and am trying to improve it, the current program uses long delays in the hopes that something will have happened before the code moves on.
the current part I am working on is to get the character in game to walk back and forth till combat and when combat has started to move on with the code
original section
Code: Select all
;Wander Overworld (To Find a Random Encounter)
FF3WanderLR(){
;Walk Loop Cycle
Loop 8
{
Sleep 600
FF3WalkLeft()
Sleep 600
FF3WalkRight()
Sleep 600
}
}
return
Code: Select all
;Wander Overworld (To Find a Random Encounter)
FF3WanderLR(){
;Walk Loop Cycle
Loop
{
PixelGetColor, color, 100, 740
If Color <> 0xFFFFFF
{
Sleep 30
FF3WalkLeft()
Sleep 30
FF3WalkRight()
Sleep 30
}
Else
Break
}
}
return
my problem is it runs back and forth just fine, I can't get it to recognize the white of the hand cursor icon and move on
I have tried other scripts to confirm the location and color of my target, anyone have an idea what I might be doing wrong?