Search found 141 matches
- 27 Mar 2018, 00:48
- Forum: Ask for Help (v1)
- Topic: Perpendicular line bug Topic is solved
- Replies: 4
- Views: 1107
Re: Perpendicular line bug Topic is solved
So it means I can safely ignore negative numbers because I dont need other quadrants. Thanks!
- 26 Mar 2018, 11:27
- Forum: Ask for Help (v1)
- Topic: Perpendicular line bug Topic is solved
- Replies: 4
- Views: 1107
Perpendicular line bug Topic is solved
Hello, I can not understand how to fix a bug produced by a formula found on some maths site. I have 3 points in positive quadrant 2 of which make a line. From 3d point I must draw a perpendicular line until it intersects. Need coordinates of 4th point at intersection. Here is the formula: intersecti...
- 20 Jan 2018, 04:09
- Forum: Gaming Help (v1)
- Topic: Script Writing Help Topic is solved
- Replies: 13
- Views: 3512
Re: Script Writing Help Topic is solved
By the way, why it was successful:
I actually provided a fully functional script but with funny variable names.
I actually provided a fully functional script but with funny variable names.
- 17 Jan 2018, 12:19
- Forum: Gaming Help (v1)
- Topic: Script Writing Help Topic is solved
- Replies: 13
- Views: 3512
Re: Script Writing Help Topic is solved
My trolling was successful on so many levels hahaha.
- 17 Jan 2018, 06:42
- Forum: Gaming Help (v1)
- Topic: Help with an auto-clicker
- Replies: 3
- Views: 1993
Re: Help with an auto-clicker
Most likely the fastest clicker possible. Last time I checked it is twice as fast as normal send,{click} command. You might want to add some sleep command to make it slower because game wont detect such fast clicks xD ,, *TAB:: bl=0 loop, { if bl=1 break DllCall("mouse_event", "UInt", 0x02) ; left ...
- 17 Jan 2018, 06:36
- Forum: Gaming Help (v1)
- Topic: Script Writing Help Topic is solved
- Replies: 13
- Views: 3512
Re: Script Writing Help Topic is solved
Man these answers... They probably read as much ahk as you, guy. And that "10 minute" sleep killed me... xD This is how you do it: *Q:: breaktheCHEATERloop=0 Loop, { if breaktheCHEATERloop=cheaterdetected!! break Send, {F1 Down} Sleep,100 Send, {F1 Up} Sleep,1000 Send, {F2 Down} Sleep,100 Send, {F2 ...
- 17 Jan 2018, 06:21
- Forum: Gaming Help (v1)
- Topic: Need to have .ahk and exe to run script
- Replies: 3
- Views: 1050
Re: Need to have .ahk and exe to run script
Scripts happening I guess.
That's all we can say with the provided info. Running the script in administrator mode might help you though
That's all we can say with the provided info. Running the script in administrator mode might help you though
- 15 Jan 2018, 13:26
- Forum: Gaming Help (v1)
- Topic: Starcraft 2 Hotkey script, changes to script behavior.
- Replies: 2
- Views: 1507
Re: Starcraft 2 Hotkey script, changes to script behavior.
What you are looking for is a script which is always running in background and checks,let's say each 5-10 seconds if starcraft2 window is activated. If it is, suspend off, if it isn't, suspend.
These are easy commands to find ^^
These are easy commands to find ^^
- 14 Jan 2018, 10:50
- Forum: Gaming Help (v1)
- Topic: Automaticaly Pausing Scripts Topic is solved
- Replies: 1
- Views: 599
Re: Automaticaly Pausing Scripts Topic is solved
I am doing similar stuff with changing resolution but using much simpler approach. There are commands "run" and "exitapp".
You can do conditions with them, if emulator detected, exitapp. if emulator closed, run scripts ;d
You can do conditions with them, if emulator detected, exitapp. if emulator closed, run scripts ;d
- 14 Jan 2018, 10:35
- Forum: Gaming Help (v1)
- Topic: DoubleTap Hotkey Macro Help
- Replies: 2
- Views: 665
Re: DoubleTap Hotkey Macro Help
Unfortuntely I didn't save this script when I tried it on age of empires 2. I made it so if I press button once it selects farm and if I tap twice fast it selects house.
