Code: Select all
F6::Reload
F8::ExitApp
F5::
trapresetting = 0
Loop {
red:
ImageSearch, redX, redY, 0, 0, A_ScreenWidth, A_ScreenHeight, *10 Images/red.png
if (Errorlevel = 0 && trapresetting = 0) {
redpending:
PixelSearch,,, redX, redY, redX + 32, redY + 32, 0xFFFF00, 0, RGB Fast
if (Errorlevel = 0 && trapresetting = 1) {
Goto blue
} else if (Errorlevel = 1 && trapresetting = 1) {
Goto redpending
}
redsuccess:
PixelSearch, successX, successY, redX, redY, redX + 32, redY + 32, 0x26FF00, 0, RGB Fast
if (Errorlevel = 0) {
Random, successXA, successX - 4, successX + 8
Random, successYA, successY + 7, successY + 19
Randsleep(75, 150)
Mousemove(successXA, successYA, 80)
Click
trapresetting = 1
Goto redpending
}
redfailure:
PixelSearch, failureX, failureY, redX, redY, redX + 32, redY + 32, 0xFF3000, 0, RGB Fast
if (Errorlevel = 0) {
Random, failureXA, failureX - 4, failureX + 8
Random, failureYA, failureY + 7, failureY + 19
Randsleep(75, 150)
Mousemove(failureXA + 2, failureYA + 13, 80)
}
}
blue:
ImageSearch, blueX, blueY, 0, 0, A_ScreenWidth, A_ScreenHeight, *10 Images/blue.png
if (Errorlevel = 0) {
bluesuccess:
PixelSearch, successX, successY, blueX, blueY, blueX + 32, blueY + 32, 0x26FF00, 0, RGB Fast
if (Errorlevel = 0) {
Random, successXA, successX - 4, successX + 8
Random, successYA, successY + 7, successY + 19
Randsleep(75, 150)
Mousemove(successXA, successYA, 80)
}
bluefailure:
PixelSearch, failureX, failureY, blueX, blueY, blueX + 32, blueY + 32, 0xFF3000, 0, RGB Fast
if (Errorlevel = 0) {
Random, failureXA, failureX - 4, failureX + 8
Random, failureYA, failureY + 7, failureY + 19
Randsleep(75, 150)
Mousemove(failureXA + 2, failureYA + 13, 80)
}
}
}
Randsleep(min, max) {
Random, rand, %min%, %max%
Sleep %rand%
}
Mousemove(x, y, speed := 200) {
MouseGetPos, x0, y0
Random, r, -2., 2.
xd := x-x0, yd := y-y0
z := Sqrt(xd*xd+yd*yd)//speed
xd := xd/z, yd := yd/z
x2 := -yd*r/z, y2 := xd*r/z
x3 := yd*r/2, y3 := -xd*r/2, z--
Loop, % z
Mousemove, x0+=xd+x3+=x2, y0+=yd+y3+=y2, 1
Mousemove, x, y, 1
}