: Perpendicular line bug Topic is solved

So it means I can safely ignore negative numbers because I dont need other quadrants. Thanks!
by mast4rwang
26 Mar 2018, 11:27
Forum: Ask For Help
Topic: Perpendicular line bug Topic is solved
Replies: 4
Views: 430

Perpendicular line bug Topic is solved

Hello, I can not understand how to fix a bug produced by a formula found on some maths site. I have 3 points in positive quadrant 2 of which make a line. From 3d point I must draw a perpendicular line until it intersects. Need coordinates of 4th point at intersection. Here is the formula: intersecti...
by mast4rwang
20 Jan 2018, 04:09
Forum: Gaming
Topic: Script Writing Help Topic is solved
Replies: 13
Views: 1074

Re: Script Writing Help Topic is solved

By the way, why it was successful:
I actually provided a fully functional script but with funny variable names.
by mast4rwang
17 Jan 2018, 12:19
Forum: Gaming
Topic: Script Writing Help Topic is solved
Replies: 13
Views: 1074

Re: Script Writing Help Topic is solved

My trolling was successful on so many levels hahaha.
by mast4rwang
17 Jan 2018, 06:42
Forum: Gaming
Topic: Help with an auto-clicker
Replies: 3
Views: 507

Re: Help with an auto-clicker

Most likely the fastest clicker possible. Last time I checked it is twice as fast as normal send,{click} command. You might want to add some sleep command to make it slower because game wont detect such fast clicks xD ,, *TAB:: bl=0 loop, { if bl=1 break DllCall("mouse_event", "UInt", 0x02) ; left ...
by mast4rwang
17 Jan 2018, 06:36
Forum: Gaming
Topic: Script Writing Help Topic is solved
Replies: 13
Views: 1074

Re: Script Writing Help Topic is solved

Man these answers... They probably read as much ahk as you, guy. And that "10 minute" sleep killed me... xD This is how you do it: *Q:: breaktheCHEATERloop=0 Loop, { if breaktheCHEATERloop=cheaterdetected!! break Send, {F1 Down} Sleep,100 Send, {F1 Up} Sleep,1000 Send, {F2 Down} Sleep,100 Send, {F2 ...
by mast4rwang
17 Jan 2018, 06:21
Forum: Gaming
Topic: Need to have .ahk and exe to run script
Replies: 3
Views: 327

Re: Need to have .ahk and exe to run script

Scripts happening I guess.
That's all we can say with the provided info. Running the script in administrator mode might help you though :D
by mast4rwang
15 Jan 2018, 13:26
Forum: Gaming
Topic: Starcraft 2 Hotkey script, changes to script behavior.
Replies: 2
Views: 258

Re: Starcraft 2 Hotkey script, changes to script behavior.

What you are looking for is a script which is always running in background and checks,let's say each 5-10 seconds if starcraft2 window is activated. If it is, suspend off, if it isn't, suspend.

These are easy commands to find ^^
by mast4rwang
14 Jan 2018, 10:50
Forum: Gaming
Topic: Automaticaly Pausing Scripts Topic is solved
Replies: 1
Views: 209

Re: Automaticaly Pausing Scripts Topic is solved

I am doing similar stuff with changing resolution but using much simpler approach. There are commands "run" and "exitapp".
You can do conditions with them, if emulator detected, exitapp. if emulator closed, run scripts ;d
by mast4rwang
14 Jan 2018, 10:35
Forum: Gaming
Topic: DoubleTap Hotkey Macro Help
Replies: 2
Views: 235

Re: DoubleTap Hotkey Macro Help

Unfortuntely I didn't save this script when I tried it on age of empires 2. I made it so if I press button once it selects farm and if I tap twice fast it selects house.

But I'm sure you can find it with google, that's how I found it!
by mast4rwang
05 Jan 2018, 17:27
Forum: Gaming
Topic: hi need help pls
Replies: 1
Views: 216

Re: hi need help pls

lol your script activates only when you release the right button. For you to know in the future: if you do "Send,{Button Down}" it will remain pressed until script encounters "Send,{Button Up}" Also you send Right button click and expect to not loose holding down? :D I would like to see you in game ...
by mast4rwang
05 Jan 2018, 17:16
Forum: Gaming
Topic: Rapid click script
Replies: 17
Views: 57896

Re: Rapid click script

Most likely the fastest clicker possible. Last time I checked it is twice as fast as normal send,{click} command. You might want to add some sleep command to make it slower because game wont detect such fast clicks xD ,, *TAB:: bl=0 loop, { if bl=1 break DllCall("mouse_event", "UInt", 0x02) ; left b...
by mast4rwang
23 Dec 2017, 07:05
Forum: Ask For Help
Topic: Second script interrupting alt modifier
Replies: 1
Views: 186

Re: Second script interrupting alt modifier

I think running two separate scripts will fix it.
by mast4rwang
23 Dec 2017, 07:04
Forum: Ask For Help
Topic: Enabling Hotkey when key is toggled off Topic is solved
Replies: 3
Views: 310

Re: Enabling Hotkey when key is toggled off Topic is solved

rule=0 ~*ScrollLock:: if rule=0 { rule=1 soundbeep,500,200 ;sound effect you can delete if you like return } if rule=1 { rule=0 soundbeep,300,100 ;sound effect you can delete if you like sleep,100 ;sound effect you can delete if you like soundbeep,300,100 ;sound effect you can delete if you like re...
by mast4rwang
07 Dec 2017, 04:00
Forum: Ask For Help
Topic: Comparing strings? Topic is solved
Replies: 6
Views: 487

Re: Comparing strings? Topic is solved

I guess jees method is the fastest since no one else replies. Cheers!
by mast4rwang
07 Dec 2017, 03:58
Forum: Ask For Help
Topic: Maths puzzle Topic is solved
Replies: 14
Views: 964

Re: Maths puzzle Topic is solved

I noticed it about precision but I also noticed that ahk itself is not precise. For example I typed 49.999999 and it treated it as 50.
So now I want just to optimize its speed as much as possible even if loosing some precision 8-)
by mast4rwang
06 Dec 2017, 17:09
Forum: Ask For Help
Topic: Comparing strings? Topic is solved
Replies: 6
Views: 487

Re: Comparing strings? Topic is solved

The problem is simple: I want to make 1 huge array or string (whichever is faster) with lots of numbers. Then I will have a loop which creates new array with lots of numbers and updates it each millisecond. In that loop I want to add this comparison script to check if there are any similar numbers i...
by mast4rwang
06 Dec 2017, 17:01
Forum: Ask For Help
Topic: Maths puzzle Topic is solved
Replies: 14
Views: 964

Re: Maths puzzle Topic is solved

Your formula from the other thread made this puzzle so easy to solve man, look at how I did it: accuracy:=5 ;accuracy in pixels tilew:=60 ;tile width in pixels mapX:=600 ;grid length in pixels mapY:=600 ;grid length in pixels lx:=59 ;start coordinates ly:=30 ;start coordinates px:=59 ;goal coordina...

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