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by evilC
28 Dec 2014, 18:07
Forum: Scripts and Functions
Topic: AHK vJoy Library - (Virtual) Joystick output for AHK
Replies: 11
Views: 9662

Re: AHK vJoy Library - (Virtual) Joystick output for AHK

This library has been updated for the new vJoy release which stores both (x64, x86) DLLs in the vJoy folder and includes a reg key pointing to them, thus negating the need to package DLLs with any release using the library. This will probably be my last update to this library, I am now migrating to ...
by evilC
24 Dec 2014, 14:39
Forum: Scripts and Functions
Topic: Script idea - "Setup" for AHK libraries
Replies: 6
Views: 2033

Re: Script idea - "Setup" for AHK libraries

Download is bust for me Joe...
Both http://aspdm.tk/client and http://aspdm.tk/client/get.php don't work.

I have the beginnings of a system on Github here: https://github.com/evilC/AHK-Library-Setup
by evilC
24 Dec 2014, 13:49
Forum: Scripts and Functions
Topic: CvJoyInterface - A new, class based vJoy library
Replies: 20
Views: 17094

CvJoyInterface - A new, class based vJoy library

I have used and maintained Axlar's vJoy interface for many years now in my projects, and it has stood the test of time well, but I felt that it was a little difficult to use for less experienced coders, polluted the global namespace too much etc, and had a number of other niggles, so I thought I wou...
by evilC
24 Dec 2014, 13:25
Forum: Gaming
Topic: Universal Joystick Remapper (UJR) - v6.10 2nd Nov 2015
Replies: 169
Views: 106637

Re: Universal Joystick Remapper (UJR)

UJR 6.6 Has been released. PLEASE UPDATE TO THE LATEST VJOY VERSION TO USE THIS RELEASE. This version or any later version is required. This new release (Along with the new vJoy version) should solve all Win8 issues. For those using the AHK version instead of the EXE version, please be aware that UJ...
by evilC
23 Dec 2014, 14:06
Forum: Scripts and Functions
Topic: Script idea - "Setup" for AHK libraries
Replies: 6
Views: 2033

Re: Script idea - "Setup" for AHK libraries

Hmm, I am not sure I want to go as heavyweight as a package manager.

A script named "Setup" that they have to run to use it makes more sense to less experienced types I think?
I dunno. I have begun work on a proof-of-concept, we will see where it goes.
by evilC
23 Dec 2014, 12:17
Forum: Scripts and Functions
Topic: Script idea - "Setup" for AHK libraries
Replies: 6
Views: 2033

Script idea - "Setup" for AHK libraries

I had an interesting idea for a script today. I have a number of AHK projects (libraries) on GitHub, and some of them depend on each other etc. Whatever, I often have low knowledge users asking me how to set up for coding using these libraries. The technique I use is to always use <include> and have...
by evilC
22 Dec 2014, 15:00
Forum: Ask For Help
Topic: (C++) Making a DLL for use with AHK
Replies: 2
Views: 1260

Re: (C++) Making a DLL for use with AHK

OK, turns out it is nothing to do with AHK, but to do with the way names are handled in C / C++.

For future reference, this explains my issue:
http://stackoverflow.com/questions/1231 ... ic-methods

2nd answer.
by evilC
22 Dec 2014, 14:56
Forum: Ask For Help
Topic: Playstation 3 with Autohotkey
Replies: 1
Views: 766

Re: Playstation 3 with Autohotkey

A company called OneSwitch makes devices that can control a PS3 pad I think (Or more accurately, it is a device that plugs into a PS3 that allows it to be controlled by a PC) They are aimed at the disabled market. That would be the only way I know of for a pad currently connected to a PS3 to be cont...
by evilC
22 Dec 2014, 12:16
Forum: Scripts and Functions
Topic: CGDipSnapShot - GDI replacement for PixelGetColor
Replies: 70
Views: 22938

CGDipSnapShot - GDI replacement for PixelGetColor

What is it? This is a class that makes using GDI to accelerate pixel detection nice and easy. It works by introducing the concept of a "Snapshot". A Snapshot is a copy of the portion of the screen stored in memory that you can query using a command that works like AHK's PixelGetColor . One advantag...
by evilC
21 Dec 2014, 20:51
Forum: Ask For Help
Topic: (C++) Making a DLL for use with AHK
Replies: 2
Views: 1260

