Search found 4785 matches

by evilC
09 Jun 2014, 14:39
Forum: Gaming
Topic: AHK Scripting in War of the Roses (The F Keys)
Replies: 6
Views: 4590

Re: AHK Scripting in War of the Roses (The F Keys)

Foxx wrote: !F2::
Send, y{Backspace 5}
SendRaw,/rcon password /kick_player 11000010
return

Would this work or does it require more code for the F key to have the same functionality or would it not work at all.
Yes, this is the correct syntax for binding something to Alt-F2
by evilC
09 Jun 2014, 14:35
Forum: Gaming
Topic: pls help urgent! :(
Replies: 7
Views: 4320

Re: pls help urgent! :(

this is actually for a game...otherwise this script works...but whenever i run the game its not working....any suggestions on how to overcome it ? pls help Do you have UAC on? Either disable UAC or run the script as administrator. either that or put this function in your script and call it at the b...
by evilC
08 Jun 2014, 11:58
Forum: Gaming
Topic: Inject text into games using overwolf API? Any DLL experts?
Replies: 0
Views: 1705

Inject text into games using overwolf API? Any DLL experts?

Hi,
I was wondering if anyone knew if the OverWolf API (ie inject textual information into fullscreen games) is exposed via the DLLs?

If so, is there anyone who knows what they are doing with DLLs who could point me in the right direction?
by evilC
28 Feb 2014, 10:28
Forum: Scripts and Functions
Topic: [Library]ADHD - User defined hotkeys, profiles etc
Replies: 0
Views: 1942

[Library]ADHD - User defined hotkeys, profiles etc

QUICK START EXAMPLE OF HOW TO USE ADHD   Manual   HomePage   GitHub page (DOWNLOAD HERE)   What is ADHD? ADHD is a Library for creating macros. It is primarily aimed at games, but could be used for anything.   What does it do for AHK? When you write a macro using the ADHD library, it allows you to ...
by evilC
27 Feb 2014, 13:06
Forum: Ask For Help
Topic: QPC based timer seems to affect sleep
Replies: 1
Views: 957

QPC based timer seems to affect sleep

http://bpaste.net/show/Iipv3P91o7qZu0T4FdCS/ In my thread on the regular AHK forums , obeeb seems to reckon that the reason the Send seems to stop execution is that a Send {a} is actually interpreted like Send {a down}; Sleep 50; Send {a up}. This seems to be correct. I do have a workaround, but tho...

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