Search found 47 matches

by WeedTrek
22 Feb 2021, 14:24
Forum: Ask For Help
Topic: Hotkey Issue in Pacman Build Attempt Topic is solved
Replies: 17
Views: 385

Re: Hotkey Issue in Pacman Build Attempt Topic is solved

WOW! you guys are mindblowing. I've got enough information here to keep me busy for a long time, thanks you guys for taking an interest and getting me on the correct path. I did manage to find this, it's one of those grid Pacman map arrays like Hellbent described, I'll start here and make my way for...
by WeedTrek
21 Feb 2021, 15:37
Forum: Ask For Help
Topic: Hotkey Issue in Pacman Build Attempt Topic is solved
Replies: 17
Views: 385

Re: Hotkey Issue in Pacman Build Attempt Topic is solved

Here try this. #SingleInstance, Force CurrentDirection := 1 NextDirection := 1 Unit := 16 GuiWidth := Unit * 30 GuiHeight := Unit * 20 Player := {X: Unit * 4 , Y: Unit * 3 , W: 16 , H: 16 , Speed: Unit / 8 } Gui, 1:+AlwaysOnTop -DPIScale Gui, 1:Color, 22262a Gui, 1:Add, Progress, % "x" Player.X " y...
by WeedTrek
20 Feb 2021, 22:18
Forum: Ask For Help
Topic: Hotkey Issue in Pacman Build Attempt Topic is solved
Replies: 17
Views: 385

Re: Hotkey Issue in Pacman Build Attempt Topic is solved

Wow I'm way in the deep end of pure talent here... thanks very much for your insight, it's a lot to look into but obviously very valuable stuff :D
by WeedTrek
20 Feb 2021, 21:30
Forum: Ask For Help
Topic: Hotkey Issue in Pacman Build Attempt Topic is solved
Replies: 17
Views: 385

Re: Hotkey Issue in Pacman Build Attempt Topic is solved

collision detection! cool. that'll be next after I figure out this other stuff. thanks very much :D
by WeedTrek
20 Feb 2021, 20:20
Forum: Ask For Help
Topic: Hotkey Issue in Pacman Build Attempt Topic is solved
Replies: 17
Views: 385

Re: Hotkey Issue in Pacman Build Attempt Topic is solved

"In pacman it moves one unit then checks if there has been a change to the direction (or updates it's direction with the new direction supplied by keypresses). But it still has to move one unit before actually moving in that new direction." Yes and that's how the loops still work here, the "break" h...
by WeedTrek
20 Feb 2021, 19:52
Forum: Ask For Help
Topic: Hotkey Issue in Pacman Build Attempt Topic is solved
Replies: 17
Views: 385

Re: Hotkey Issue in Pacman Build Attempt Topic is solved

Thanks for the info, I'll look through that and see what I can learn. But already I know that your code is way over my head. The actions of walking in your game is "while" a key is held down? but in Pacman it doesn't matter if the key is held down or pressed momentarily, it continues moving that way...
by WeedTrek
20 Feb 2021, 19:22
Forum: Ask For Help
Topic: Hotkey Issue in Pacman Build Attempt Topic is solved
Replies: 17
Views: 385

Hotkey Issue in Pacman Build Attempt Topic is solved

I'm trying to make Pacman, kind of. But already I've run into an issue I cannot find information about: Pacman can move in all four directions, but only once per keypress. But... when it reaches a wall, I'm able to use all directions again, once each. Why? It's warping my mind. Here's the package wi...
by WeedTrek
12 Jan 2021, 18:36
Forum: Scripts and Functions
Topic: XP Luna Shutdown Dialog for Windows 10
Replies: 10
Views: 542

Re: XP Luna Shutdown Dialog for Windows 10

bump! Beta release version is now available... check top post for changes :)
by WeedTrek
04 Jan 2021, 04:08
Forum: Ask For Help
Topic: Underlining text problem Topic is solved
Replies: 6
Views: 166

Re: Underlining text problem Topic is solved

DIsregard last deleted post, I put the wrong stuff on display. THIS is what I settled on, (with this demo there are no required files) Text34 := "Click Turn Off to install important updates and turn off`nyour computer." Text35 := "`n " Text36 := "`nClick here to turn off without installing" Text37 :...
by WeedTrek
01 Jan 2021, 14:32
Forum: Ask For Help
Topic: Underlining text problem Topic is solved
Replies: 6
Views: 166

