I know that we can tell it to go to some X Y coordinates.
MUST it follow a straight path?
Thanks.
Mark2402
Can you move the mouse in a random curved path?
Re: Can you move the mouse in a random curved path?
Every curved path should approximate a series of tiny straight lines.
With this idea, you can move the mouse in any shaped path.
But every iteration is still a straight line. So => No, you can't do it, you can only fake (approximate) it.
EDIT:
Example:
With this idea, you can move the mouse in any shaped path.
But every iteration is still a straight line. So => No, you can't do it, you can only fake (approximate) it.
EDIT:
Example:
Code: Select all
#NoEnv
#SingleInstance Force
CoordMode, Mouse, Client
TWO_PI := 8 * ATan(1)
; configure
P_start := {x: 100, y: 100}
P_end := {x: 300, y: 300}
Steps := 120
; calculate a circle where two points lie on a diameter
cx := (P_start.x + P_end.x) / 2
cy := (P_start.y + P_end.y) / 2
dx := Abs(P_start.x - cx)
dy := Abs(P_start.y - cy)
Radius := Sqrt(dx * dx + dy * dy)
; draw some points
Gui, New, HWNDhGui, Curved mouse path (half-circle)
Gui, Add, Button, x100 y100, Start
Gui, Show, x100 y100 w400 h400
hDC := DllCall("GetDC", Ptr, hGui)
; let's construct a path (half-circle)
Path := []
Loop, % Steps / 2 {
n := Mod(A_Index + 74, Steps)
px := cX + Radius * Cos(n / Steps * TWO_PI)
py := cY + Radius * Sin(n / Steps * TWO_PI)
Path.Push({x: px, y: py})
DllCall("SetPixel", Ptr, hDC, Int, px, Int, py, Int, 0)
}
return ; end of auto-execute section
GuiClose:
ExitApp
;-------------------------------------------------------------------------------
ButtonStart: ; move mouse cursor along a half-circlar path
;-------------------------------------------------------------------------------
for each, Point in Path
MouseMove, Point.x, Point.y, 0
return
Re: Can you move the mouse in a random curved path?
This example isn't all that useful, but it's fun to watch.
Cursor moving between 3 gravitational points.
Cursor moving between 3 gravitational points.
Code: Select all
;----------------------------------------------------------------
;----------------------------------------------------------------
;Press NumPad1 to Start
;Press ctrl to Stop
;Press Esc to Exit
;----------------------------------------------------------------
;----------------------------------------------------------------
#SingleInstance,Force
CoordMode,Mouse,Screen
SetBatchLines,-1
Target1:={X:200,Y:200},Target2:={X:700,Y:600},Target3:={X:1350,Y:400}
Loop 3 {
Gui,%A_Index%:+AlwaysOnTop -Caption
Gui,%A_Index%:Color,ff0000
Gui,%A_Index%:Show,% "x" Target%A_Index%.x-10 " y" Target%A_Index%.y-10 " w20 h20"
}
return
Numpad1::
Acc:=New HB_Vector(Random(0,0),Random(0,0))
Vel:=New HB_Vector(Random(0,0),Random(0,0))
Max_VelX:=5,Max_VelY:=5
Pos:=New HB_Vector(Target3.X,Target3.Y)
MouseMove,Pos.X,pos.Y
TVal:=1,count:=0
While(!GetKeystate("ctrl")){
count++
(count=900)?(TVal:=3,Count:=0,Max_VelX:=Random(2,7),Max_VelY:=Random(2,9)):(count=600)?(TVal:=2,Max_VelX:=Random(2,7),Max_VelY:=Random(2,9)):(count=300)?(TVal:=1,Max_VelX:=Random(2,7),Max_VelY:=Random(2,9))
Acc.X:=Target%TVal%.X,Acc.Y:=Target%TVal%.Y
Acc.Sub(Pos),Acc.SetMag(.4),Vel.Add(Acc)
Check_Speed(vel,max_velX,Max_VelY)
Pos.Add(Vel)
MouseMove,Pos.X,pos.Y,0
}
return
Check_Speed(vel,max_velX,Max_VelY){
(vel.X>max_VelX)?(vel.x:=max_VelX),(vel.x<-max_VelX)?(vel.x:=-max_VelX)
(vel.y>max_VelY)?(vel.y:=max_VelY),(vel.y<-max_VelY)?(vel.y:=-max_VelY)
}
Random(Min,Max){
Random,Out,Min,Max
return Out
}
*Esc::ExitApp
Class HB_Vector {
__New(x:=0,y:=0){
This.X:=x
This.Y:=y
}
Add(Other_HB_Vector){
This.X+=Other_HB_Vector.X
This.Y+=Other_HB_Vector.Y
}
Sub(Other_HB_Vector){
This.X-=Other_HB_Vector.X
This.Y-=Other_HB_Vector.Y
}
mag(){
return Sqrt(This.X*This.X + This.Y*This.Y)
}
magsq(){
return This.Mag()**2
}
setMag(in1){
m:=This.Mag()
This.X := This.X * in1/m
This.Y := This.Y * in1/m
return This
}
mult(in1,in2:="",in3:="",in4:="",in5:=""){
if(IsObject(in1)&&in2=""){
This.X*=In1.X
This.Y*=In1.Y
}else if(!IsObject(In1)&&In2=""){
This.X*=In1
This.Y*=In1
}else if(!IsObject(In1)&&IsObject(In2)){
This.X*=In1*In2.X
This.Y*=In1*In2.Y
}else if(IsObject(In1)&&IsObject(In2)){
This.X*=In1.X*In2.X
This.Y*=In1.Y*In2.Y
}
}
div(in1,in2:="",in3:="",in4:="",in5:=""){
if(IsObject(in1)&&in2=""){
This.X/=In1.X
This.Y/=In1.Y
}else if(!IsObject(In1)&&In2=""){
This.X/=In1
This.Y/=In1
}else if(!IsObject(In1)&&IsObject(In2)){
This.X/=In1/In2.X
This.Y/=In1/In2.Y
}else if(IsObject(In1)&&IsObject(In2)){
This.X/=In1.X/In2.X
This.Y/=In1.Y/In2.Y
}
}
dist(in1){
return Sqrt(((This.X-In1.X)**2) + ((This.Y-In1.Y)**2))
}
dot(in1){
return (This.X*in1.X)+(This.Y*In1.Y)
}
cross(in1){
return This.X*In1.Y-This.Y*In1.X
}
Norm(){
m:=This.Mag()
This.X/=m
This.Y/=m
}
}
Re: Can you move the mouse in a random curved path?
@A_AhkUser: Thank you. I'm glad you like my example.
Re: Can you move the mouse in a random curved path?
For fun: You can set start- and end-points freely, no more hard-coded points on a diagonal.
Steps is now a proper config, you can easily change it to 30 for example to speed up the demo.
Steps is now a proper config, you can easily change it to 30 for example to speed up the demo.
Code: Select all
;-------------------------------------------------------------------------------
; Half-circle.ahk
;-------------------------------------------------------------------------------
; by wolf_II
#NoEnv
#SingleInstance Force
global HalfPI := 2 * ATan(1)
global PI := 4 * ATan(1)
global TWO_PI := 8 * ATan(1)
; GUI for drawing some points
CoordMode, Mouse, Client
Menu, Main, Add, Start, Start
Gui, New, HWNDhGui -MinimizeBox, Curved mouse path (half-circle)
Gui, Menu, Main
Gui, Show, x100 y100 w400 h400
global G := new GDI(hGui)
global Steps := 120 ; 120-gon approximates a full circle
global ClickPoint
; configure two points
global Points := []
Points[1] := {x: 100, y: 100} ; start
Points[2] := {x: 300, y: 300} ; end
Draw: ; points and path
G.FillRectangle(0, 0, 400, 400, 0x6000)
G.FillEllipse(Points[1].x - 10, Points[1].y - 10, 20, 20, 0xFF0000, 0)
G.FillEllipse(Points[2].x - 10, Points[2].y - 10, 20, 20, 0xFF0000, 0)
make_Path()
G.BitBlt()
return ; end of auto-execute section
;-------------------------------------------------------------------------------
Start: ; move mouse cursor along the half-circular path
;-------------------------------------------------------------------------------
for each, Point in Path
MouseMove, Point.x, Point.y, 0
return
;-------------------------------------------------------------------------------
make_Path() { ; construct and plot a half-circular path
;-------------------------------------------------------------------------------
global Path := []
C := calc_Circle(Points*)
Loop, % 1 + Steps / 2 {
n := Mod(A_Index - 1 + C.Offset * Steps / TWO_PI, Steps)
x := C.x + C.radius * Cos(n / Steps * TWO_PI)
y := C.y + C.radius * Sin(n / Steps * TWO_PI)
Path.Push({x: x, y: y})
G.SetPixel(x, y, 0xFFFFFF)
}
}
;-------------------------------------------------------------------------------
calc_Circle(P1, P2) { ; return a circle where two points lie on a diameter
;-------------------------------------------------------------------------------
dx := P1.x - (x := (P1.x + P2.x) / 2)
dy := P1.y - (y := (P1.y + P2.y) / 2)
return {x: x, y: y, radius: Sqrt(dx * dx + dy * dy), Offset: ATan2(dy, dx)}
}
;-------------------------------------------------------------------------------
ATan2(y, x) { ; ATan() with full range for x-values
;-------------------------------------------------------------------------------
if (x > 0)
return ATan(y/x)
if (x < 0)
return ATan(y/x) + (y >= 0 ? PI : -PI)
else ; (x = 0)
return (y > 0) ? HalfPI : (y < 0) ? -HalfPI : ""
}
GuiClose:
ExitApp
~LButton::
MouseGetPos, MouseX, MouseY
if ClickPoint := get_ClickPoint(MouseX, MouseY)
OnMessage(0x200, "onMouseMove")
return
LButton Up::
OnMessage(0x200, "") ; remove event listener
return
;-------------------------------------------------------------------------------
get_ClickPoint(x, y) { ; return point P if mouse is close enough
;-------------------------------------------------------------------------------
for each, P in Points {
dx := P.x - x
dy := P.y - y
Distance := Sqrt(dx * dx + dy * dy)
if (Distance < 10)
return P
}
}
;-------------------------------------------------------------------------------
onMouseMove() { ; WM_MOUSEMOVE event
;-------------------------------------------------------------------------------
MouseGetPos, MouseX, MouseY
ClickPoint.x := MouseX
ClickPoint.y := MouseY
goSub, Draw
}
;===============================================================================
class GDI { ; from dwitter
;===============================================================================
__New(hWnd, CliWidth=0, CliHeight=0) {
if !(CliWidth && CliHeight) {
VarSetCapacity(Rect, 16, 0)
DllCall("GetClientRect", "Ptr", hWnd, "Ptr", &Rect)
CliWidth := NumGet(Rect, 8, "Int")
CliHeight := NumGet(Rect, 12, "Int")
}
this.CliWidth := CliWidth
this.CliHeight := CliHeight
this.hWnd := hWnd
this.hDC := DllCall("GetDC", "UPtr", hWnd, "UPtr")
this.hMemDC := DllCall("CreateCompatibleDC", "UPtr", this.hDC, "UPtr")
this.hBitmap := DllCall("CreateCompatibleBitmap", "UPtr", this.hDC, "Int", CliWidth, "Int", CliHeight, "UPtr")
this.hOriginalBitmap := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", this.hBitmap)
}
