Search found 4789 matches
- 28 Dec 2014, 18:07
- Forum: Scripts and Functions
- Topic: AHK vJoy Library - (Virtual) Joystick output for AHK
- Replies: 11
- Views: 9662
Re: AHK vJoy Library - (Virtual) Joystick output for AHK
This library has been updated for the new vJoy release which stores both (x64, x86) DLLs in the vJoy folder and includes a reg key pointing to them, thus negating the need to package DLLs with any release using the library. This will probably be my last update to this library, I am now migrating to ...
- 24 Dec 2014, 14:39
- Forum: Scripts and Functions
- Topic: Script idea - "Setup" for AHK libraries
- Replies: 6
- Views: 2033
Re: Script idea - "Setup" for AHK libraries
Download is bust for me Joe...
Both http://aspdm.tk/client and http://aspdm.tk/client/get.php don't work.
I have the beginnings of a system on Github here: https://github.com/evilC/AHK-Library-Setup
Both http://aspdm.tk/client and http://aspdm.tk/client/get.php don't work.
I have the beginnings of a system on Github here: https://github.com/evilC/AHK-Library-Setup
- 24 Dec 2014, 13:49
- Forum: Scripts and Functions
- Topic: CvJoyInterface - A new, class based vJoy library
- Replies: 20
- Views: 17094
CvJoyInterface - A new, class based vJoy library
I have used and maintained Axlar's vJoy interface for many years now in my projects, and it has stood the test of time well, but I felt that it was a little difficult to use for less experienced coders, polluted the global namespace too much etc, and had a number of other niggles, so I thought I wou...
- 24 Dec 2014, 13:25
- Forum: Gaming
- Topic: Universal Joystick Remapper (UJR) - v6.10 2nd Nov 2015
- Replies: 169
- Views: 106637
Re: Universal Joystick Remapper (UJR)
UJR 6.6 Has been released. PLEASE UPDATE TO THE LATEST VJOY VERSION TO USE THIS RELEASE. This version or any later version is required. This new release (Along with the new vJoy version) should solve all Win8 issues. For those using the AHK version instead of the EXE version, please be aware that UJ...
- 23 Dec 2014, 14:06
- Forum: Scripts and Functions
- Topic: Script idea - "Setup" for AHK libraries
- Replies: 6
- Views: 2033
Re: Script idea - "Setup" for AHK libraries
Hmm, I am not sure I want to go as heavyweight as a package manager.
A script named "Setup" that they have to run to use it makes more sense to less experienced types I think?
I dunno. I have begun work on a proof-of-concept, we will see where it goes.
A script named "Setup" that they have to run to use it makes more sense to less experienced types I think?
I dunno. I have begun work on a proof-of-concept, we will see where it goes.
- 23 Dec 2014, 12:17
- Forum: Scripts and Functions
- Topic: Script idea - "Setup" for AHK libraries
- Replies: 6
- Views: 2033
Script idea - "Setup" for AHK libraries
I had an interesting idea for a script today. I have a number of AHK projects (libraries) on GitHub, and some of them depend on each other etc. Whatever, I often have low knowledge users asking me how to set up for coding using these libraries. The technique I use is to always use <include> and have...
- 22 Dec 2014, 15:00
- Forum: Ask For Help
- Topic: (C++) Making a DLL for use with AHK
- Replies: 2
- Views: 1260
Re: (C++) Making a DLL for use with AHK
OK, turns out it is nothing to do with AHK, but to do with the way names are handled in C / C++.
For future reference, this explains my issue:
http://stackoverflow.com/questions/1231 ... ic-methods
2nd answer.
For future reference, this explains my issue:
http://stackoverflow.com/questions/1231 ... ic-methods
2nd answer.
- 22 Dec 2014, 14:56
- Forum: Ask For Help
- Topic: Playstation 3 with Autohotkey
- Replies: 1
- Views: 766
Re: Playstation 3 with Autohotkey
A company called OneSwitch makes devices that can control a PS3 pad I think (Or more accurately, it is a device that plugs into a PS3 that allows it to be controlled by a PC) They are aimed at the disabled market. That would be the only way I know of for a pad currently connected to a PS3 to be cont...
- 22 Dec 2014, 12:16
- Forum: Scripts and Functions
- Topic: CGDipSnapShot - GDI replacement for PixelGetColor
- Replies: 70
- Views: 22938
CGDipSnapShot - GDI replacement for PixelGetColor
What is it? This is a class that makes using GDI to accelerate pixel detection nice and easy. It works by introducing the concept of a "Snapshot". A Snapshot is a copy of the portion of the screen stored in memory that you can query using a command that works like AHK's PixelGetColor . One advantag...
