Re: AHKathon! [AHK Hackathon] 12/17
Posted: 04 Dec 2017, 09:42
This is :offtopic: lol
Let's help each other out
https://www.autohotkey.com/boards/
https://www.autohotkey.com/boards/viewtopic.php?f=17&t=39389
I wouldn’t think someone would argue with that. OK then, it is my opinion. I wonder how many people share it, I would say a lot, but it’s indeed my gut feel.Micromegas wrote:OK…waetherman wrote:Such rules are actually ...
I would have shared it if at least two of the following three conditions were met:(1) if this were a prestigious award, (2) if it cost me a big effort, and (3) if I couldn't trust the judge. For me, neither is true in this case: It's just a harmless event with the goal to inspire us to do something we enjoy anyway, and I've seen the judge around enough to trust that he isn't going to disqualify someone for spurious motives.waetherman wrote:I wonder how many people share it ...
On these terms, I can agree with you I wasn’t really referring to this particular situation, rather commenting on a negative mechanism of such kind of reason–lacking disqualifying, banning etc.Micromegas wrote:I would have shared it if at least two of the following three conditions were met:(1) if this were a prestigious award, (2) if it cost me a big effort, and (3) if I couldn't trust the judge. For me, neither is true in this case: It's just a harmless event with the goal to inspire us to do something we enjoy anyway, and I've seen the judge around enough to trust that he isn't going to disqualify someone for spurious motives.waetherman wrote:I wonder how many people share it ...
He's trolling you - I can tell because I know himMicromegas wrote:OK, it seems it's time for a serious discussion. When you write "actually", do you actually have anything to back up your claim, such as a scientific study or some concrete real-life experience, or is it just your gut feel? Or do you mean that you yourself are feeling demotivated by this rule?waetherman wrote:Such rules are actually ...
https://autohotkey.com/boards/viewtopic ... 07#p182507waetherman wrote:Such rules are actually great to demotivate people from putting too much effort in their participation. I mean, for example, I wanted to try and make as good enry as Captain's, but I'm not going to lose my time if I can get disqualified for some absurd reason like "entry too simple" or something like that.
Wouldn't it make more sense to post them in the Scripts and Functions forum, rather than here in the "Offtopic" forum?jeeswg wrote:- I find it a bit curious that we're supposed to post scripts to this thread
Not well enough! I wasn’t trolling him, though I’ll admit I have a light attitude that maybe is trolling for some (especially one particular, very serious nation, that I will not mention, as some people here are very sensitive about racism )nnnik wrote:He's trolling you - I can tell because I know himMicromegas wrote:OK, it seems it's time for a serious discussion. When you write "actually", do you actually have anything to back up your claim, such as a scientific study or some concrete real-life experience, or is it just your gut feel? Or do you mean that you yourself are feeling demotivated by this rule?waetherman wrote:Such rules are actually ...
I’ve put a GIF there with the color of the background on frame 1 and "entry" on frame 2 and 7×24×3600×1000 ms delay between the frames.derz00 wrote:Still, he won't give you points for the mspaint part if you don't have entry on top of it. :poke:
Will it be able to click ?BoBo wrote:I desperately request that this competition won't get started unless the AHK community is proudly owning its own homemade Native Messaging Host
Code: Select all
http://p.ahkscript.org/?p=3b95657c
Code: Select all
BlockInput, MouseMove
Loop
{
sleepRandomLarge()
mouseMoveRandom()
sleepRandomSmol()
clickRandom()
}
esc::ExitApp
sleepRandomLarge() {
Random, randomSleep, 100, 600
Sleep %randomSleep%
}
sleepRandomSmol() {
Random, randomSleep, 50, 100
Sleep %randomSleep%
}
mouseMoveRandom() {
Random, x, 0, %A_ScreenWidth%
Random, y, 0, %A_ScreenHeight%
MouseMove, %x%, %y%
}
clickRandom() {
Random, clicks, 1, 2
Loop % clicks
Send {LButton}
}