Re: Underlining text problem Topic is solved

thanks Smile_ that's handy to know and it actually works for english, but it needs to line break differently between different languages but I'll be able to use that method for other things :) and thanks ahk7 :) I'm going to use that for other things for sure, I seem to remember doing the activeX th...
by WeedTrek
31 Dec 2020, 19:59
Forum: Ask For Help
Topic: Underlining text problem Topic is solved
Replies: 6
Views: 166

Re: Underlining text problem Topic is solved

That's a way I never thought of, and yes, that would totally work if this thing were to stay in English only. I might just keep it in english for this reason alone, thanks for that :) But Odia language for example takes up more horizontal space in a text control so unless the text controls can be dy...
by WeedTrek
31 Dec 2020, 17:03
Forum: Ask For Help
Topic: Underlining text problem Topic is solved
Replies: 6
Views: 166

Underlining text problem Topic is solved

I'm re-creating the XP shutdown menu and have run into a difficulty. As you can see in the following image, the second sentence is underlined: shutdownhp5.png The problem is the first sentence ends on the same line as where the second one begins. If I try x+5 for a new text control, suddenly I'm off...
by WeedTrek
20 Dec 2020, 18:15
Forum: Ask For Help
Topic: If script is very different than first posting... Topic is solved
Replies: 4
Views: 49

Re: If script is very different than first posting... Topic is solved

thanks very much mikeyww, I'll check that out. I like the idea of changing the first post and including the changelog.
by WeedTrek
20 Dec 2020, 17:54
Forum: Ask For Help
Topic: If script is very different than first posting... Topic is solved
Replies: 4
Views: 49

Re: If script is very different than first posting... Topic is solved

right... as a new comment, leaving the first post intact? Seems counterproductive as that would leave visitors on the old (mostly useless now) script. Do you mean addendum the first post by adding the new code and information at the bottom? Doesn't make sense either. I'm lacking the understanding of...
by WeedTrek
20 Dec 2020, 17:36
Forum: Ask For Help
Topic: If script is very different than first posting... Topic is solved
Replies: 4
Views: 49

If script is very different than first posting... Topic is solved

What do I do if my script is (basically) completely different from when I first posted it in "Scripts and Functions"? Would it be better if I replaced the original first post? Sorry if this has been asked before, I may have had crappy keywords when I looked. There's been some major changes and it's ...
by WeedTrek
13 Dec 2020, 16:39
Forum: Scripts and Functions
Topic: ShutdownDialog()
Replies: 3
Views: 627

Re: ShutdownDialog()

Confirmed working Win10x64, both on a 65" 4k @ 250% zoom, and on dual 50" 4k monitors also @ 250% zoom, no errors or issues with two monitors, backgrounds were all correct even though I have a "spanned" wallpaper between them. Thanks very much for your function, SKAN, I was able to incorporate it in...
by WeedTrek
03 Dec 2020, 00:44
Forum: Ask For Help
Topic: GUI background flicker as transparency applied Topic is solved
Replies: 5
Views: 193

Re: GUI background flicker as transparency applied Topic is solved

Thanks, gregster. haven't been around here much, most of my pounding around here was at the old site when I was learning the basics. I might have to hit up help again when I try to fade my bubble-tips into view while maintaining applied +backgroundtrans in its control, but haha that's for next time ...
by WeedTrek
03 Dec 2020, 00:31
Forum: Ask For Help
Topic: GUI background flicker as transparency applied Topic is solved
Replies: 5
Views: 193

Re: GUI background flicker as transparency applied Topic is solved

uhhh, am I still supposed to change the title of this thread to [SOLVED] etc... like in the old days? Not sure where to edit title :?:
by WeedTrek
03 Dec 2020, 00:29
Forum: Ask For Help
Topic: GUI background flicker as transparency applied Topic is solved
Replies: 5
Views: 193

Re: GUI background flicker as transparency applied Topic is solved

Solved it! That was brilliant and simple, thanks very much :D here is my updated code (the part that counts) which now works awesome: Gui, BubbleTextWindow1: new Gui, BubbleTextWindow1: +LastFound +AlwaysOnTop -Caption +ToolWindow +E0x20 Gui, BubbleTextWindow1: Color, 0x008000 WinSet, TransColor, 0x...
by WeedTrek
02 Dec 2020, 23:29
Forum: Ask For Help
Topic: Return Mouse to windows and location after completing scripted task
Replies: 4
Views: 185

Re: Return Mouse to windows and location after completing scripted task

also check out MouseMove at the same place... you could store your MousePos in variables, then apply those variables into MouseMov after your script does its thing.

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