Search found 593 matches

by Hellbent
20 May 2018, 17:58
Forum: Ask For Help
Topic: Bar after Radio or Checkbox Topic is solved
Replies: 6
Views: 522

Re: Bar after Radio or Checkbox Topic is solved

Are you putting the radios on a picture background? If so, set the radios with the option "BackgroundTrans".
by Hellbent
20 May 2018, 09:48
Forum: Ask For Help
Topic: Gui tab Control
Replies: 2
Views: 271

Re: Gui tab Control

I'm not going to add your controls to the tabs, but I will show you how to add them. #SingleInstance,Force Gui,Add,Tab3,x10 y10 w300 h200 ,Scripts 1010||Tab 2|Tab 3| ;create a tab control Gui,Tab,Scripts 1010 ; enter tab 1 Gui,Add,Text,x20 y40 ,This is where you add the controls to tab 1 Gui,Tab, 2 ...
by Hellbent
20 May 2018, 09:26
Forum: Ask For Help
Topic: Bar after Radio or Checkbox Topic is solved
Replies: 6
Views: 522

Re: Bar after Radio or Checkbox Topic is solved

This sounds like a spacing problem.
Try this:
set your first radio the same way you are doing it now, and for your other radios, set the x position to "x+10"

Sort of like this

Code: Select all

Gui,add,radio,x10 ,rad1
Gui,add,radio,x+10,rad2
Gui,add,radio,x+10,rad3
by Hellbent
19 May 2018, 20:31
Forum: Ask For Help
Topic: GDIP-Alpha Question
Replies: 2
Views: 309

Re: GDIP-Alpha Question

Ok I think that I have thought up the reason it never gets to 0, it is likely due to the fact that I think in terms of one layer being added on top of another layer like in the real world, but it would seem that as far as how it is working in the computer, it is just averaging out the new displayed ...
by Hellbent
19 May 2018, 17:53
Forum: Ask For Help
Topic: GDIP-Alpha Question
Replies: 2
Views: 309

GDIP-Alpha Question

I was playing around adding a recent script to GDIP displayed graphics and I noticed that despite the background being set to a RGB of 000000, having it set with a alpha and set to fade back to 000000 it would always stop at a RGB of 000505 - 050505 I'm curious why this happens, and perhaps some ide...
by Hellbent
18 May 2018, 22:10
Forum: Ask For Help
Topic: Button Names Refresh From Table
Replies: 4
Views: 534

Re: Button Names Refresh From Table

I'm not trying to add your text to the buttons. This just shows how to change one set of button names to another set. The whole thing about the number of buttons I have and how I added them only had to do with setup for the swap to take place in the "swap" label. It needs to refresh/redraw the names...
by Hellbent
18 May 2018, 21:28
Forum: Ask For Help
Topic: A variable DDL
Replies: 6
Views: 733

Re: A variable DDL

Like this? #SingleInstance,Force oList:="list 1||list 2|list 3|" List_1:="a||b|c|d|e|" List_2:="f||g|h|i|j|" List_3:="k||l|m|n|o|" Gui,1:+AlwaysOnTop Gui,1:Color,Black Gui,1:Add,DDL,x10 y10 w200 r3 AltSubmit vList_Selector gChange_List,% oList Gui,1:Add,DDL,x10 y100 w200 r5 vSelected_List gShow_It,%...
by Hellbent
18 May 2018, 14:33
Forum: Ask For Help
Topic: GUI help
Replies: 4
Views: 635

Re: GUI help

DRocks wrote:Hey Hellbent its nice to see a post of you herr. Just letting you know that you really helped me alot to start my AHK journey!! From.your YouTube channel! For instance your Gui tutorials for example!

Cheers
All the best
I'm glad to have helped in what little way I could :)
by Hellbent
18 May 2018, 03:13
Forum: Ask For Help
Topic: Button Names Refresh From Table
Replies: 4
Views: 534

Re: Button Names Refresh From Table

This could be one approach #SingleInstance,Force List1:= ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"] Gui,1:+AlwaysOnTop Gui,1:Color,Black Loop 26 { if(Mod(A_Index,14)!=0&&A_Index!=1) Gui,1:Add,Button,x+10 w30 r1,%A_Index% else Gui,1:Add,B...
by Hellbent
17 May 2018, 19:46
Forum: Ask For Help
Topic: GUI help
Replies: 4
Views: 635