__Delete() {
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", this.hOriginalBitmap)
DllCall("DeleteObject", "UPtr", this.hBitmap)
DllCall("DeleteObject", "UPtr", this.hMemDC)
DllCall("ReleaseDC", "UPtr", this.hWnd, "UPtr", this.hDC)
}
Resize(w, h) {
this.CliWidth := w
this.CliHeight := h
this.hBitmap := DllCall("CreateCompatibleBitmap", "UPtr", this.hDC, "Int", w, "Int", h, "UPtr")
hPrevBitmap := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", this.hBitmap)
DllCall("DeleteObject", "UPtr", hPrevBitmap)
}
BitBlt(x=0, y=0, w=0, h=0) {
w := w ? w : this.CliWidth
h := h ? h : this.CliHeight
DllCall("BitBlt", "UPtr", this.hDC, "Int", x, "Int", y
, "Int", w, "Int", h, "UPtr", this.hMemDC, "Int", 0, "Int", 0, "UInt", 0xCC0020) ;SRCCOPY
}
DrawLine(x, y, x2, y2, Color) {
Pen := new GDI.Pen(Color)
DllCall("MoveToEx", "UPtr", this.hMemDC, "Int", this.TranslateX(x), "Int", this.TranslateY(y), "UPtr", 0)
hOriginalPen := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Pen.Handle, "UPtr")
DllCall("LineTo", "UPtr", this.hMemDC, "Int", this.TranslateX(x2), "Int", this.TranslateY(y2))
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalPen, "UPtr")
}
SetPixel(x, y, Color) {
x := this.TranslateX(x)
y := this.TranslateY(y, this.Invert) ; Move up 1 px if inverted (drawing "up" instead of down)
DllCall("SetPixelV", "UPtr", this.hMemDC, "Int", x, "Int", y, "UInt", Color)
}
FillRectangle(x, y, w, h, Color, BorderColor=-1) {
if (w == 1 && h == 1)
return this.SetPixel(x, y, Color)
Pen := new this.Pen(BorderColor < 0 ? Color : BorderColor)
Brush := new this.Brush(Color)
; Replace the original pen and brush with our own
hOriginalPen := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Pen.Handle, "UPtr")
hOriginalBrush := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Brush.Handle, "UPtr")
x1 := this.TranslateX(x)
x2 := this.TranslateX(x+w)
y1 := this.TranslateY(y)
y2 := this.TranslateY(y+h)
DllCall("Rectangle", "UPtr", this.hMemDC
, "Int", x1, "Int", y1
, "Int", x2, "Int", y2)
; Reselect the original pen and brush
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalPen, "UPtr")
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalBrush, "UPtr")
}
FillEllipse(x, y, w, h, Color, BorderColor=-1) {
Pen := new this.Pen(BorderColor < 0 ? Color : BorderColor)
Brush := new this.Brush(Color)
; Replace the original pen and brush with our own
hOriginalPen := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Pen.Handle, "UPtr")
hOriginalBrush := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Brush.Handle, "UPtr")
x1 := this.TranslateX(x)
x2 := this.TranslateX(x+w)
y1 := this.TranslateY(y)
y2 := this.TranslateY(y+h)
DllCall("Ellipse", "UPtr", this.hMemDC
, "Int", x1, "Int", y1
, "Int", x2, "Int", y2)
; Reselect the original pen and brush
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalPen, "UPtr")
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalBrush, "UPtr")
}
TranslateX(X) {
return Floor(X)
}
TranslateY(Y, Offset=0) {
if this.Invert
return this.CliHeight - Floor(Y) - Offset
return Floor(Y)
}
class Pen {
__New(Color, Width=1, Style=0) {
this.Handle := DllCall("CreatePen", "Int", Style, "Int", Width, "UInt", Color, "UPtr")
}
__Delete() {
DllCall("DeleteObject", "UPtr", this.Handle)
}
}
class Brush {
__New(Color) {
this.Handle := DllCall("CreateSolidBrush", "UInt", Color, "UPtr")
}
__Delete() {
DllCall("DeleteObject", "UPtr", this.Handle)
}
}
}
Re: Can you move the mouse in a random curved path?
@wolf_II
Awesome stuff
Awesome stuff
Re: Can you move the mouse in a random curved path?
@Hellbent: Thank you, I am glad you like!
Re: Can you move the mouse in a random curved path?
Sorry for the late reply,people. I saw the first Wolf2 reply, before he Edited it,
adding the actual coding example. I also didn't realize that there were then further posts.
Wow. This is bloody amazing. Did You Guys Just Come Up With All Of That Stuff. . .
JUST To Answer This Post? Blows my mind. Really. Very Much appreciated.
Very nice, Wolf2. A very clean, smooth half-circle. Nice.
But I couldn't get your 2nd version to work.
I could move the blue dots to make a different half-circle, but that's about it.
Clicked and double-clicked the blue dots. . . mouse wouldn't move. Ah, well. . .
Hellbent, now THAT is Real durn Close to what I'm actually looking for.
What I Really want is to make a mouse movement in a Python robot script look like a human.
And you're correct. . . your thing there is also Quite amusing.
Yous guys Must be mathematical Geniuses (Geneii?).
Your stuff there, Hellbent, is far beyond my level of understanding.
Vectors and square roots and . . . other things that only You and AHK recognizes. . . ?
I'm semi-good at math (though not a Sheldon Cooper), and I'm Real New to AHK.
A server Can track your every mouse movement, And it's speed.
Wanna' see some proof? Visit the website ClickClickClick.Click
for an amusing display of how You are moving your mouse, and clicking.
Move fast, move slow, don't move for 10 seconds, click the button, drag the button.
And Listen, as the guy Tells you what you're doing. It's kinda' humorous.
And if you click on "Achievements", you'll see everything that he Can track.
Here is a display of how I move my mouse from "a" to "A", from "b" to "B", etc. . .
Of course, it's never a straight line, and it's Very Fast at first (though not instantaneous),
then it slows down as I get closer to the target.
I think that's about the same fashion as a regular human user would do it.
Would ya' tell me, Hellbent, what would it take to adapt your script to make it act like a Human?
If I want to move the mouse to certain target X Y coordinates, I would like the mouse to First move,
medium speed, and not a straight line, to some random point that is Far away from target X Y,
as That now becomes the Starting point. Then, Move to the target X Y, like a human.
Please?
adding the actual coding example. I also didn't realize that there were then further posts.
Wow. This is bloody amazing. Did You Guys Just Come Up With All Of That Stuff. . .
JUST To Answer This Post? Blows my mind. Really. Very Much appreciated.
Very nice, Wolf2. A very clean, smooth half-circle. Nice.
But I couldn't get your 2nd version to work.
I could move the blue dots to make a different half-circle, but that's about it.
Clicked and double-clicked the blue dots. . . mouse wouldn't move. Ah, well. . .
Hellbent, now THAT is Real durn Close to what I'm actually looking for.
What I Really want is to make a mouse movement in a Python robot script look like a human.
And you're correct. . . your thing there is also Quite amusing.
Yous guys Must be mathematical Geniuses (Geneii?).
Your stuff there, Hellbent, is far beyond my level of understanding.
Vectors and square roots and . . . other things that only You and AHK recognizes. . . ?
I'm semi-good at math (though not a Sheldon Cooper), and I'm Real New to AHK.
A server Can track your every mouse movement, And it's speed.
Wanna' see some proof? Visit the website ClickClickClick.Click
for an amusing display of how You are moving your mouse, and clicking.
Move fast, move slow, don't move for 10 seconds, click the button, drag the button.
And Listen, as the guy Tells you what you're doing. It's kinda' humorous.
And if you click on "Achievements", you'll see everything that he Can track.
Here is a display of how I move my mouse from "a" to "A", from "b" to "B", etc. . .
Of course, it's never a straight line, and it's Very Fast at first (though not instantaneous),
then it slows down as I get closer to the target.
I think that's about the same fashion as a regular human user would do it.
Would ya' tell me, Hellbent, what would it take to adapt your script to make it act like a Human?
If I want to move the mouse to certain target X Y coordinates, I would like the mouse to First move,
medium speed, and not a straight line, to some random point that is Far away from target X Y,
as That now becomes the Starting point. Then, Move to the target X Y, like a human.
Please?
- Attachments
-
- mouse moves 11.jpg (13.18 KiB) Viewed 7865 times
Re: Can you move the mouse in a random curved path?
My second example has a Menu, use that to start moving the mouse.A very clean, smooth half-circle. Nice.
But I couldn't get your 2nd version to work.
I could move the blue dots to make a different half-circle, but that's about it.
Clicked and double-clicked the blue dots. . . mouse wouldn't move. A
Yes and no. Yes, my examples were written for this quest, but my main goal was Math for fun. I like puzzles and your quest was the right inspiration at the time.Did You Guys Just Come Up With All Of That Stuff. . .JUST To Answer This Post?
I then was looking how far I can take it.
Re: Can you move the mouse in a random curved path?
Got it, Wolf2. I had not noticed that Start menu thing at the top of the small screen. Sorry.
"Math for fun"? So, YOU Are Sheldon Cooper, eh?
Glad that I could present a sufficiently challenging project for you.
"Math for fun"? So, YOU Are Sheldon Cooper, eh?
Glad that I could present a sufficiently challenging project for you.
Re: Can you move the mouse in a random curved path?
Did you try that ClickClickClick website? Quite amusing,. . . yes?
Re: Can you move the mouse in a random curved path?
no problem.I had not noticed that Start menu thing at the top of the small screen. Sorry.