But I'm sure you can find it with google, that's how I found it!
But I'm sure you can find it with google, that's how I found it!
- 05 Jan 2018, 17:27
- Forum: Gaming Help (v1)
- Topic: hi need help pls
- Replies: 1
- Views: 596
Re: hi need help pls
lol your script activates only when you release the right button. For you to know in the future: if you do "Send,{Button Down}" it will remain pressed until script encounters "Send,{Button Up}" Also you send Right button click and expect to not loose holding down? :D I would like to see you in game ...
- 05 Jan 2018, 17:16
- Forum: Gaming Help (v1)
- Topic: Rapid click script
- Replies: 24
- Views: 130879
Re: Rapid click script
Most likely the fastest clicker possible. Last time I checked it is twice as fast as normal send,{click} command. You might want to add some sleep command to make it slower because game wont detect such fast clicks xD ,, *TAB:: bl=0 loop, { if bl=1 break DllCall("mouse_event", "UInt", 0x02) ; left b...
- 24 Dec 2017, 09:49
- Forum: Ask for Help (v1)
- Topic: Enabling Hotkey when key is toggled off Topic is solved
- Replies: 3
- Views: 941
- 23 Dec 2017, 07:07
- Forum: Ask for Help (v1)
- Topic: How to Enable or Disable Wireless Network Connection in network and sharing center, when I press specific hotkey? EDITED Topic is solved
- Replies: 14
- Views: 4509
- 23 Dec 2017, 07:05
- Forum: Ask for Help (v1)
- Topic: Second script interrupting alt modifier
- Replies: 1
- Views: 520
Re: Second script interrupting alt modifier
I think running two separate scripts will fix it.
- 23 Dec 2017, 07:04
- Forum: Ask for Help (v1)
- Topic: Enabling Hotkey when key is toggled off Topic is solved
- Replies: 3
- Views: 941
Re: Enabling Hotkey when key is toggled off Topic is solved
rule=0 ~*ScrollLock:: if rule=0 { rule=1 soundbeep,500,200 ;sound effect you can delete if you like return } if rule=1 { rule=0 soundbeep,300,100 ;sound effect you can delete if you like sleep,100 ;sound effect you can delete if you like soundbeep,300,100 ;sound effect you can delete if you like re...
- 07 Dec 2017, 04:00
- Forum: Ask for Help (v1)
- Topic: Comparing strings? Topic is solved
- Replies: 6
- Views: 1197
Re: Comparing strings? Topic is solved
I guess jees method is the fastest since no one else replies. Cheers!
- 07 Dec 2017, 03:58
- Forum: Ask for Help (v1)
- Topic: Maths puzzle Topic is solved
- Replies: 14
- Views: 2368
Re: Maths puzzle Topic is solved
I noticed it about precision but I also noticed that ahk itself is not precise. For example I typed 49.999999 and it treated it as 50.
So now I want just to optimize its speed as much as possible even if loosing some precision
So now I want just to optimize its speed as much as possible even if loosing some precision
- 06 Dec 2017, 17:09
- Forum: Ask for Help (v1)
- Topic: Comparing strings? Topic is solved
- Replies: 6
- Views: 1197
Re: Comparing strings? Topic is solved
The problem is simple: I want to make 1 huge array or string (whichever is faster) with lots of numbers. Then I will have a loop which creates new array with lots of numbers and updates it each millisecond. In that loop I want to add this comparison script to check if there are any similar numbers i...
- 06 Dec 2017, 17:01
- Forum: Ask for Help (v1)
- Topic: Maths puzzle Topic is solved
- Replies: 14
- Views: 2368
Re: Maths puzzle Topic is solved
Your formula from the other thread made this puzzle so easy to solve man, look at how I did it: accuracy:=5 ;accuracy in pixels tilew:=60 ;tile width in pixels mapX:=600 ;grid length in pixels mapY:=600 ;grid length in pixels lx:=59 ;start coordinates ly:=30 ;start coordinates px:=59 ;goal coordina...