As a real noobie, and completely confused by the AutoHotkey documentation, could I please ask a very simple question.
The definition of Gui New mentions GuiName:New. This seems very sensible, logical, and necessary for a script which might contain more than one gui.
But that seems to be the only reference to GuiName anywhere. I would expect it to appear within Gui Add and Gui Show at the very least.
What am I missing?
The Mystery of Gui Name
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- Posts: 7
- Joined: 29 Jun 2018, 11:48
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- Posts: 7
- Joined: 29 Jun 2018, 11:48
Re: The Mystery of Gui Name
Hi,
Thanks for your remarkably speedy response.
My question was "Am I going stupid, or is the official documentation not fit for purpose?"
Your response provides a clear answer. I'm going stupid - I should have read the 10,000 words of that page before progressing with my script.
Thanks for your remarkably speedy response.
My question was "Am I going stupid, or is the official documentation not fit for purpose?"
Your response provides a clear answer. I'm going stupid - I should have read the 10,000 words of that page before progressing with my script.
Re: The Mystery of Gui Name
Simple advice. If you aren't 100% sure about what you are doing, use the name everywhere it can be used.
That way you NEVER have a problem like this.
Press the hotkey (Numpad1)
That way you NEVER have a problem like this.
Press the hotkey (Numpad1)
Code: Select all
#SingleInstance, Force
Gui, 2:New
Gui, Add, Button, xm ym w380 gButton1Press, Change this text
Gui, Show, w400 h400, Gui 2
Gui, 3:New, +Owner2
Gui, Add, Button, xm ym w180 gButton2Press , Change this text
Gui, Show, w200 h200, Gui 3
return
3GuiClose:
2GuiClose:
*ESC::ExitApp
Button1Press:
GuiControl,,Button1, Gui 2
return
;*********************************************************************************************************************************
;If this thread is launched by pressing the button on gui 3 everything works as expected and the name will be assumed ("3").
;if the thread is launched by pressing the hotkey all bets are off (will assume you mean gui 1)
;*********************************************************************************************************************************
Numpad1:: ;<<<<<-------- Press this hotkey and see if the button changes on the small gui
Button2Press:
GuiControl,,Button1, Gui 3????
;In this case you should type it like this
;~ GuiControl,3:,Button1, Gui 3????
return