I'm not sure on that. I was a bit closer when I was younger, before the strokes."Math for fun"? So, YOU Are Sheldon Cooper, eh?
Please keep them coming , as you see fit, of course.Glad that I could present a sufficiently challenging project for you.
Yes, quite amusing. Thanks for sharing.Did you try that ClickClickClick website?
I highjacked your quest directed at Hellbent, and present a somewhat erratic mouse movement. I doubt that anybody will consider it "human-like".
Code: Select all
;-------------------------------------------------------------------------------
; Erratic Mouse Movement.ahk
;-------------------------------------------------------------------------------
; by wolf_II
#NoEnv
#SingleInstance Force
; GUI for drawing some points
CoordMode, Mouse, Client
Menu, Main, Add, &Start, Start
Gui, New, HWNDhGui -MinimizeBox, Erratic Mouse Movement
Gui, Menu, Main
Gui, Show, x100 y100 w400 h400
global G := new GDI(hGui)
global ClickPoint
global Path := []
; configure two points
global Points := []
Points[1] := {x: 100, y: 100} ; start
Points[2] := {x: 300, y: 300} ; end
global Steps := 10
Draw: ; points and path
G.FillRectangle(0, 0, 400, 400, 0x6000)
G.FillEllipse(Points[1].x - 10, Points[1].y - 10, 20, 20, 0xFF0000, 0)
G.FillEllipse(Points[2].x - 10, Points[2].y - 10, 20, 20, 0xFF, 0)
make_Path()
G.BitBlt()
return ; end of auto-execute section
;-------------------------------------------------------------------------------
Start: ; move mouse cursor along the path
;-------------------------------------------------------------------------------
for each, Point in Path
MouseMove, Point.x, Point.y, 0
return
;-------------------------------------------------------------------------------
make_Path() { ; construct and plot a path
;-------------------------------------------------------------------------------
; start point
Path := [Points[1]]
G.SetPixel(Points[1].x, Points[1].y, 0xFFFFFF)
; invent PointB in the vicinity of red end point
PointB := { x: Points[2].x + Rand(-50, 50)
, y: Points[2].y + Rand(-50, 50)}
; move towards PointB
Loop % Steps + 1 {
t := (A_Index - 1) / Steps
x := (1 - t) * Points[1].x + t * PointB.x
y := (1 - t) * Points[1].y + t * PointB.y
Spread := (1 - t) * Steps
x += Rand(0, Spread)
y += Rand(0, Spread)
Path.Push({x: x, y: y})
G.SetPixel(x, y, 0xFFFFFF)
}
; move towards Points[2]
Loop % n := Steps/3 {
t := (A_Index - 1) / n
x := (1 - t) * PointB.x + t * Points[2].x
y := (1 - t) * PointB.y + t * Points[2].y
Spread := (1 - t) * Steps
x += Rand(0, Spread)
y += Rand(0, Spread)
Path.Push({x: x, y: y})
G.SetPixel(x, y, 0xFFFFFF)
}
; end point
Path.Push(Points[2])
G.SetPixel(Points[2].x, Points[2].y, 0xFFFFFF)
}
;-------------------------------------------------------------------------------
Rand(min, max) { ; return a random number getween min and max
;-------------------------------------------------------------------------------
Random, Number, min, max
return Number
}
GuiEscape:
GuiClose:
ExitApp
~LButton::
MouseGetPos, x, y
if ClickPoint := get_ClickPoint(x, y)
OnMessage(0x200, "onMouseMove")
return
LButton Up::
OnMessage(0x200, "") ; remove event listener
return
;-------------------------------------------------------------------------------
get_ClickPoint(x, y) { ; return point P if mouse is close enough
;-------------------------------------------------------------------------------
for each, P in Points {
dx := P.x - x, dy := P.y - y
if (dx * dx + dy * dy) < 100
return P
}
}
;-------------------------------------------------------------------------------
onMouseMove() { ; WM_MOUSEMOVE event
;-------------------------------------------------------------------------------
MouseGetPos, x, y
ClickPoint.x := x
ClickPoint.y := y
goSub, Draw
}
;===============================================================================
class GDI { ; from dwitter
;===============================================================================
__New(hWnd, CliWidth=0, CliHeight=0) {
if !(CliWidth && CliHeight) {
VarSetCapacity(Rect, 16, 0)
DllCall("GetClientRect", "Ptr", hWnd, "Ptr", &Rect)
CliWidth := NumGet(Rect, 8, "Int")
CliHeight := NumGet(Rect, 12, "Int")
}
this.CliWidth := CliWidth
this.CliHeight := CliHeight
this.hWnd := hWnd
this.hDC := DllCall("GetDC", "UPtr", hWnd, "UPtr")
this.hMemDC := DllCall("CreateCompatibleDC", "UPtr", this.hDC, "UPtr")
this.hBitmap := DllCall("CreateCompatibleBitmap", "UPtr", this.hDC, "Int", CliWidth, "Int", CliHeight, "UPtr")
this.hOriginalBitmap := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", this.hBitmap)
}
__Delete() {
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", this.hOriginalBitmap)
DllCall("DeleteObject", "UPtr", this.hBitmap)
DllCall("DeleteObject", "UPtr", this.hMemDC)
DllCall("ReleaseDC", "UPtr", this.hWnd, "UPtr", this.hDC)
}
Resize(w, h) {
this.CliWidth := w
this.CliHeight := h
this.hBitmap := DllCall("CreateCompatibleBitmap", "UPtr", this.hDC, "Int", w, "Int", h, "UPtr")
hPrevBitmap := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", this.hBitmap)
DllCall("DeleteObject", "UPtr", hPrevBitmap)
}
BitBlt(x=0, y=0, w=0, h=0) {
w := w ? w : this.CliWidth
h := h ? h : this.CliHeight
DllCall("BitBlt", "UPtr", this.hDC, "Int", x, "Int", y
, "Int", w, "Int", h, "UPtr", this.hMemDC, "Int", 0, "Int", 0, "UInt", 0xCC0020) ;SRCCOPY
}
DrawLine(x, y, x2, y2, Color) {
Pen := new GDI.Pen(Color)
DllCall("MoveToEx", "UPtr", this.hMemDC, "Int", this.TranslateX(x), "Int", this.TranslateY(y), "UPtr", 0)
hOriginalPen := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Pen.Handle, "UPtr")
DllCall("LineTo", "UPtr", this.hMemDC, "Int", this.TranslateX(x2), "Int", this.TranslateY(y2))
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalPen, "UPtr")
}
SetPixel(x, y, Color) {
x := this.TranslateX(x)
y := this.TranslateY(y, this.Invert) ; Move up 1 px if inverted (drawing "up" instead of down)
DllCall("SetPixelV", "UPtr", this.hMemDC, "Int", x, "Int", y, "UInt", Color)
}
FillRectangle(x, y, w, h, Color, BorderColor=-1) {
if (w == 1 && h == 1)
return this.SetPixel(x, y, Color)
Pen := new this.Pen(BorderColor < 0 ? Color : BorderColor)
Brush := new this.Brush(Color)
; Replace the original pen and brush with our own
hOriginalPen := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Pen.Handle, "UPtr")
hOriginalBrush := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Brush.Handle, "UPtr")
x1 := this.TranslateX(x)
x2 := this.TranslateX(x+w)
y1 := this.TranslateY(y)
y2 := this.TranslateY(y+h)
DllCall("Rectangle", "UPtr", this.hMemDC
, "Int", x1, "Int", y1
, "Int", x2, "Int", y2)
; Reselect the original pen and brush
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalPen, "UPtr")
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalBrush, "UPtr")
}
FillEllipse(x, y, w, h, Color, BorderColor=-1) {
Pen := new this.Pen(BorderColor < 0 ? Color : BorderColor)
Brush := new this.Brush(Color)
; Replace the original pen and brush with our own
hOriginalPen := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Pen.Handle, "UPtr")
hOriginalBrush := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Brush.Handle, "UPtr")
x1 := this.TranslateX(x)
x2 := this.TranslateX(x+w)
y1 := this.TranslateY(y)
y2 := this.TranslateY(y+h)
DllCall("Ellipse", "UPtr", this.hMemDC
, "Int", x1, "Int", y1
, "Int", x2, "Int", y2)
; Reselect the original pen and brush
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalPen, "UPtr")
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalBrush, "UPtr")
}
TranslateX(X) {
return Floor(X)
}
TranslateY(Y, Offset=0) {
if this.Invert
return this.CliHeight - Floor(Y) - Offset
return Floor(Y)
}
class Pen {
__New(Color, Width=1, Style=0) {
this.Handle := DllCall("CreatePen", "Int", Style, "Int", Width, "UInt", Color, "UPtr")
}
__Delete() {
DllCall("DeleteObject", "UPtr", this.Handle)
}
}
class Brush {
__New(Color) {
this.Handle := DllCall("CreateSolidBrush", "UInt", Color, "UPtr")
}
__Delete() {
DllCall("DeleteObject", "UPtr", this.Handle)
}
}
}
Re: Can you move the mouse in a random curved path?
With Vectors.
Press the gui button to set new start and end points.
Press NumPad1 to start.
Play around with the "Mag" values (0.1+)
Play around with other numbers in the script. (Inside the Numpad1 hotkey section)
A few runs set to the default gui mag levels.(1 and 6)
Press the gui button to set new start and end points.
Press NumPad1 to start.
