[Game] Tiny Memory

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SpeedMaster
Posts: 252
Joined: 12 Nov 2016, 16:09

[Game] Tiny Memory

20 Apr 2017, 10:24

A little memory game just for fun... :roll:
Works with Textput library. :!:
https://autohotkey.com//boards/viewtopi ... =6&t=27796

Code: Select all

; ======================================================================================================================
; Name:           Tiny Memory
; Purpose:        A Little Memory Game
; Needed:         TextPut.ahk download at https://autohotkey.com//boards/viewtopic.php?f=6&t=27796
; Tested with:    AHK 1.1.24.03 (A32/U32/U64)
; Tested on:      Win 7 (x64)
;
; Credit:         SpeedMaster
;     
; ======================================================================================================================

#include textput.ahk

#maxthreads 3


object:=[]

range:="A,B,C,D,E,F,G,H,I,J,A,B,C,D,E,F,G,H,I,J"

sort, range, D, Random
object:=StrSplit(range, ",")

w_card:="100"
h_card:="100"

w_mask:="110"
h_mask:="110"


A:="cgreen backgroundA20025 borderred s70 0x201"
B:="background0050EF bordermagenta s70 0x201"
C:="background1BA1E2 bordergreen s70 0x201"
D:="background008A00 bordergoldenrod s70 0x201"
E:="background60A917 borderaqua s70 0x201"
F:="background6A00FF borderindigo s70 0x201"
G:="backgroundA4C400 borderviolet s70 0x201"
H:="backgroundD80073 borderLightCoral s70 0x201"
I:="backgroundFA6800 borderCadetBlue s70 0x201"
J:="background825A2C bordergreen s70 0x201"


maskparam:="background0000ff"


for k, val in object
t%a_index%:= % %val%




X:=20, Y:=20, Row:=1, Col:=1, Ix:=1
Loop,Parse,range,`,
                  {
                     param:=t%a_index%
                     textput(X,Y      , w_card,h_card, "gMainProcedure %param% ", A_LoopField)
                     X:=X+115, Col:=Col+1
                     If (Col>5)
                        Row:=Row+1, Col:=1, Y:=Y+115, X:=20
                  }

X:=15, Y:=20, Row:=1, Col:=1, Ix:=1
Loop,Parse,range,`,
                  {
                     textput(X,Y      , w_mask,h_mask, " %maskparam% ","")
                     X:=X+115, Col:=Col+1
                     If (Col>5)
                        Row:=Row+1, Col:=1, Y:=Y+115, X:=15
                  }




textput(345,480,250,25, "0x200 center s10 corange @lucida handwriting@", "Tiny Memory by SpeedMaster")
textput("xs",480,60,25, "0x200 center s10 greload cGreen italic underline @lucida console@", "RELOAD")

;Gui, Add, Button, Default xs yp gscramble, RELOAD


gui, +resize
gui, color, black
gui, show, w600 h520


settimer, flip, 1300, on

return


mainprocedure:

if  flip1=
{
RegExMatch(A_GuiControl, "\d+", outa)
textputhide(outa+20)                          ;hide first mask
flip1:=a_guicontrol
}
else
if  flip2=
{
RegExMatch(A_GuiControl, "\d+", outb)
textputhide(outb+20)                          ;hide second mask
flip2:=a_guicontrol
}

;settimer, flip, 1500, on


flip:
guicontrolget, flip1char,, %flip1%             ; extract first  letter card
guicontrolget, flip2char,, %flip2%             ; extract second letter card

sleep, 1200
RegExMatch(flip1, "\d+", f1)
RegExMatch(flip2, "\d+", f2)
if % flip1char!=flip2char
{
textputshow(f1+20)                            ;if not correct show first mask
textputshow(f2+20)                            ;if not correct show second mask
}

flip1=
flip2=


return

reload:
reload
return

guiclose:
esc:: 
exitapp 
return


Helgef
Posts: 3522
Joined: 17 Jul 2016, 01:02
Contact:

Re: [Game] Tiny Memory

20 Apr 2017, 11:05

:) Cool. I'm horrible at it though :facepalm:

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