Reading colorvalue of a partial tranparent screen area within a game
Posted: 30 Jan 2016, 12:07
hi, is this possible with AHK in realtime ,inside a game ?
I notice from spywindow that colors of pidel/area changes some according to the background , in a game.
I need to compare colorvalues, using pixelgetcolor or pixelsearch (pref. for a small area, but a pixel can do), for a partly transparent part of gamescreen where game is running in window mode.
Any hints good links for this topic?
thank You.
I notice from spywindow that colors of pidel/area changes some according to the background , in a game.
I need to compare colorvalues, using pixelgetcolor or pixelsearch (pref. for a small area, but a pixel can do), for a partly transparent part of gamescreen where game is running in window mode.
Any hints good links for this topic?
thank You.