Play around with the "Mag" values (0.1+)
Play around with other numbers in the script. (Inside the Numpad1 hotkey section)
Code: Select all
#SingleInstance,Force
SetBatchLines,-1
CoordMode,Mouse,Screen
Start:=New HB_Vector(100,300)
End:=New HB_Vector(1000,300)
Gui,1:+AlwaysOnTop
Gui,1:Add,Button,xm ym w350 r1 -Theme gSet_Positions,Set New Position
Gui,1:Add,Text,xm y+10 ,Mag1:
Gui,1:Add,Edit,x+10 w50 r1 vMag1 gSubmitAll,1
Gui,1:Add,Text,xm y+10 ,Mag2:
Gui,1:Add,Edit,x+10 w50 r1 vMag2 gSubmitAll,6
Gui,1:Show,,Set Start And End Points
gosub,SubmitAll
return
GuiClose:
GuiContextMenu:
*ESC::
ExitApp
Set_Positions:
While(!GetKeyState("ctrl"))
ToolTip,Move your cursor to your START position and then press "ctrl"
ToolTip,
Start:=""
MouseGetPos,x,y
Start:=New HB_Vector(x,y)
KeyWait,ctrl
While(!GetKeyState("ctrl"))
ToolTip,Move your cursor to your END position and then press "ctrl"
ToolTip,
End:=""
MouseGetPos,x,y
End:=New HB_Vector(x,y)
hz:=300
Loop 3
SoundBeep,% hz+=100
return
SubmitAll:
Gui,1:Submit,NoHide
return
*Numpad1::
Pos:=New HB_Vector(Start.X,Start.Y)
if(abs(Start.X-End.X)>=abs(Start.Y-End.Y)){
Max_X_Vel:=15,Max_Y_Vel:=8
New_Vec:=New HB_Vector(Random(End.X-(abs(Start.X-End.X)*.3),End.X+(abs(Start.X-End.X)*.3)),Random(End.Y-(abs(Start.X-End.X)*.1),End.Y+(abs(Start.X-End.X)*.1)))
}else {
Max_X_Vel:=8,Max_Y_Vel:=15
New_Vec:=New HB_Vector(Random(End.X-(abs(Start.X-End.X)*.3),End.X+(abs(Start.X-End.X)*.3)),Random(End.Y-(abs(Start.X-End.X)*.1),End.Y+(abs(Start.X-End.X)*.1)))
}
Acc:=New HB_Vector(0,0)
Vel:=New HB_Vector(0,0)
MouseMove,Start.X,Start.Y
CountDown()
count:=0
While(Pos.dist(New_Vec)>Random(20,200)){
Acc.X:=New_Vec.X,Acc.Y:=New_Vec.Y
Acc.Sub(Pos),Acc.SetMag(Mag1),Vel.Add(Acc)
Check_Speed(vel,Max_X_Vel,Max_Y_Vel)
Pos.Add(Vel)
MouseMove,Pos.X,Pos.Y,0
}
Vel.X:=0,Vel.Y:=0,count:=0
While(Pos.dist(End)>15){
if(++Count>40)
Vel.X*=.5,Vel.Y*=.5,count:=0
Acc.X:=End.X,Acc.Y:=End.Y
Acc.Sub(Pos),Acc.SetMag(Mag2),Vel.Add(Acc)
Check_Speed(vel,Max_X_Vel,Max_Y_Vel)
Pos.Add(Vel)
MouseMove,Pos.X,Pos.Y,0
}
return
Check_Speed(vel,max_velX,Max_VelY){
(vel.X>max_VelX)?(vel.x:=max_VelX),(vel.x<-max_VelX)?(vel.x:=-max_VelX)
(vel.y>max_VelY)?(vel.y:=max_VelY),(vel.y<-max_VelY)?(vel.y:=-max_VelY)
}
Random(Min,Max){
Random,Out,Min,Max
return Out
}
CountDown(){
ToolTip,3
Sleep,300
ToolTip,2
Sleep,300
ToolTip,1
Sleep,300
ToolTip,
}
Class HB_Vector {
__New(x:=0,y:=0){
This.X:=x
This.Y:=y
}
Add(Other_HB_Vector){
This.X+=Other_HB_Vector.X
This.Y+=Other_HB_Vector.Y
}
Sub(Other_HB_Vector){
This.X-=Other_HB_Vector.X
This.Y-=Other_HB_Vector.Y
}
mag(){
return Sqrt(This.X*This.X + This.Y*This.Y)
}
magsq(){
return This.Mag()**2
}
setMag(in1){
m:=This.Mag()
This.X := This.X * in1/m
This.Y := This.Y * in1/m
return This
}
mult(in1,in2:="",in3:="",in4:="",in5:=""){
if(IsObject(in1)&&in2=""){
This.X*=In1.X
This.Y*=In1.Y
}else if(!IsObject(In1)&&In2=""){
This.X*=In1
This.Y*=In1
}else if(!IsObject(In1)&&IsObject(In2)){
This.X*=In1*In2.X
This.Y*=In1*In2.Y
}else if(IsObject(In1)&&IsObject(In2)){
This.X*=In1.X*In2.X
This.Y*=In1.Y*In2.Y
}
}
div(in1,in2:="",in3:="",in4:="",in5:=""){
if(IsObject(in1)&&in2=""){
This.X/=In1.X
This.Y/=In1.Y
}else if(!IsObject(In1)&&In2=""){
This.X/=In1
This.Y/=In1
}else if(!IsObject(In1)&&IsObject(In2)){
This.X/=In1/In2.X
This.Y/=In1/In2.Y
}else if(IsObject(In1)&&IsObject(In2)){
This.X/=In1.X/In2.X
This.Y/=In1.Y/In2.Y
}
}
dist(in1){
return Sqrt(((This.X-In1.X)**2) + ((This.Y-In1.Y)**2))
}
dot(in1){
return (This.X*in1.X)+(This.Y*In1.Y)
}
cross(in1){
return This.X*In1.Y-This.Y*In1.X
}
Norm(){
m:=This.Mag()
This.X/=m
This.Y/=m
}
}
- hoppfrosch
- Posts: 443
- Joined: 07 Oct 2013, 04:05
- Location: Rhine-Maine-Area, Hesse, Germany
- Contact:
Re: Can you move the mouse in a random curved path?
Here are two older solutions:
1.) Move mouse along random Bezier by MasterFocus (Original Thread)
2.) Jittering mouse randomly along direct connection by slanter
1.) Move mouse along random Bezier by MasterFocus (Original Thread)
2.) Jittering mouse randomly along direct connection by slanter
Re: Can you move the mouse in a random curved path?
Very Nice, people. I tried all four of the example scripts.
Thanks for those other samples, HoppFrosch.
Wolf2, the only problem I see is that it moves all at the same speed.
Hellbent, same speed problem also, And it usually moves to CLOSE, but not ON the target.
MasterFocus, some variable speed, but not slower at the end, near the target.
Slanter, I couldn't get it to do anything. And because Slanter's has only 14 lines,
I thought I might be able to wrap my head around it easier than the others.
Here's his code. . .
I put 200 and 400 in there, as X Y coordinates in line 1; it still does nothing.
I'll try playing with your script, Hellbent.
These scripts are showing me the Amazing capabilities of this AHK. Real Kool!
This is getting to be fun. Thanks.
Thanks for those other samples, HoppFrosch.
Wolf2, the only problem I see is that it moves all at the same speed.
Hellbent, same speed problem also, And it usually moves to CLOSE, but not ON the target.
MasterFocus, some variable speed, but not slower at the end, near the target.
Slanter, I couldn't get it to do anything. And because Slanter's has only 14 lines,
I thought I might be able to wrap my head around it easier than the others.
Here's his code. . .
Code: Select all
MoveMouse(X, Y, Speed=25) {
T := A_MouseDelay
SetMouseDelay, -1
MouseGetPos, CX, CY
Pts := Round(Sqrt((X - CX)**2 + (Y - CY)**2) / 30,0)
Loop %Pts% {
Random, NX, % CX - ((CX - X) / Pts) * (A_Index - 1)
, % CX - ((CX - X) / Pts) * A_Index
Random, NY, % CY - ((CY - Y) / Pts) * (A_Index - 1)
, % CY - ((CY - Y) / Pts) * A_Index
MouseMove, % NX, % NY, % Speed
}
MouseMove, % X, % Y, % Speed
SetMouseDelay, % T
}
I'll try playing with your script, Hellbent.
These scripts are showing me the Amazing capabilities of this AHK. Real Kool!
This is getting to be fun. Thanks.
Re: Can you move the mouse in a random curved path?
Hi Mark.Mark2402 wrote: ↑13 Jun 2019, 15:02Wolf2, the only problem I see is that it moves all at the same speed.
Hellbent, same speed problem also, And it usually moves to CLOSE, but not ON the target.
I'll try playing with your script, Hellbent.
These scripts are showing me the Amazing capabilities of this AHK. Real Kool!
This is getting to be fun. Thanks.
The speed issue is easy enough to adjust.
As it is in the demo, the cursor starts off with 0 velocity and 0 acceleration. Then over time, based on the values used it accelerates until it gets to a max value. It could just as easy start off at max velocity and then constantly decelerate, or randomly decelerate as it goes.
If it starts off with 0 velocity it will fall in a straight line towards the target, but if it starts off with a small x and/or y velocity it will curve constantly trying to adjust its path toward the target (like a planet in orbit).
In the last example, it starts off with a target point that is close to the real target and then once it get close, it switches to the real target. It's almost like a planet falling towards a star, then having the star suddenly teleport to a new location. The cursor then has to adjust it's course slowly each frame to point to the new target. In the last demo I had it stop all velocity before moving to the new target, but if I had left it alone it would do a wide arc, if I reduced the velocity to .1 it would have a slight arc, but quickly point roughly towards the target.
As for
This is just how I wrote it here. Right now if the cursor gets within some distance to the target it stops. What could easily be added is that if it gets within x distance, it reduces the velocity to 0 and then let it fail in a straight line to the target until it gets to within some other distance and then just have it move directly to that point. So for example, if it gets within a distance of 30, it resets the velocity to 0 and falls in a straight line until it gets to within a distance of 5 and the it just moves directly to the goal.And it usually moves to CLOSE, but not ON the target
Here is another script that uses acceleration and velocity vectors. It's not really related to moving a cursor, but it does show the concept of what I had the cursor doing in a more conventional light.
Press esc or Right click to exit.
Press Numpad1 to toggle a cool little screen saver.
Press Numpad2 to have everything move to your cursor
Move your cursor around.
