Page 1 of 1

[TEKKEN 7] Bryan's Taunt Jet Upper

Posted: 06 Oct 2021, 08:51
by meltybeginnings
Made a script for Bryan's Frame Perfect TJU, though it's not guaranteed to always hit since it needs a precise timing to pull it off.
But it has a 75-80% success rate of hitting.
The script is kind of rough around the edges as I am still new to this.

Keyboard Only

Code: Select all

t::
while (GetKeyState("t", "P")) {
Sendinput, {j down} {k down} {l down}
Sleep 50
Sendinput, {j up} {k up} {l up}
Sleep 423
Sendinput, {d down}
Sleep 8
Sendinput, {d up}
Sleep 5
Sendinput, {a down}{i down}
Sleep 8
Sendinput, {a up}{i up}
}
return
[Mod edit: [code][/code] tags added.]

Re: [TEKKEN 7] Bryan's Taunt Jet Upper

Posted: 06 Oct 2021, 19:20
by ReDRuM552
meltybeginnings wrote:
06 Oct 2021, 08:51
Made a script for Bryan's Frame Perfect TJU, though it's not guaranteed to always hit since it needs a precise timing to pull it off.
But it has a 75-80% success rate of hitting.
The script is kind of rough around the edges as I am still new to this.

Keyboard Only

Code: Select all

t::
while (GetKeyState("t", "P")) {
Sendinput, {j down} {k down} {l down}
Sleep 50
Sendinput, {j up} {k up} {l up}
Sleep 423
Sendinput, {d down}
Sleep 8
Sendinput, {d up}
Sleep 5
Sendinput, {a down}{i down}
Sleep 8
Sendinput, {a up}{i up}
}
return
[Mod edit: [code][/code] tags added.]
if you really trying to use a script in a fighting game, you will never get far at all. I played with all the top pro players and your script needs to be a bot, to determine when players are moving during your taunt or trying to hit you.

im not really good at scripts, it just taunts to ju?

if you know a lot about coding, you mind giving me some help? add my discord Brock#9984

Re: [TEKKEN 7] Bryan's Taunt Jet Upper

Posted: 06 Oct 2021, 23:19
by meltybeginnings
@ReDRuM552
I already mentioned that I was new to this, so I'm not that really good too at scripts. Besides, this code is just my little project for someone like me who's just getting started at learning scripts.

I'm not really trying to use the script as a means of climbing up the ranks but just a experimental to test my script :)

Re: [TEKKEN 7] Bryan's Taunt Jet Upper

Posted: 20 Oct 2021, 21:17
by qtln1
meltybeginnings wrote:
06 Oct 2021, 23:19
@ReDRuM552
I already mentioned that I was new to this, so I'm not that really good too at scripts. Besides, this code is just my little project for someone like me who's just getting started at learning scripts.

I'm not really trying to use the script as a means of climbing up the ranks but just a experimental to test my script :)

While you're at it, can you make a simple Geese Raging Storm Script? I've been learning Geese but his inputs are hard for me, and I'd appreciate it if you make one for geese, if you'd like, where can I contact you? A simple Raging Storm Script will be nice.

Re: [TEKKEN 7] Bryan's Taunt Jet Upper

Posted: 20 Oct 2021, 21:20
by qtln1
meltybeginnings wrote:
06 Oct 2021, 23:19
@ReDRuM552
I already mentioned that I was new to this, so I'm not that really good too at scripts. Besides, this code is just my little project for someone like me who's just getting started at learning scripts.

I'm not really trying to use the script as a means of climbing up the ranks but just a experimental to test my script :)
Hey, I'd love to request for a Geese's Raging Storm script, if you don't mind, and would appreciatee it alot, Geese has barely any script at all, so I'd love to know if you're up to making a Raging Storm script for geese, if yes, hit me up if you have any
platform to contact such as Discord, Steam, etc.

Re: [TEKKEN 7] Bryan's Taunt Jet Upper

Posted: 21 Oct 2021, 08:20
by meltybeginnings
@qtln1

Sure if I do have some time to make it! It is fairly easy for me to make one since it just uses inputs :)

It is kind of sad though that there are no latest scripts for T7.

Re: [TEKKEN 7] Bryan's Taunt Jet Upper

Posted: 21 Oct 2021, 11:29
by meltybeginnings
@qtln1

Here is your Raging Storm script! Just edit the "1" to any key bind you want! The key binds below the code though is different to what you have, so you need to change it too since mine is / J - 1 I - 2 K - 3 L - 4 / These are the punch and kick inputs!

Code: Select all

#NoEnv
#IfWinActive TEKKEN 7
#KeyHistory 0
Process, Priority, , A
ListLines Off
SetBatchLines, -1

;RAGING STORM
1::
{
	Sendinput {a down}{s down}
	sleep 1
	sendinput {a up}{s up}
	sleep 5
	send {d down}
	sleep 5
	sendinput {s down}
	sleep 5
	send {d up}
	sleep 5
	Sendinput {a down}
	sleep 5
	send {s down}
	sleep 5
	sendinput {s up}
	sleep 10
	sendinput {a up}
	sleep 5
	sendinput {s down}{d down}{j down}{i down}
	sleep 2
	sendinput {s up}{d up}
	sleep 10
	sendinput {j up}{i up}
	}
return

Re: [TEKKEN 7] Bryan's Taunt Jet Upper

Posted: 07 Jul 2023, 11:09
by FCALIZZ
awesome job man, i'm starting also in doing scripts for combos, just for fun. there are some combos that involve a sequence of like 20 keys, not all pressed at the same time of course, but in a sequence, with delays and everything. however there are times when i want to cancel the sequence since the opponent has blocked the hit. i need to cancel the sequence if i press the "back" key , in a WASD it would be the letter W. i tried by do

Code: Select all

#NoEnv
#IfWinActive TEKKEN 7
#KeyHistory 0
Process, Priority, , A
ListLines Off
SetBatchLines, -1

;RAGING STORM
1::
{
	;a lot of keys and sleeps
	;another key
	;another sleep

	if getKeyState ("a"){ 	;i tried this approach but it doesn't work, it still executes the rest of the combo.
		return
		}
	;other keys
	;other sleeps
	}
return



i see you are using while (GetKeyState("t", "P")), does this means it will interrup the combo as soon as these 2 letters are released?