Can anyone improve upon this script?
Posted: 24 Oct 2018, 07:46
When it comes to crouch and ADS, I much prefer "hold" than "toggle", but many games are hard-coded as toggle with no menu option to change it
dangreen123 posted this script over two years ago and during a search, I found it...
---------------------------------------------------------------
*a::
Send , p.....................;mapped crouch to "p" key
Return
*a up::
Send , p
Return
-----------------------------------------------------------------
It is a simple script and works in most games I have tried. Many of those games my character will do the prairie dog shuffle and stutter up and down after 4 or 5 seconds of holding "A" down. When the key is released, it is sometimes fine, but will often "reverse" the action. So I then have to "hold" the key to stand up. A little futzing with the key and it will return to normal action, until it key is held down too long and process starts over again
Does anyone know of an improved way of changing a hard-coded "toggle" key to make it "hold"?
Thanks
dangreen123 posted this script over two years ago and during a search, I found it...
---------------------------------------------------------------
*a::
Send , p.....................;mapped crouch to "p" key
Return
*a up::
Send , p
Return
-----------------------------------------------------------------
It is a simple script and works in most games I have tried. Many of those games my character will do the prairie dog shuffle and stutter up and down after 4 or 5 seconds of holding "A" down. When the key is released, it is sometimes fine, but will often "reverse" the action. So I then have to "hold" the key to stand up. A little futzing with the key and it will return to normal action, until it key is held down too long and process starts over again
Does anyone know of an improved way of changing a hard-coded "toggle" key to make it "hold"?
Thanks