Code: Select all
#SingleInstance,Force
SetBatchLines,-1
CoordMode,Mouse,window
OnExit,GuiClose
global Win:={W:A_ScreenWidth,H:A_ScreenHeight},Planet:={}
;~ Win:=Layered_Window_SetUp(4,0,0,Win.W,Win.H,1,"-Caption -DPIScale +Alwaysontop +E0x20 ")
Win:=Layered_Window_SetUp(4,0,0,Win.W,Win.H,1,"-Caption -DPIScale +Alwaysontop ")
UpdateLayeredWindow(Win.hwnd, Win.hdc, 0, 0, Win.W, Win.H)
Gui,1:Add,Text,x0 y0 w%A_ScreenWidth% h%A_ScreenHeight% gMovWin
Loop 300 {
color:=Random_Colour(Range_R_Min:=0,Range_R_Max:=255,Range_G_Min:=0,Range_G_Max:=255,Range_B_Min:=0,Range_B_Max:=255)
Planet.Push(new Ball(Random(0,A_ScreenWidth),Random(0,A_ScreenHeight),W:=Random(5,33),w,color,Random(7,500)*.001,Random(70,1250)*.1,Random(1,50)*.1))
}
clear:=1
Sun_Brush:=New_Brush("ffaa00","aa")
Sun_Pen:=New_Pen("000000",,2)
SetTimer,Game_Loop,10
return
GuiClose:
GuiContextMenu:
*ESC::
Gdip_DeleteBrush(Sun_Brush)
Gdip_DeletePen(Sun_Pen)
loop,% Planet.Length(){
Gdip_DeleteBrush(Planet[A_Index].Brush)
Gdip_DeletePen(Planet[A_Index].Pen)
}
Layered_Window_ShutDown(Win)
ExitApp
Numpad1::
Clear:=!clear
return
Numpad2::
center:=1
return
MovWin:
PostMessage,0xa1,2
return
Game_Loop:
loop 5
{
if(clear)
Gdip_GraphicsClear(Win.g)
Mousegetpos,x1,y1
Gdip_FillEllipse(Win.g, Sun_Brush, x1-75,y1-75,150,150)
Gdip_DrawEllipse(Win.g, Sun_Pen,x1-75,y1-75,150,150)
Loop,% Planet.Length()
Planet[A_Index].UpDate(x1,y1)
UpdateLayeredWindow(Win.hwnd, Win.hdc)
}
if(center=1){
loop,% Planet.Length()
Planet[A_Index].Pos.X:=x1,Planet[A_Index].Pos.y:=y1,Planet[A_Index].Vel.X:=0,Planet[A_Index].Vel.Y:=0
center:=0
}
return
Random(Min,Max){
Random,Out,Min,Max
return Out
}
Random_Colour(Range_R_Min:=0,Range_R_Max:=255,Range_G_Min:=0,Range_G_Max:=255,Range_B_Min:=0,Range_B_Max:=255){
RGBCOLOR := { 1 : ( Random( Range_R_Min , Range_R_Max ) ) , 2 : Random( Range_G_Min , Range_G_Max ) , 3 : Random( Range_B_Min , Range_B_Max ) }
FOR COLOR IN RGBCOLOR {
SETFORMAT , INTEGER , HEX
RGBCOLOR[ A_INDEX ] += 0
TEMP := RGBCOLOR[A_INDEX]
STRINGREPLACE , TEMP , TEMP , 0x
RGBCOLOR[A_INDEX] := TEMP
SETFORMAT , INTEGER , DECIMAL
IF( STRLEN( RGBCOLOR[ A_INDEX ] ) < 2 )
RGBCOLOR[ A_INDEX ] := "0" RGBCOLOR[ A_INDEX ]
TEMPCOLOR .= RGBCOLOR[ A_INDEX ]
}
RETURN TEMPCOLOR
}
Class Ball
{
__New(x,y,w,h,Colour,max_acc,Max_Vel,sx,thline:=1)
{
This.Pos:=New HB_Vector(x,y)
This.Acc:=New HB_Vector(0,0)
This.Vel:=New HB_Vector(sx,0)
This.W:=w,This.H:=h
This.Max_Vel:=Max_Vel
This.Max_Acc:=Max_Acc
This.Brush:=New_Brush(Colour,"ff")
This.Pen:=New_Pen("000000",,thline)
}
Draw()
{
Gdip_FillEllipse(Win.g, This.Brush, This.Pos.X,This.Pos.Y,This.W,This.H)
Gdip_DrawEllipse(Win.g, This.pen, This.Pos.X,This.Pos.Y,This.W,This.H)
}
Check_Speed()
{
(This.vel.X>This.max_Vel)?(This.vel.x:=This.max_Vel)
(This.vel.x<-This.max_Vel)?(This.vel.x:=-This.max_Vel)
(This.vel.y>This.max_Vel)?(This.vel.y:=This.max_Vel)
(This.vel.y<-This.max_Vel)?(This.vel.y:=-This.max_Vel)
}
Update(x1,y1)
{
This.Acc.X:=x1-This.w//2,This.Acc.Y:=y1-This.h//2
This.Acc.Sub(This.Pos)
This.Acc.Setmag(This.Max_Acc)
This.vel.add(This.Acc)
This.pos.add(This.vel)
This.Check_Speed()
This.Draw()
}
}
Class HB_Vector {
__New(x:=0,y:=0){
This.X:=x
This.Y:=y
}
Add(Other_HB_Vector){
This.X+=Other_HB_Vector.X
This.Y+=Other_HB_Vector.Y
}
Sub(Other_HB_Vector){
This.X-=Other_HB_Vector.X
This.Y-=Other_HB_Vector.Y
}
mag(){
return Sqrt(This.X*This.X + This.Y*This.Y)
}
magsq(){
return This.Mag()**2
}
setMag(in1){
m:=This.Mag()
This.X := This.X * in1/m
This.Y := This.Y * in1/m
return This
}
mult(in1,in2:="",in3:="",in4:="",in5:=""){
if(IsObject(in1)&&in2=""){
This.X*=In1.X
This.Y*=In1.Y
}else if(!IsObject(In1)&&In2=""){
This.X*=In1
This.Y*=In1
}else if(!IsObject(In1)&&IsObject(In2)){
This.X*=In1*In2.X
This.Y*=In1*In2.Y
}else if(IsObject(In1)&&IsObject(In2)){
This.X*=In1.X*In2.X
This.Y*=In1.Y*In2.Y
}
}
div(in1,in2:="",in3:="",in4:="",in5:=""){
if(IsObject(in1)&&in2=""){
This.X/=In1.X
This.Y/=In1.Y
}else if(!IsObject(In1)&&In2=""){
This.X/=In1
This.Y/=In1
}else if(!IsObject(In1)&&IsObject(In2)){
This.X/=In1/In2.X
This.Y/=In1/In2.Y
}else if(IsObject(In1)&&IsObject(In2)){
This.X/=In1.X/In2.X
This.Y/=In1.Y/In2.Y
}
}
dist(in1){
return Sqrt(((This.X-In1.X)**2) + ((This.Y-In1.Y)**2))
}
dot(in1){
return (This.X*in1.X)+(This.Y*In1.Y)
}
cross(in1){
return This.X*In1.Y-This.Y*In1.X
}
Norm(){
m:=This.Mag()
This.X/=m
This.Y/=m
}
}
; The stuff below this line is just the GDIP LIB
;-----------------------------------------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------------------------------------
;Shit that I (Hellbent) added
;&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
;&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
;&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Layered_Window_SetUp(Smoothing,Window_X,Window_Y,Window_W,Window_H,Window_Name:=1,Window_Options:="")
{
Layered:={}
Layered.W:=Window_W
Layered.H:=Window_H
Layered.X:=Window_X
Layered.Y:=Window_Y
Layered.Name:=Window_Name
Layered.Options:=Window_Options
Layered.Token:=Gdip_Startup()
Create_Layered_GUI(Layered)
Layered.hwnd:=winExist()
Layered.hbm := CreateDIBSection(Window_W,Window_H)
Layered.hdc := CreateCompatibleDC()
Layered.obm := SelectObject(Layered.hdc,Layered.hbm)
Layered.G := Gdip_GraphicsFromHDC(Layered.hdc)
Gdip_SetSmoothingMode(Layered.G,Smoothing)
return Layered
}
Create_Layered_GUI(Layered)
{
Gui,% Layered.Name ": +E0x80000 +LastFound " Layered.Options
Gui,% Layered.Name ":Show",% "x" Layered.X " y" Layered.Y " w" Layered.W " h" Layered.H " NA"
}
Layered_Window_ShutDown(This)
{
SelectObject(This.hdc,This.obm)
DeleteObject(This.hbm)
DeleteDC(This.hdc)
gdip_deleteGraphics(This.g)
Gdip_Shutdown(This.Token)
}
Gdip_RotateBitmap(pBitmap, Angle, Dispose=1) { ; returns rotated bitmap. By Learning one.
