Okay, I have something started.
I took a good look at GeekDude's (thank you!) Othello script to learn how to generate the board.
So now I have a gdip generated board where I can adjust the size and amount of the squares.
But I don't know how to approach the rest.
So far, I have an interface with a playing board, and I have little icons for the mushroom heads and the tooth and bite and a place to keep score and a place to keep track of bites.
Questions I have right now:
- make it so the user can drag shapes from the proffering area onto the gameboard?
- Should I use bitmaps for the tetris-like pieces, or should I generate them via gdip? I think bitmaps would be easier.
- Once a piece is placed, how do I get it onto the board?
- Once the piece is on the board, how do I make it take over the right squares of the opponent?
Any ideas or advice is most welcome. I've never made a game like this before.
Here is a screenshot so far (you can still see GeekDude's Othello pieces in the middle...):