- 21 Dec 2014, 20:51
- Forum: Ask For Help
- Topic: (C++) Making a DLL for use with AHK
- Replies: 2
- Views: 1260
(C++) Making a DLL for use with AHK
I am trying to make a DLL that AHK can interface. I started with the MS C++ DLL Walkthrough and then wrote an AHK file to interface with the DLL: #singleinstance force DllFile := "MathFuncsDll" DllCall("LoadLibrary", "Str", DllFile ".dll") ret := DllCall(DllFile ".dll\Add" , "UINT", 1, "UINT", 1) ms...
- 21 Dec 2014, 18:09
- Forum: Gaming
- Topic: Universal Joystick Remapper (UJR) - v6.10 2nd Nov 2015
- Replies: 169
- Views: 106637
Re: Universal Joystick Remapper (UJR)
UJR Changelog Key: ! : Warning * : Comment = : Change / Fix + : Added feature 6.9 - 8th Oct 2015 + Compiled with ADHD 3.3.3 As a result, you should no longer get a UAC prompt every time UJR starts. You should see it once, then it should not appear again. 6.8 - 6th Oct 2015 = Functionality Toggle bin...
- 21 Dec 2014, 14:21
- Forum: Gaming
- Topic: Universal Joystick Remapper (UJR) - v6.10 2nd Nov 2015
- Replies: 169
- Views: 106637
Universal Joystick Remapper (UJR) - v6.10 2nd Nov 2015
Please note: UJR is no longer maintained, please use UCR instead. What is it? A program to combine axes, buttons and the 1st hat from any of your physical joysticks into one or more 8 axis, 32 button virtual joysticks. it should work with any game. If the joystick you wish to use appears in Windows...
- 19 Dec 2014, 13:06
- Forum: Ask For Help
- Topic: Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
- Replies: 9
- Views: 3420
Re: Read full joystick state (ie 8 axes, 4 POVs) via DLLCall
So i started doing a little learning, got the DirectInput samples up and working in VS2012.
However, it seems that in DirectInput land, joysticks are not numbered in the same way as AHK, it uses GUIDs.
I need to work out some way to get the GUID for each joystick ID.
However, it seems that in DirectInput land, joysticks are not numbered in the same way as AHK, it uses GUIDs.
I need to work out some way to get the GUID for each joystick ID.
- 15 Dec 2014, 19:03
- Forum: Ask For Help
- Topic: Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
- Replies: 9
- Views: 3420
Re: Read full joystick state (ie 8 axes, 4 POVs) via DLLCall
First link is a bit mangled mate 

- 13 Dec 2014, 10:12
- Forum: Ask For Help
- Topic: Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
- Replies: 9
- Views: 3420
Re: Read full joystick state (ie 8 axes, 4 POVs) via DLLCall
I think RawInput may also do it, but yeah DI was what I was looking to support.
- 12 Dec 2014, 18:52
- Forum: Ask For Help
- Topic: Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
- Replies: 9
- Views: 3420
Re: Read full joystick state (ie 8 axes, 4 POVs) via DLLCall
Thanks for the link, but unfortunately XInput supports less than what AHK does currently. The only benefit I know of with XInput is that you can detect state of the individual triggers of an XBox controller. XInput only supports 6 axes and 1 POV like AHK does, but it supports a maximum of 10 buttons...
- 12 Dec 2014, 12:14
- Forum: Bug Reports
- Topic: GetKeyState() does not support all joystick functions
- Replies: 13
- Views: 4885
- 12 Dec 2014, 12:13
- Forum: Ask For Help
- Topic: Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
- Replies: 9
- Views: 3420
Read full joystick state (ie 8 axes, 4 POVs) via DLLCalls?
AHK only supports 6 axes, 1 POV, whereas windows supports 8 axes, 4 POVs. Is anyone able to assist with accessing the full data in AHK? I have done DLL calls before, but this is a bit beyond my skills, I think it may require a DLL or something to be written that can poll the joystick and then be cal...
- 12 Dec 2014, 04:59
- Forum: Bug Reports
- Topic: GetKeyState() does not support all joystick functions
- Replies: 13
- Views: 4885
Re: GetKeyState() does not support all joystick functions
Well I just need to be able to read all the axes and POVs that windows supports.
So would need some AHK code (Or a DLL that my AHK code can call) that accesses this info via something like DirectInput or RawInput .
So would need some AHK code (Or a DLL that my AHK code can call) that accesses this info via something like DirectInput or RawInput .
- 11 Dec 2014, 05:20
- Forum: Bug Reports
- Topic: GetKeyState() does not support all joystick functions
- Replies: 13
- Views: 4885
Re: GetKeyState() does not support all joystick functions
OK, maybe I should clarify that a bit. What I meant was, games do not use WinMM, as evidenced by the fact that I have not seen or heard of a game in years that does not support the full 8 axes. Apart from games with the "Games For Windows" logo - often these use XInput because they only support XBox...