Re: [Script] CodeQuickTester - Write and run code without saving to a temporary file
Posted: 26 Jul 2018, 20:38
In my opinion, you shouldn’t even support such a small window size. Make the GUI have a minimum size and call it a day.
Let's help each other out
The problem is that the length of the syntax tip is variable, and sometimes very large. Maximizing the amount of space in the status bar for it is my goal and it will be beneficial even for reasonably sized windows.kczx3 wrote:In my opinion, you shouldn’t even support such a small window size. Make the GUI have a minimum size and call it a day.
BugReport: (I had these sitting around a while,but posting them now that i'm on the forum)GeekDude wrote:...
CodeQuickTester is not designed to be used for scripts more than a few hundred (or low thousands) lines in length.CyL0N wrote:When large ammounts of text, quite sluggish & autocomplete doesn't work as expected. To be expected, i suppose...
>Additionally incosistent input,where input doesn't appear in order of input,when large amounts of text are in page...
I am not sure if caret type is something that I have the ability to change. I am using the same editing control as Microsoft WordPad (simple text editor bundled with Win7) and WordPad behaves in the same way.CyL0N wrote:Sometimes input in normal caret mode overwrites characters,which is behaviour in 'underscore' caret mode with no distinction between the two modes, RECREATE by pressing 'Num0' where any input should either overwrite or append to input with no visible distinction in mode change...
This issue has been patched already and will be correct in the next release.CyL0N wrote:Ctrl+I changes the state of active document from Modified to Clean giving a false impression that it was saved,and allowing termination without save prompt...
Save to current document without prompting has been developed and will be available in the next release.CyL0N wrote:-->Feature request, it would be nice to have QuickSave/QuickLoad hotkeys(F8/F9 in most games) that saves/loads to/from last file...
i could argue QuickSave/QuickLoad are even warranted in CodeQuickTester, it's only logical...lol
Nice specs! No dedicated graphics card though, any reason for that?CyL0N wrote:CodeQuickTester 2.7 with setting file,slightly modified status bar,SetBatchLines -1,ListLines, off, Process, Priority,, High & #KeyHistory, 0
AutoHotkey 1.1.30.00 Unicode on Windows 7 Ultimate x64
Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
Intel(R) HD Graphics 3000 v22.214.171.12429 @ -1988.00 MB RAM
Thanks for the kind words! It's good to hear that someone's getting some use out of the Greasemonkey scriptsCyL0N wrote:And just so this doesn't come off as a bland critique, i pretty much use it for everything ahk including opening forum links with greasemonkey, so i noticed & felt these bugs more because it's my primary editor,where i resort to SCITE & Notepad++ to assemble scripts with components written in CodeQuickTester, just wanted to put it out there how useful this little editor of yours is to many including me.
You are right, those links are incorrect; I will fix that soon.hotkeyguy wrote:Hello GeekDude,
can you pls. check the links Related Projects MultiTester.ahk and RichCode.ahk, both are the same. Where can I find the source code of
RichCode.ahk? The folder \RichCode.ahk in CodeQuickTester-2.7.zip is empty, like in MultiTester.ahk-0.2.zip.
Here's a sample of how that link looks from another of my projects, though of course the name will be different and end in .ahk:Original Post wrote: IMPORTANT
Make sure to download using the link labeled CodeQuickTester_vX.Y.ahk or CodeQuickTester_vX.Y.exe.
Downloading from the link Source Code will not include critical libraries required for the script to function.
You're welcome!hotkeyguy wrote:Many thanks for all your efforts and greetings
Yes PleaseGeekDude wrote: CodeQuickTester is not designed to be used for scripts more than a few hundred (or low thousands) lines in length.
If you find yourself frequently editing files of this size (say, 2000+ lines) I would recommend to disable those features before opening the file.
Would you want an option in the future to automatically disable these when the file reaches a set maximum size/length?
My current solution is to just block insert in CodeQuickTester,so at the very least mode switching doesn't occur...GeekDude wrote: I am not sure if caret type is something that I have the ability to change. I am using the same editing control as Microsoft WordPad (simple text editor bundled with Win7) and WordPad behaves in the same way.
Code: Select all
#IfWinActive, CodeQuickTester NumpadIns:: Ins:: Return #IfWinActive
GeekDude wrote: This issue has been patched already and will be correct in the next release.
GeekDude wrote: Save to current document without prompting has been developed and will be available in the next release.
Thx,got an Nvidia 720M 2GB as well, but not relevant here so,i only use insert spec-sheet with the Nvidia when i post to gaming forums and stuff... Just being concise or something,i guess ...GeekDude wrote: Nice specs! No dedicated graphics card though, any reason for that?
The status bar will be completely changed in the next release. I am interested to know, what kind of changes have you made to it?
WELL DESERVEDGeekDude wrote: Thanks for the kind words! It's good to hear that someone's getting some use out of the Greasemonkey scripts
By the way, here's an image for how the next release will look: https://i.imgur.com/VvDa2jx.png
Code: Select all
SB_SetText("Len " Len " | Line " Row " | Col " Col . (Sel > 0 ? " | Sel " Sel : "") " " this.SyntaxTip)