Gdip_GetImageDimensions(pBitmap, Width, Height)
Gdip_GetRotatedDimensions(Width, Height, Angle, RWidth, RHeight)
Gdip_GetRotatedTranslation(Width, Height, Angle, xTranslation, yTranslation)
pBitmap2 := Gdip_CreateBitmap(RWidth, RHeight)
G2 := Gdip_GraphicsFromImage(pBitmap2), Gdip_SetSmoothingMode(G2, 4), Gdip_SetInterpolationMode(G2, 7)
Gdip_TranslateWorldTransform(G2, xTranslation, yTranslation)
Gdip_RotateWorldTransform(G2, Angle)
Gdip_DrawImage(G2, pBitmap, 0, 0, Width, Height)
Gdip_ResetWorldTransform(G2)
Gdip_DeleteGraphics(G2)
if Dispose
Gdip_DisposeImage(pBitmap)
return pBitmap2
}
New_Brush(colour:="000000",Alpha:="FF")
{
static Hellbent_Brush:=[]
new_colour := "0x" Alpha colour
Hellbent_Brush[Hellbent_Brush.Length()+1]:=Gdip_BrushCreateSolid(new_colour)
return Hellbent_Brush[Hellbent_Brush.Length()]
}
New_Pen(colour:="000000",Alpha:="FF",Width:= 5)
{
static Hellbent_Pen:=[]
new_colour := "0x" Alpha colour
Hellbent_Pen[Hellbent_Pen.Length()+1]:=Gdip_CreatePen(New_Colour,Width)
return Hellbent_Pen[Hellbent_Pen.Length()]
}
Fill_Box(pGraphics,pBrush,x,y,w,h)
{
;~ Gdip_FillRectangle(G, Brush, x, y, w, h)
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipFillRectangle"
, Ptr, pGraphics
, Ptr, pBrush
, "float", x
, "float", y
, "float", w
, "float", h)
}
;&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
;&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
;&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
; Gdip standard library v1.45 by tic (Tariq Porter) 07/09/11
; Modifed by Rseding91 using fincs 64 bit compatible Gdip library 5/1/2013
; Supports: Basic, _L ANSi, _L Unicode x86 and _L Unicode x64
;
; Updated 2/20/2014 - fixed Gdip_CreateRegion() and Gdip_GetClipRegion() on AHK Unicode x86
; Updated 5/13/2013 - fixed Gdip_SetBitmapToClipboard() on AHK Unicode x64
;
;#####################################################################################
;#####################################################################################
; STATUS ENUMERATION
; Return values for functions specified to have status enumerated return type
;#####################################################################################
;
; Ok = = 0
; GenericError = 1
; InvalidParameter = 2
; OutOfMemory = 3
; ObjectBusy = 4
; InsufficientBuffer = 5
; NotImplemented = 6
; Win32Error = 7
; WrongState = 8
; Aborted = 9
; FileNotFound = 10
; ValueOverflow = 11
; AccessDenied = 12
; UnknownImageFormat = 13
; FontFamilyNotFound = 14
; FontStyleNotFound = 15
; NotTrueTypeFont = 16
; UnsupportedGdiplusVersion = 17
; GdiplusNotInitialized = 18
; PropertyNotFound = 19
; PropertyNotSupported = 20
; ProfileNotFound = 21
;
;#####################################################################################
;#####################################################################################
; FUNCTIONS
;#####################################################################################
;
; UpdateLayeredWindow(hwnd, hdc, x="", y="", w="", h="", Alpha=255)
; BitBlt(ddc, dx, dy, dw, dh, sdc, sx, sy, Raster="")
; StretchBlt(dDC, dx, dy, dw, dh, sDC, sx, sy, sw, sh, Raster="")
; SetImage(hwnd, hBitmap)
; Gdip_BitmapFromScreen(Screen=0, Raster="")
; CreateRectF(ByRef RectF, x, y, w, h)
; CreateSizeF(ByRef SizeF, w, h)
; CreateDIBSection
;
;#####################################################################################
; Function: UpdateLayeredWindow
; Description: Updates a layered window with the handle to the DC of a gdi bitmap
;
; hwnd Handle of the layered window to update
; hdc Handle to the DC of the GDI bitmap to update the window with
; Layeredx x position to place the window
; Layeredy y position to place the window
; Layeredw Width of the window
; Layeredh Height of the window
; Alpha Default = 255 : The transparency (0-255) to set the window transparency
;
; return If the function succeeds, the return value is nonzero
;
; notes If x or y omitted, then layered window will use its current coordinates
; If w or h omitted then current width and height will be used
UpdateLayeredWindow(hwnd, hdc, x="", y="", w="", h="", Alpha=255)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
if ((x != "") && (y != ""))
VarSetCapacity(pt, 8), NumPut(x, pt, 0, "UInt"), NumPut(y, pt, 4, "UInt")
if (w = "") ||(h = "")
WinGetPos,,, w, h, ahk_id %hwnd%
return DllCall("UpdateLayeredWindow"
, Ptr, hwnd
, Ptr, 0
, Ptr, ((x = "") && (y = "")) ? 0 : &pt
, "int64*", w|h<<32
, Ptr, hdc
, "int64*", 0
, "uint", 0
, "UInt*", Alpha<<16|1<<24
, "uint", 2)
}
;#####################################################################################
; Function BitBlt
; Description The BitBlt function performs a bit-block transfer of the color data corresponding to a rectangle
; of pixels from the specified source device context into a destination device context.
;
; dDC handle to destination DC
; dx x-coord of destination upper-left corner
; dy y-coord of destination upper-left corner
; dw width of the area to copy
; dh height of the area to copy
; sDC handle to source DC
; sx x-coordinate of source upper-left corner
; sy y-coordinate of source upper-left corner
; Raster raster operation code
;
; return If the function succeeds, the return value is nonzero
;
; notes If no raster operation is specified, then SRCCOPY is used, which copies the source directly to the destination rectangle
;
; BLACKNESS = 0x00000042
; NOTSRCERASE = 0x001100A6
; NOTSRCCOPY = 0x00330008
; SRCERASE = 0x00440328
; DSTINVERT = 0x00550009
; PATINVERT = 0x005A0049
; SRCINVERT = 0x00660046
; SRCAND = 0x008800C6
; MERGEPAINT = 0x00BB0226
; MERGECOPY = 0x00C000CA
; SRCCOPY = 0x00CC0020
; SRCPAINT = 0x00EE0086
; PATCOPY = 0x00F00021
; PATPAINT = 0x00FB0A09
; WHITENESS = 0x00FF0062
; CAPTUREBLT = 0x40000000
; NOMIRRORBITMAP = 0x80000000
BitBlt(ddc, dx, dy, dw, dh, sdc, sx, sy, Raster="")
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdi32\BitBlt"
, Ptr, dDC
, "int", dx
, "int", dy
, "int", dw
, "int", dh
, Ptr, sDC
, "int", sx
, "int", sy
, "uint", Raster ? Raster : 0x00CC0020)
}
;#####################################################################################
; Function StretchBlt
; Description The StretchBlt function copies a bitmap from a source rectangle into a destination rectangle,
; stretching or compressing the bitmap to fit the dimensions of the destination rectangle, if necessary.
; The system stretches or compresses the bitmap according to the stretching mode currently set in the destination device context.
;
; ddc handle to destination DC
; dx x-coord of destination upper-left corner
; dy y-coord of destination upper-left corner
; dw width of destination rectangle
; dh height of destination rectangle
; sdc handle to source DC
; sx x-coordinate of source upper-left corner
; sy y-coordinate of source upper-left corner
; sw width of source rectangle
; sh height of source rectangle
; Raster raster operation code
;
; return If the function succeeds, the return value is nonzero
;
; notes If no raster operation is specified, then SRCCOPY is used. It uses the same raster operations as BitBlt
StretchBlt(ddc, dx, dy, dw, dh, sdc, sx, sy, sw, sh, Raster="")
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdi32\StretchBlt"
, Ptr, ddc
, "int", dx
, "int", dy
, "int", dw
, "int", dh
, Ptr, sdc
, "int", sx
, "int", sy
, "int", sw
, "int", sh
, "uint", Raster ? Raster : 0x00CC0020)
}
;#####################################################################################
; Function SetStretchBltMode
; Description The SetStretchBltMode function sets the bitmap stretching mode in the specified device context
;
; hdc handle to the DC
; iStretchMode The stretching mode, describing how the target will be stretched
;
; return If the function succeeds, the return value is the previous stretching mode. If it fails it will return 0
;
; STRETCH_ANDSCANS = 0x01
; STRETCH_ORSCANS = 0x02
; STRETCH_DELETESCANS = 0x03
; STRETCH_HALFTONE = 0x04
SetStretchBltMode(hdc, iStretchMode=4)
{
return DllCall("gdi32\SetStretchBltMode"
, A_PtrSize ? "UPtr" : "UInt", hdc
, "int", iStretchMode)
}
;#####################################################################################
; Function SetImage
; Description Associates a new image with a static control
;
; hwnd handle of the control to update
; hBitmap a gdi bitmap to associate the static control with
;
; return If the function succeeds, the return value is nonzero
SetImage(hwnd, hBitmap)
{
SendMessage, 0x172, 0x0, hBitmap,, ahk_id %hwnd%
E := ErrorLevel
DeleteObject(E)
return E
}
;#####################################################################################
; Function SetSysColorToControl
; Description Sets a solid colour to a control
;
; hwnd handle of the control to update
; SysColor A system colour to set to the control
;
; return If the function succeeds, the return value is zero
;
; notes A control must have the 0xE style set to it so it is recognised as a bitmap
; By default SysColor=15 is used which is COLOR_3DFACE. This is the standard background for a control
;
; COLOR_3DDKSHADOW = 21
; COLOR_3DFACE = 15
; COLOR_3DHIGHLIGHT = 20
; COLOR_3DHILIGHT = 20
; COLOR_3DLIGHT = 22
; COLOR_3DSHADOW = 16
; COLOR_ACTIVEBORDER = 10
; COLOR_ACTIVECAPTION = 2
; COLOR_APPWORKSPACE = 12
; COLOR_BACKGROUND = 1
; COLOR_BTNFACE = 15
; COLOR_BTNHIGHLIGHT = 20
; COLOR_BTNHILIGHT = 20
; COLOR_BTNSHADOW = 16
; COLOR_BTNTEXT = 18
; COLOR_CAPTIONTEXT = 9
; COLOR_DESKTOP = 1
; COLOR_GRADIENTACTIVECAPTION = 27
; COLOR_GRADIENTINACTIVECAPTION = 28
; COLOR_GRAYTEXT = 17
; COLOR_HIGHLIGHT = 13
; COLOR_HIGHLIGHTTEXT = 14
; COLOR_HOTLIGHT = 26
; COLOR_INACTIVEBORDER = 11
; COLOR_INACTIVECAPTION = 3
; COLOR_INACTIVECAPTIONTEXT = 19
; COLOR_INFOBK = 24
; COLOR_INFOTEXT = 23
; COLOR_MENU = 4
; COLOR_MENUHILIGHT = 29
; COLOR_MENUBAR = 30
; COLOR_MENUTEXT = 7
; COLOR_SCROLLBAR = 0
; COLOR_WINDOW = 5
; COLOR_WINDOWFRAME = 6
; COLOR_WINDOWTEXT = 8
SetSysColorToControl(hwnd, SysColor=15)
{
WinGetPos,,, w, h, ahk_id %hwnd%
bc := DllCall("GetSysColor", "Int", SysColor, "UInt")
pBrushClear := Gdip_BrushCreateSolid(0xff000000 | (bc >> 16 | bc & 0xff00 | (bc & 0xff) << 16))
pBitmap := Gdip_CreateBitmap(w, h), G := Gdip_GraphicsFromImage(pBitmap)
Gdip_FillRectangle(G, pBrushClear, 0, 0, w, h)
hBitmap := Gdip_CreateHBITMAPFromBitmap(pBitmap)
SetImage(hwnd, hBitmap)
Gdip_DeleteBrush(pBrushClear)
Gdip_DeleteGraphics(G), Gdip_DisposeImage(pBitmap), DeleteObject(hBitmap)
return 0
}
;#####################################################################################
; Function Gdip_BitmapFromScreen
; Description Gets a gdi+ bitmap from the screen
;
; Screen 0 = All screens
; Any numerical value = Just that screen
; x|y|w|h = Take specific coordinates with a width and height
; Raster raster operation code
;
; return If the function succeeds, the return value is a pointer to a gdi+ bitmap
; -1: one or more of x,y,w,h not passed properly
;
; notes If no raster operation is specified, then SRCCOPY is used to the returned bitmap
