But first Here is a link to a download of the game. If you get an error. Then your ahk version may be outdated (please tell me your ahk version if this happens because I've heard people saying that they did not encounter the version detection system telling them their ahk version is outdated.
And here is the full code. Warning, lot of code https://pastebin.com/UJtYKLnX
There is no idle progress. If you do nothing. The game does nothing other than autosaving and such.
Power is gained when clicking the mouse anywhere on your screen so you don't need to have the game selected. Some other methods of power become available after some time as well like moving the mouse.
So this game does in fact track the mouse anywhere which may sound suspicious in the eyes of many people. I have no intentions of doing anything malicious like saving people's passwords but you can easily check the code of the game and guarantee it for yourself.
look for the help tab to gain some info about how the game works. New entries get added as you make some progress through the game.
The game is currently in a very early but playable state. I havent really looked into how expensive the costs would be in the lategame so getting max levels of all upgrades might be impossible though the garden should give a solid edge to your production when optimized well.
The main reason I am posting this here is because I want people to take a look at the project and give me advice on what I should do to make it better. Espacially on how to make the code better So please leave feedback if you've got something to say about it.
- Changed the layout of the entire game. All menus are now combined. Also changed the visuals of everything. I hope it looks good
- added autoclick prevention.... Don't worry however because its an option you can turn on to disable power gain from clicking when clicking really fast.
- The garden and the shop now show their info in a tooltip instead of in the menu itself
- Garden plant spawn rate reduced
- Garden plants now spawn with their own background and text color.
- added protect feature to the garden to prevent accidentally harvesting plants
- Added a new feature. Keyboard keys. Its the simpler version of hidden keys that works on any keyboard key and once every second
- Talking about hidden keys. The feature has been renamed to golden keys
- Added a new feature. Almanac. This replaces the old garden knowledge system and gives more info about plants.
- due to the old knowledge system being removed, everyone gains 2 knowledge points for every revealed recipe they had
- added 4 new plants to help knowledge harvesting including a rather powerful one.
- added a couple other plants as well and changed many plant names, descriptions, stats etc. Early obtainable plants are also a bit more powerful and every plant is harvested for more power
- Reworked the radar. Instead of 2 dots it now shows 1 dot which changes shapes when you get near a hidden treasure
- saying the word garden one more time (I will start working on other features soon.)
- Added some new upgrades
- Garden plants now show their base power gain when harvested (without other things affecting it)
- fixed the help tag telling that amulets boost clicking power gain by *0
- Changed the colors of the amalgam plant
- Creating an amalgam plant using 2 protected plant now doesnt create a double protected plant
- Fixed display bug in the almanac
- Text size now differs depending on the size of the game window to prevent buttons being cut off the end of the screen
- Added a message that shows when people have an outdated ahk version and tells them that.
- Amalgam plants now take on the color of a random plant that gets fused (symbol remains the same)
- Amalgam plants now dont target plants with fusion abillities anymore