Why can (BlockInput, On) prevent mouse movement to control camera in game and (BlockInput, MouseMove) can't? Topic is solved
Why can (BlockInput, On) prevent mouse movement to control camera in game and (BlockInput, MouseMove) can't?
(BlockInput, On) prevents mouse movement to control camera in game, but (BlockInput, MouseMove) can't! Why is that?
Re: Why can (BlockInput, On) prevent mouse movement to control camera in game and (BlockInput, MouseMove) can't? Topic is solved
theyre implemented differently. one calls BlockInput, the other sets up a low level mouse hook and returns positive integers(do not forward to other hooks) from its callback on WM_MOUSEMOVE
ur game might be overriding this hook with a hook of its own, it could be that it isnt generating any WM_MOUSEMOVE messages or theres also a possibility it reads its input in a totally different way entirely(eg, rawinput)
as to why that is, well, we dont know what makes BlockInput(the winapi version) tick, so who knows...
ur game might be overriding this hook with a hook of its own, it could be that it isnt generating any WM_MOUSEMOVE messages or theres also a possibility it reads its input in a totally different way entirely(eg, rawinput)
as to why that is, well, we dont know what makes BlockInput(the winapi version) tick, so who knows...
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