Gdip_BitmapFromScreen(Screen=0, Raster="")
{
if (Screen = 0)
{
Sysget, x, 76
Sysget, y, 77
Sysget, w, 78
Sysget, h, 79
}
else if (SubStr(Screen, 1, 5) = "hwnd:")
{
Screen := SubStr(Screen, 6)
if !WinExist( "ahk_id " Screen)
return -2
WinGetPos,,, w, h, ahk_id %Screen%
x := y := 0
hhdc := GetDCEx(Screen, 3)
}
else if (Screen&1 != "")
{
Sysget, M, Monitor, %Screen%
x := MLeft, y := MTop, w := MRight-MLeft, h := MBottom-MTop
}
else
{
StringSplit, S, Screen, |
x := S1, y := S2, w := S3, h := S4
}
if (x = "") || (y = "") || (w = "") || (h = "")
return -1
chdc := CreateCompatibleDC(), hbm := CreateDIBSection(w, h, chdc), obm := SelectObject(chdc, hbm), hhdc := hhdc ? hhdc : GetDC()
BitBlt(chdc, 0, 0, w, h, hhdc, x, y, Raster)
ReleaseDC(hhdc)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(chdc, obm), DeleteObject(hbm), DeleteDC(hhdc), DeleteDC(chdc)
return pBitmap
}
;#####################################################################################
; Function Gdip_BitmapFromHWND
; Description Uses PrintWindow to get a handle to the specified window and return a bitmap from it
;
; hwnd handle to the window to get a bitmap from
;
; return If the function succeeds, the return value is a pointer to a gdi+ bitmap
;
; notes Window must not be not minimised in order to get a handle to it's client area
Gdip_BitmapFromHWND(hwnd)
{
WinGetPos,,, Width, Height, ahk_id %hwnd%
hbm := CreateDIBSection(Width, Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
PrintWindow(hwnd, hdc)
pBitmap := Gdip_CreateBitmapFromHBITMAP(hbm)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
return pBitmap
}
;#####################################################################################
; Function CreateRectF
; Description Creates a RectF object, containing a the coordinates and dimensions of a rectangle
;
; RectF Name to call the RectF object
; x x-coordinate of the upper left corner of the rectangle
; y y-coordinate of the upper left corner of the rectangle
; w Width of the rectangle
; h Height of the rectangle
;
; return No return value
CreateRectF(ByRef RectF, x, y, w, h)
{
VarSetCapacity(RectF, 16)
NumPut(x, RectF, 0, "float"), NumPut(y, RectF, 4, "float"), NumPut(w, RectF, 8, "float"), NumPut(h, RectF, 12, "float")
}
;#####################################################################################
; Function CreateRect
; Description Creates a Rect object, containing a the coordinates and dimensions of a rectangle
;
; RectF Name to call the RectF object
; x x-coordinate of the upper left corner of the rectangle
; y y-coordinate of the upper left corner of the rectangle
; w Width of the rectangle
; h Height of the rectangle
;
; return No return value
CreateRect(ByRef Rect, x, y, w, h)
{
VarSetCapacity(Rect, 16)
NumPut(x, Rect, 0, "uint"), NumPut(y, Rect, 4, "uint"), NumPut(w, Rect, 8, "uint"), NumPut(h, Rect, 12, "uint")
}
;#####################################################################################
; Function CreateSizeF
; Description Creates a SizeF object, containing an 2 values
;
; SizeF Name to call the SizeF object
; w w-value for the SizeF object
; h h-value for the SizeF object
;
; return No Return value
CreateSizeF(ByRef SizeF, w, h)
{
VarSetCapacity(SizeF, 8)
NumPut(w, SizeF, 0, "float"), NumPut(h, SizeF, 4, "float")
}
;#####################################################################################
; Function CreatePointF
; Description Creates a SizeF object, containing an 2 values
;
; SizeF Name to call the SizeF object
; w w-value for the SizeF object
; h h-value for the SizeF object
;
; return No Return value
CreatePointF(ByRef PointF, x, y)
{
VarSetCapacity(PointF, 8)
NumPut(x, PointF, 0, "float"), NumPut(y, PointF, 4, "float")
}
;#####################################################################################
; Function CreateDIBSection
; Description The CreateDIBSection function creates a DIB (Device Independent Bitmap) that applications can write to directly
;
; w width of the bitmap to create
; h height of the bitmap to create
; hdc a handle to the device context to use the palette from
; bpp bits per pixel (32 = ARGB)
; ppvBits A pointer to a variable that receives a pointer to the location of the DIB bit values
;
; return returns a DIB. A gdi bitmap
;
; notes ppvBits will receive the location of the pixels in the DIB
CreateDIBSection(w, h, hdc="", bpp=32, ByRef ppvBits=0)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
hdc2 := hdc ? hdc : GetDC()
VarSetCapacity(bi, 40, 0)
NumPut(w, bi, 4, "uint")
, NumPut(h, bi, 8, "uint")
, NumPut(40, bi, 0, "uint")
, NumPut(1, bi, 12, "ushort")
, NumPut(0, bi, 16, "uInt")
, NumPut(bpp, bi, 14, "ushort")
hbm := DllCall("CreateDIBSection"
, Ptr, hdc2
, Ptr, &bi
, "uint", 0
, A_PtrSize ? "UPtr*" : "uint*", ppvBits
, Ptr, 0
, "uint", 0, Ptr)
if !hdc
ReleaseDC(hdc2)
return hbm
}
;#####################################################################################
; Function PrintWindow
; Description The PrintWindow function copies a visual window into the specified device context (DC), typically a printer DC
;
; hwnd A handle to the window that will be copied
; hdc A handle to the device context
; Flags Drawing options
;
; return If the function succeeds, it returns a nonzero value
;
; PW_CLIENTONLY = 1
PrintWindow(hwnd, hdc, Flags=0)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("PrintWindow", Ptr, hwnd, Ptr, hdc, "uint", Flags)
}
;#####################################################################################
; Function DestroyIcon
; Description Destroys an icon and frees any memory the icon occupied
;
; hIcon Handle to the icon to be destroyed. The icon must not be in use
;
; return If the function succeeds, the return value is nonzero
DestroyIcon(hIcon)
{
return DllCall("DestroyIcon", A_PtrSize ? "UPtr" : "UInt", hIcon)
}
;#####################################################################################
PaintDesktop(hdc)
{
return DllCall("PaintDesktop", A_PtrSize ? "UPtr" : "UInt", hdc)
}
;#####################################################################################
CreateCompatibleBitmap(hdc, w, h)
{
return DllCall("gdi32\CreateCompatibleBitmap", A_PtrSize ? "UPtr" : "UInt", hdc, "int", w, "int", h)
}
;#####################################################################################
; Function CreateCompatibleDC
; Description This function creates a memory device context (DC) compatible with the specified device
;
; hdc Handle to an existing device context
;
; return returns the handle to a device context or 0 on failure
;
; notes If this handle is 0 (by default), the function creates a memory device context compatible with the application's current screen
CreateCompatibleDC(hdc=0)
{
return DllCall("CreateCompatibleDC", A_PtrSize ? "UPtr" : "UInt", hdc)
}
;#####################################################################################
; Function SelectObject
; Description The SelectObject function selects an object into the specified device context (DC). The new object replaces the previous object of the same type
;
; hdc Handle to a DC
; hgdiobj A handle to the object to be selected into the DC
;
; return If the selected object is not a region and the function succeeds, the return value is a handle to the object being replaced
;
; notes The specified object must have been created by using one of the following functions
; Bitmap - CreateBitmap, CreateBitmapIndirect, CreateCompatibleBitmap, CreateDIBitmap, CreateDIBSection (A single bitmap cannot be selected into more than one DC at the same time)
; Brush - CreateBrushIndirect, CreateDIBPatternBrush, CreateDIBPatternBrushPt, CreateHatchBrush, CreatePatternBrush, CreateSolidBrush
; Font - CreateFont, CreateFontIndirect
; Pen - CreatePen, CreatePenIndirect
; Region - CombineRgn, CreateEllipticRgn, CreateEllipticRgnIndirect, CreatePolygonRgn, CreateRectRgn, CreateRectRgnIndirect
;
; notes If the selected object is a region and the function succeeds, the return value is one of the following value
;
; SIMPLEREGION = 2 Region consists of a single rectangle
; COMPLEXREGION = 3 Region consists of more than one rectangle
; NULLREGION = 1 Region is empty
SelectObject(hdc, hgdiobj)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("SelectObject", Ptr, hdc, Ptr, hgdiobj)
}
;#####################################################################################
; Function DeleteObject
; Description This function deletes a logical pen, brush, font, bitmap, region, or palette, freeing all system resources associated with the object
; After the object is deleted, the specified handle is no longer valid
;
; hObject Handle to a logical pen, brush, font, bitmap, region, or palette to delete
;
; return Nonzero indicates success. Zero indicates that the specified handle is not valid or that the handle is currently selected into a device context
DeleteObject(hObject)
{
return DllCall("DeleteObject", A_PtrSize ? "UPtr" : "UInt", hObject)
}
;#####################################################################################
; Function GetDC
; Description This function retrieves a handle to a display device context (DC) for the client area of the specified window.
; The display device context can be used in subsequent graphics display interface (GDI) functions to draw in the client area of the window.
;
; hwnd Handle to the window whose device context is to be retrieved. If this value is NULL, GetDC retrieves the device context for the entire screen
;
; return The handle the device context for the specified window's client area indicates success. NULL indicates failure
GetDC(hwnd=0)
{
return DllCall("GetDC", A_PtrSize ? "UPtr" : "UInt", hwnd)
}
;#####################################################################################
; DCX_CACHE = 0x2
; DCX_CLIPCHILDREN = 0x8
; DCX_CLIPSIBLINGS = 0x10
; DCX_EXCLUDERGN = 0x40
; DCX_EXCLUDEUPDATE = 0x100
; DCX_INTERSECTRGN = 0x80
; DCX_INTERSECTUPDATE = 0x200
; DCX_LOCKWINDOWUPDATE = 0x400
; DCX_NORECOMPUTE = 0x100000
; DCX_NORESETATTRS = 0x4
; DCX_PARENTCLIP = 0x20
; DCX_VALIDATE = 0x200000
; DCX_WINDOW = 0x1
GetDCEx(hwnd, flags=0, hrgnClip=0)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("GetDCEx", Ptr, hwnd, Ptr, hrgnClip, "int", flags)
}
;#####################################################################################
; Function ReleaseDC
; Description This function releases a device context (DC), freeing it for use by other applications. The effect of ReleaseDC depends on the type of device context
;
; hdc Handle to the device context to be released
; hwnd Handle to the window whose device context is to be released
;
; return 1 = released
; 0 = not released
;
; notes The application must call the ReleaseDC function for each call to the GetWindowDC function and for each call to the GetDC function that retrieves a common device context
; An application cannot use the ReleaseDC function to release a device context that was created by calling the CreateDC function; instead, it must use the DeleteDC function.
