awesome job man, i'm starting also in doing scripts for combos, just for fun. there are some combos that involve a sequence of like 20 keys, not all pressed at the same time of course, but in a sequence, with delays and everything. however there are times when i want to cancel the sequence since the opponent has blocked the hit. i need to cancel the sequence if i press the "back" key , in a WASD it would be the letter W. i tried by do
Code: Select all
#NoEnv
#IfWinActive TEKKEN 7
#KeyHistory 0
Process, Priority, , A
ListLines Off
SetBatchLines, -1
;RAGING STORM
1::
{
;a lot of keys and sleeps
;another key
;another sleep
if getKeyState ("a"){ ;i tried this approach but it doesn't work, it still executes the rest of the combo.
return
}
;other keys
;other sleeps
}
return
i see you are using while (GetKeyState("t", "P")), does this means it will interrup the combo as soon as these 2 letters are released?