Re: GUI help

is this what you mean by inputs? #SingleInstance,Force Card_Number:="123 456 789" Card_Pin:="123" EX_Date:=1 Gui,1:+AlwaysOnTop Gui,1:Color,Black Gui,1:Font,cWhite s12 Q4 ,Segoe UI Black Gui,1:Add,Groupbox,x10 y10 w150 h60 Section,Card Number Gui,1:Add,Edit,cBlack xs+10 ys+25 w130 r1 vCard_Number gS...
by Hellbent
17 May 2018, 02:06
Forum: Scripts and Functions
Topic: 2048 Game
Replies: 18
Views: 2505

Re: 2048 Game

Just did a quick look, and I count 11 windows. 5 min work :) find and replace edit: nice game tho i am impressed you can make things like this pretty cool cheers :bravo: I don't work on a computer so I don't have much use for the normal stuff that AHK can do.So in order for me to have a reason to k...
by Hellbent
17 May 2018, 00:45
Forum: Scripts and Functions
Topic: 2048 Game
Replies: 18
Views: 2505

Re: 2048 Game

i just realize the same thing will also fix that quick launcher you posted a while ago on tube to work for me :) I was thinking the same thing, but in that case there is a fair bit more than just 3 guis lol. Not tons but def more than 3. In my opinion it is well worth the 10-20 mins of editing. Edi...
by Hellbent
16 May 2018, 19:15
Forum: Scripts and Functions
Topic: 2048 Game
Replies: 18
Views: 2505

Re: 2048 Game

Did the arial fit without any adjustments being needed to the spacing etc? If so, I can just edit the code to have it switch if the segoe Ui black font is not found. Here's what i get with Arial without any adjustments: :roll: Even if it's not perfect, switch security is a good idea :thumbup: Thank...
by Hellbent
16 May 2018, 19:01
Forum: Scripts and Functions
Topic: 2048 Game
Replies: 18
Views: 2505

Re: 2048 Game

Hi, wish I had Win10 to try it out, looks really nice. I tried it on Win7-64, both with Arial and the Segoe UI Black I downloaded, no luck (also tried on XP in a VM, but that was a shot in the dark). I'm wondering if it might be my GDIP lib, since the tiles are not being drawn. burque505 As was men...
by Hellbent
16 May 2018, 18:43
Forum: Scripts and Functions
Topic: 2048 Game
Replies: 18
Views: 2505

Re: 2048 Game

it wont work for me because of my weird dpi settings the gui does not form the way it should on my end I only have one computer as my sample size so when things go off tilt on other peoples computers I don't have the means to even begin to understand what the underlying issues are. That said, I do ...
by Hellbent
16 May 2018, 14:12
Forum: Scripts and Functions
Topic: 2048 Game
Replies: 18
Views: 2505

Re: 2048 Game

Not working on my win 7 64 bit Home Edition :? (Font error!, The font you have specified does not exist on the system) the game works well after replacing the missing font with arial ;) cheers, lol it's so funny that you mentioned the font. When I was writing this out I was thinking about having it...
by Hellbent
16 May 2018, 14:06
Forum: Scripts and Functions
Topic: 2048 Game
Replies: 18
Views: 2505

Re: 2048 Game

I would have expected some of your functions to actually be methods of the Game_Board class. Such as Move_Tiles, Merge, and Remove_Bot. I had started out with everything being in the classes, but because my time was limited and because classes are something that I have only been trying to force mys...
by Hellbent
16 May 2018, 01:28
Forum: Scripts and Functions
Topic: 2048 Game
Replies: 18
Views: 2505

2048 Game

I had a few hours to kill so I thought I would take a stab at the game 2048. I did this in one sitting and was getting very bored/tired by the end so I didn't bother cleaning up my code, I might clean up the code and redo the gui later (That's code for never). I did a fair amount of play testing and...
by Hellbent
16 May 2018, 01:10
Forum: Ask For Help
Topic: Gui control variable names as array / pseudo-array
Replies: 3
Views: 488

Re: Gui control variable names as array / pseudo-array

Also you need to change your labels to:

GadgetGuiEscape:
GadgetGuiClose:
ExitApp

I think that you can set it up so you don't need to do this by setting your gui as the default gui, but because it has never been something that has been a issue for me I don't know the code off hand.
by Hellbent
16 May 2018, 01:05
Forum: Ask For Help
Topic: Gui control variable names as array / pseudo-array
Replies: 3
Views: 488

Re: Gui control variable names as array / pseudo-array

typo:
GuiControl, Gagdet: , GuiTextID%A_Index%, %A_Index%

Gagdet: Should be Gadget:

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