I am wondering if it is possible to edit an AutoHotkey array of byte values directly in memory.
for instance in C# to edit text as a char array directly in memory it would be something like this.
Code: Select all
fixed (char* ptr = &value[startIndex])
{
this.Append(ptr, charCount);
}
ptr becomes the memory address to access the chars in memory.
For instanceptr + 1 would be then next char from startIndex
I know I can copy bytes in and out of memory using NumGet and NumPut but am wondering if there is even a more efficient way for an array.