Code: Select all
play_Tower:
loop {
PixelGetColor, Current_Color1, Target_X1, Target_Y1, RGB
PixelGetColor, Current_Color2, Target_X2, Target_Y2, RGB
PixelGetColor, Current_Color3, Target_X3, Target_Y3, RGB
PixelGetColor, Current_Color4, Target_X4, Target_Y4, RGB
PixelGetColor, Current_Color5, Target_X5, Target_Y5, RGB
if (BreakLoop = 1){
break
}
;
MouseClick, left, 497, 810
Sleep, 500
MouseClick, left, 986, 778
Sleep 500
if(Current_Color1==Target_Color){
MouseClick, left, Target_X2, Target_Y2
}
else if(Current_Color1!=Target_Color){
return
}
;Second Level
Sleep 500
if(Current_Color2==Target_Color){
MouseClick, left, Target_X2, Target_Y2
}
else if(Current_Color2!=Target_Color){
return
}
;Third Level
Sleep 500
if(Current_Color3==Target_Color){
MouseClick, left, Target_X3, Target_Y3
}
else if(Current_Color3!=Target_Color){
return
}
;Fourth Level
Sleep 500
if(Current_Color4==Target_Color){
MouseClick, left, Target_X4, Target_Y4
}
else if(Current_Color4!=Target_Color){
return
}
;Final Level
Sleep 500
if(Current_Color5==Target_Color){
break
}
else if(Current_Color5!=Target_Color){
return
}
}
return