AI (Artificial Intelligence)
AI (Artificial Intelligence)
Is it possible to make AI in autohotkey?
Re: AI (Artificial Intelligence)
Yes, just as with other languages.
Re: AI (Artificial Intelligence)
Example usage below. Requires download of AI.ahk library*.
*Projected.
Code: Select all
#Include AI.ahk
hDF := AI("DeepFake.Application", "TomCruise.mp4", "Fight.mp4")
Re: AI (Artificial Intelligence)
we need a phpbb AI to tell (not necessarily)soon-to-be-bait posts apart
-
- Posts: 1472
- Joined: 05 May 2018, 12:23
Re: AI (Artificial Intelligence)
What are you trying to do?
Re: AI (Artificial Intelligence)
Yes. The following topic contains a tutorial example about AI written in autohotkey:
https://www.autohotkey.com/boards/viewtopic.php?f=7&t=42420
https://www.autohotkey.com/boards/viewtopic.php?f=7&t=42420
"What is suitable automation? Whatever saves your day for the greater matters."
Barcoder - Create QR Codes and other Barcodes using only Autohotkey !!
Archmage Gray - A fantasy shooter game fully coded in AutoHotkey
Barcoder - Create QR Codes and other Barcodes using only Autohotkey !!
Archmage Gray - A fantasy shooter game fully coded in AutoHotkey
Re: AI (Artificial Intelligence)
Actually i want to make bot for my game that's why im asking if its possible to make AI.
Re: AI (Artificial Intelligence)
In that case, you would use:
Code: Select all
#Include AI.ahk
hGB := AI("GameBot.Application", "LeagueOfLegends", "Expert") ; replace LoL with name of desired game
- FanaticGuru
- Posts: 1906
- Joined: 30 Sep 2013, 22:25
Re: AI (Artificial Intelligence)
There is a subforum that has lots of discussions about bots for various games.
https://www.autohotkey.com/boards/viewforum.php?f=18
Creating a bot for a game is a never ending quest as a bot can constantly be improved.
Then when you get it working pretty well the game developers make a change that causes the bot not to work properly.
You adjust and adjust the bot keeping it working well update after update, then they ban your account.
Making a bot for a game is like a game within the game with a balance between making a bot that works and making a bot that does not get banned. It is actually pretty fun if you like to code but often you could get further in the game by just using all that time to play the game.
Especially challenging is making a bot that actually plays better than a human can, not just one that can play longer than a human.
FG
Hotkey Help - Help Dialog for Currently Running AHK Scripts
AHK Startup - Consolidate Multiply AHK Scripts with one Tray Icon
Hotstring Manager - Create and Manage Hotstrings
[Class] WinHook - Create Window Shell Hooks and Window Event Hooks
AHK Startup - Consolidate Multiply AHK Scripts with one Tray Icon
Hotstring Manager - Create and Manage Hotstrings
[Class] WinHook - Create Window Shell Hooks and Window Event Hooks
Re: AI (Artificial Intelligence)
Yes that's correct! never ending update. Anyway I will post some question here .FanaticGuru wrote:
There is a subforum that has lots of discussions about bots for various games.
https://www.autohotkey.com/boards/viewforum.php?f=18
Creating a bot for a game is a never ending quest as a bot can constantly be improved.
Then when you get it working pretty well the game developers make a change that causes the bot not to work properly.
You adjust and adjust the bot keeping it working well update after update, then they ban your account.
Making a bot for a game is like a game within the game with a balance between making a bot that works and making a bot that does not get banned. It is actually pretty fun if you like to code but often you could get further in the game by just using all that time to play the game.
Especially challenging is making a bot that actually plays better than a human can, not just one that can play longer than a human.
FG
I see a lot of people who are always online and always answering to the questions here.
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