Search found 4787 matches
- 09 Jun 2014, 14:48
- Forum: Gaming
- Topic: Need help Maping Number Pad Key
- Replies: 6
- Views: 4108
Re: Need help Maping Number Pad Key
Another method of doing this is like so: key_down := 0 numpadclear:: numpad5:: key_down := 1 return numpadclear up:: numpad5 up:: key_down := 0 return heartbeat() return heartbeat(){ global key_down Loop { if (key_down){ ; this runs continuously while key held } sleep 90 } } I think this method is m...
- 09 Jun 2014, 14:44
- Forum: Gaming
- Topic: Need help Maping Number Pad Key
- Replies: 6
- Views: 4108
Re: Need help Maping Number Pad Key
So just do something like this: numpadclear:: numpad5:: While (GetKeyState("numpadclear","p") || GetKeyState("numpad5","p")){ ; continuously runs while one of the keys is held Sleep 90 } return Also, you could probably use something like this for the while statement: While (GetKeyState(A_ThisHotKey,...
- 09 Jun 2014, 14:39
- Forum: Gaming
- Topic: AHK Scripting in War of the Roses (The F Keys)
- Replies: 6
- Views: 4625
Re: AHK Scripting in War of the Roses (The F Keys)
Yes, this is the correct syntax for binding something to Alt-F2Foxx wrote: !F2::
Send, y{Backspace 5}
SendRaw,/rcon password /kick_player 11000010
return
Would this work or does it require more code for the F key to have the same functionality or would it not work at all.
- 09 Jun 2014, 14:35
- Forum: Gaming
- Topic: pls help urgent! :(
- Replies: 7
- Views: 4347
Re: pls help urgent! :(
this is actually for a game...otherwise this script works...but whenever i run the game its not working....any suggestions on how to overcome it ? pls help Do you have UAC on? Either disable UAC or run the script as administrator. either that or put this function in your script and call it at the b...
- 08 Jun 2014, 11:58
- Forum: Gaming
- Topic: Inject text into games using overwolf API? Any DLL experts?
- Replies: 0
- Views: 1726
Inject text into games using overwolf API? Any DLL experts?
Hi,
I was wondering if anyone knew if the OverWolf API (ie inject textual information into fullscreen games) is exposed via the DLLs?
If so, is there anyone who knows what they are doing with DLLs who could point me in the right direction?
I was wondering if anyone knew if the OverWolf API (ie inject textual information into fullscreen games) is exposed via the DLLs?
If so, is there anyone who knows what they are doing with DLLs who could point me in the right direction?
- 28 Feb 2014, 10:28
- Forum: Scripts and Functions
- Topic: [Library]ADHD - User defined hotkeys, profiles etc
- Replies: 0
- Views: 1991
[Library]ADHD - User defined hotkeys, profiles etc
QUICK START EXAMPLE OF HOW TO USE ADHD Manual HomePage GitHub page (DOWNLOAD HERE) What is ADHD? ADHD is a Library for creating macros. It is primarily aimed at games, but could be used for anything. What does it do for AHK? When you write a macro using the ADHD library, it allows you to ...
- 27 Feb 2014, 13:06
- Forum: Ask For Help
- Topic: QPC based timer seems to affect sleep
- Replies: 1
- Views: 971
QPC based timer seems to affect sleep
http://bpaste.net/show/Iipv3P91o7qZu0T4FdCS/ In my thread on the regular AHK forums , obeeb seems to reckon that the reason the Send seems to stop execution is that a Send {a} is actually interpreted like Send {a down}; Sleep 50; Send {a up}. This seems to be correct. I do have a workaround, but tho...