(C++) Making a DLL for use with AHK

I am trying to make a DLL that AHK can interface. I started with the MS C++ DLL Walkthrough and then wrote an AHK file to interface with the DLL: #singleinstance force DllFile := "MathFuncsDll" DllCall("LoadLibrary", "Str", DllFile ".dll") ret := DllCall(DllFile ".dll\Add" , "UINT", 1, "UINT", 1) ms...
by evilC
21 Dec 2014, 18:09
Forum: Gaming
Topic: Universal Joystick Remapper (UJR) - v6.10 2nd Nov 2015
Replies: 169
Views: 106637

Re: Universal Joystick Remapper (UJR)

UJR Changelog Key: ! : Warning * : Comment = : Change / Fix + : Added feature 6.9 - 8th Oct 2015 + Compiled with ADHD 3.3.3 As a result, you should no longer get a UAC prompt every time UJR starts. You should see it once, then it should not appear again. 6.8 - 6th Oct 2015 = Functionality Toggle bin...
by evilC
21 Dec 2014, 14:21
Forum: Gaming
Topic: Universal Joystick Remapper (UJR) - v6.10 2nd Nov 2015
Replies: 169
Views: 106637

Universal Joystick Remapper (UJR) - v6.10 2nd Nov 2015

Please note: UJR is no longer maintained, please use UCR instead. What is it? A program to combine axes, buttons and the 1st hat from any of your physical joysticks into one or more 8 axis, 32 button virtual joysticks. it should work with any game. If the joystick you wish to use appears in Windows...
by evilC
19 Dec 2014, 13:06
Forum: Ask For Help
Topic: Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
Replies: 9
Views: 3420

Re: Read full joystick state (ie 8 axes, 4 POVs) via DLLCall

So i started doing a little learning, got the DirectInput samples up and working in VS2012.
However, it seems that in DirectInput land, joysticks are not numbered in the same way as AHK, it uses GUIDs.

I need to work out some way to get the GUID for each joystick ID.
by evilC
13 Dec 2014, 10:12
Forum: Ask For Help
Topic: Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
Replies: 9
Views: 3420

Re: Read full joystick state (ie 8 axes, 4 POVs) via DLLCall

I think RawInput may also do it, but yeah DI was what I was looking to support.
by evilC
12 Dec 2014, 18:52
Forum: Ask For Help
Topic: Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
Replies: 9
Views: 3420

Re: Read full joystick state (ie 8 axes, 4 POVs) via DLLCall

Thanks for the link, but unfortunately XInput supports less than what AHK does currently. The only benefit I know of with XInput is that you can detect state of the individual triggers of an XBox controller. XInput only supports 6 axes and 1 POV like AHK does, but it supports a maximum of 10 buttons...
by evilC
12 Dec 2014, 12:13
Forum: Ask For Help
Topic: Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
Replies: 9
Views: 3420

Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?

AHK only supports 6 axes, 1 POV, whereas windows supports 8 axes, 4 POVs. Is anyone able to assist with accessing the full data in AHK? I have done DLL calls before, but this is a bit beyond my skills, I think it may require a DLL or something to be written that can poll the joystick and then be cal...
by evilC
12 Dec 2014, 04:59
Forum: Bug Reports
Topic: GetKeyState() does not support all joystick functions
Replies: 13
Views: 4885

Re: GetKeyState() does not support all joystick functions

Well I just need to be able to read all the axes and POVs that windows supports.

So would need some AHK code (Or a DLL that my AHK code can call) that accesses this info via something like DirectInput or RawInput .
by evilC
11 Dec 2014, 05:20
Forum: Bug Reports
Topic: GetKeyState() does not support all joystick functions
Replies: 13
Views: 4885

Re: GetKeyState() does not support all joystick functions

OK, maybe I should clarify that a bit. What I meant was, games do not use WinMM, as evidenced by the fact that I have not seen or heard of a game in years that does not support the full 8 axes. Apart from games with the "Games For Windows" logo - often these use XInput because they only support XBox...

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