Reading mouse input alternatives to 'mousegetpos'
Posted: 20 Oct 2021, 20:41
I suppose the answer is "no", but maybe I missed something on this topic, so is it possible
to somehow read the (relative) mouse movement other than just reading via 'mousegetpos'?
The problem with 'mousegetpos' is that it is bound to the screen and will obviosly stop changing
on the screen border, but I need to read the mouse input regardless of the screen cursor.
Also if I use 'Blockinput MouseMove' then it affects the 'mousegetpos' so again, I can't read
mouse input if I block the cursor movement. Is ther any way to overcome this limitation?
to somehow read the (relative) mouse movement other than just reading via 'mousegetpos'?
The problem with 'mousegetpos' is that it is bound to the screen and will obviosly stop changing
on the screen border, but I need to read the mouse input regardless of the screen cursor.
Also if I use 'Blockinput MouseMove' then it affects the 'mousegetpos' so again, I can't read
mouse input if I block the cursor movement. Is ther any way to overcome this limitation?