ReleaseDC(hdc, hwnd=0)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("ReleaseDC", Ptr, hwnd, Ptr, hdc)
}
;#####################################################################################
; Function DeleteDC
; Description The DeleteDC function deletes the specified device context (DC)
;
; hdc A handle to the device context
;
; return If the function succeeds, the return value is nonzero
;
; notes An application must not delete a DC whose handle was obtained by calling the GetDC function. Instead, it must call the ReleaseDC function to free the DC
DeleteDC(hdc)
{
return DllCall("DeleteDC", A_PtrSize ? "UPtr" : "UInt", hdc)
}
;#####################################################################################
; Function Gdip_LibraryVersion
; Description Get the current library version
;
; return the library version
;
; notes This is useful for non compiled programs to ensure that a person doesn't run an old version when testing your scripts
Gdip_LibraryVersion()
{
return 1.45
}
;#####################################################################################
; Function Gdip_LibrarySubVersion
; Description Get the current library sub version
;
; return the library sub version
;
; notes This is the sub-version currently maintained by Rseding91
Gdip_LibrarySubVersion()
{
return 1.47
}
;#####################################################################################
; Function: Gdip_BitmapFromBRA
; Description: Gets a pointer to a gdi+ bitmap from a BRA file
;
; BRAFromMemIn The variable for a BRA file read to memory
; File The name of the file, or its number that you would like (This depends on alternate parameter)
; Alternate Changes whether the File parameter is the file name or its number
;
; return If the function succeeds, the return value is a pointer to a gdi+ bitmap
; -1 = The BRA variable is empty
; -2 = The BRA has an incorrect header
; -3 = The BRA has information missing
; -4 = Could not find file inside the BRA
Gdip_BitmapFromBRA(ByRef BRAFromMemIn, File, Alternate=0)
{
Static FName = "ObjRelease"
if !BRAFromMemIn
return -1
Loop, Parse, BRAFromMemIn, `n
{
if (A_Index = 1)
{
StringSplit, Header, A_LoopField, |
if (Header0 != 4 || Header2 != "BRA!")
return -2
}
else if (A_Index = 2)
{
StringSplit, Info, A_LoopField, |
if (Info0 != 3)
return -3
}
else
break
}
if !Alternate
StringReplace, File, File, \, \\, All
RegExMatch(BRAFromMemIn, "mi`n)^" (Alternate ? File "\|.+?\|(\d+)\|(\d+)" : "\d+\|" File "\|(\d+)\|(\d+)") "$", FileInfo)
if !FileInfo
return -4
hData := DllCall("GlobalAlloc", "uint", 2, Ptr, FileInfo2, Ptr)
pData := DllCall("GlobalLock", Ptr, hData, Ptr)
DllCall("RtlMoveMemory", Ptr, pData, Ptr, &BRAFromMemIn+Info2+FileInfo1, Ptr, FileInfo2)
DllCall("GlobalUnlock", Ptr, hData)
DllCall("ole32\CreateStreamOnHGlobal", Ptr, hData, "int", 1, A_PtrSize ? "UPtr*" : "UInt*", pStream)
DllCall("gdiplus\GdipCreateBitmapFromStream", Ptr, pStream, A_PtrSize ? "UPtr*" : "UInt*", pBitmap)
If (A_PtrSize)
%FName%(pStream)
Else
DllCall(NumGet(NumGet(1*pStream)+8), "uint", pStream)
return pBitmap
}
;#####################################################################################
; Function Gdip_DrawRectangle
; Description This function uses a pen to draw the outline of a rectangle into the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pPen Pointer to a pen
; x x-coordinate of the top left of the rectangle
; y y-coordinate of the top left of the rectangle
; w width of the rectanlge
; h height of the rectangle
;
; return status enumeration. 0 = success
;
; notes as all coordinates are taken from the top left of each pixel, then the entire width/height should be specified as subtracting the pen width
Gdip_DrawRectangle(pGraphics, pPen, x, y, w, h)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipDrawRectangle", Ptr, pGraphics, Ptr, pPen, "float", x, "float", y, "float", w, "float", h)
}
;#####################################################################################
; Function Gdip_DrawRoundedRectangle
; Description This function uses a pen to draw the outline of a rounded rectangle into the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pPen Pointer to a pen
; x x-coordinate of the top left of the rounded rectangle
; y y-coordinate of the top left of the rounded rectangle
; w width of the rectanlge
; h height of the rectangle
; r radius of the rounded corners
;
; return status enumeration. 0 = success
;
; notes as all coordinates are taken from the top left of each pixel, then the entire width/height should be specified as subtracting the pen width
Gdip_DrawRoundedRectangle(pGraphics, pPen, x, y, w, h, r)
{
Gdip_SetClipRect(pGraphics, x-r, y-r, 2*r, 2*r, 4)
Gdip_SetClipRect(pGraphics, x+w-r, y-r, 2*r, 2*r, 4)
Gdip_SetClipRect(pGraphics, x-r, y+h-r, 2*r, 2*r, 4)
Gdip_SetClipRect(pGraphics, x+w-r, y+h-r, 2*r, 2*r, 4)
E := Gdip_DrawRectangle(pGraphics, pPen, x, y, w, h)
Gdip_ResetClip(pGraphics)
Gdip_SetClipRect(pGraphics, x-(2*r), y+r, w+(4*r), h-(2*r), 4)
Gdip_SetClipRect(pGraphics, x+r, y-(2*r), w-(2*r), h+(4*r), 4)
Gdip_DrawEllipse(pGraphics, pPen, x, y, 2*r, 2*r)
Gdip_DrawEllipse(pGraphics, pPen, x+w-(2*r), y, 2*r, 2*r)
Gdip_DrawEllipse(pGraphics, pPen, x, y+h-(2*r), 2*r, 2*r)
Gdip_DrawEllipse(pGraphics, pPen, x+w-(2*r), y+h-(2*r), 2*r, 2*r)
Gdip_ResetClip(pGraphics)
return E
}
;#####################################################################################
; Function Gdip_DrawEllipse
; Description This function uses a pen to draw the outline of an ellipse into the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pPen Pointer to a pen
; x x-coordinate of the top left of the rectangle the ellipse will be drawn into
; y y-coordinate of the top left of the rectangle the ellipse will be drawn into
; w width of the ellipse
; h height of the ellipse
;
; return status enumeration. 0 = success
;
; notes as all coordinates are taken from the top left of each pixel, then the entire width/height should be specified as subtracting the pen width
Gdip_DrawEllipse(pGraphics, pPen, x, y, w, h)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipDrawEllipse", Ptr, pGraphics, Ptr, pPen, "float", x, "float", y, "float", w, "float", h)
}
;#####################################################################################
; Function Gdip_DrawBezier
; Description This function uses a pen to draw the outline of a bezier (a weighted curve) into the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pPen Pointer to a pen
; x1 x-coordinate of the start of the bezier
; y1 y-coordinate of the start of the bezier
; x2 x-coordinate of the first arc of the bezier
; y2 y-coordinate of the first arc of the bezier
; x3 x-coordinate of the second arc of the bezier
; y3 y-coordinate of the second arc of the bezier
; x4 x-coordinate of the end of the bezier
; y4 y-coordinate of the end of the bezier
;
; return status enumeration. 0 = success
;
; notes as all coordinates are taken from the top left of each pixel, then the entire width/height should be specified as subtracting the pen width
Gdip_DrawBezier(pGraphics, pPen, x1, y1, x2, y2, x3, y3, x4, y4)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipDrawBezier"
, Ptr, pgraphics
, Ptr, pPen
, "float", x1
, "float", y1
, "float", x2
, "float", y2
, "float", x3
, "float", y3
, "float", x4
, "float", y4)
}
;#####################################################################################
; Function Gdip_DrawArc
; Description This function uses a pen to draw the outline of an arc into the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pPen Pointer to a pen
; x x-coordinate of the start of the arc
; y y-coordinate of the start of the arc
; w width of the arc
; h height of the arc
; StartAngle specifies the angle between the x-axis and the starting point of the arc
; SweepAngle specifies the angle between the starting and ending points of the arc
;
; return status enumeration. 0 = success
;
; notes as all coordinates are taken from the top left of each pixel, then the entire width/height should be specified as subtracting the pen width
Gdip_DrawArc(pGraphics, pPen, x, y, w, h, StartAngle, SweepAngle)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipDrawArc"
, Ptr, pGraphics
, Ptr, pPen
, "float", x
, "float", y
, "float", w
, "float", h
, "float", StartAngle
, "float", SweepAngle)
}
;#####################################################################################
; Function Gdip_DrawPie
; Description This function uses a pen to draw the outline of a pie into the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pPen Pointer to a pen
; x x-coordinate of the start of the pie
; y y-coordinate of the start of the pie
; w width of the pie
; h height of the pie
; StartAngle specifies the angle between the x-axis and the starting point of the pie
; SweepAngle specifies the angle between the starting and ending points of the pie
;
; return status enumeration. 0 = success
;
; notes as all coordinates are taken from the top left of each pixel, then the entire width/height should be specified as subtracting the pen width
Gdip_DrawPie(pGraphics, pPen, x, y, w, h, StartAngle, SweepAngle)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipDrawPie", Ptr, pGraphics, Ptr, pPen, "float", x, "float", y, "float", w, "float", h, "float", StartAngle, "float", SweepAngle)
}
;#####################################################################################
; Function Gdip_DrawLine
; Description This function uses a pen to draw a line into the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pPen Pointer to a pen
; x1 x-coordinate of the start of the line
; y1 y-coordinate of the start of the line
; x2 x-coordinate of the end of the line
; y2 y-coordinate of the end of the line
;
; return status enumeration. 0 = success
Gdip_DrawLine(pGraphics, pPen, x1, y1, x2, y2)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipDrawLine"
, Ptr, pGraphics
, Ptr, pPen
, "float", x1
, "float", y1
, "float", x2
, "float", y2)
}
;#####################################################################################
; Function Gdip_DrawLines
; Description This function uses a pen to draw a series of joined lines into the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pPen Pointer to a pen
; Points the coordinates of all the points passed as x1,y1|x2,y2|x3,y3.....
;
; return status enumeration. 0 = success
Gdip_DrawLines(pGraphics, pPen, Points)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
StringSplit, Points, Points, |
VarSetCapacity(PointF, 8*Points0)
Loop, %Points0%
{
StringSplit, Coord, Points%A_Index%, `,
NumPut(Coord1, PointF, 8*(A_Index-1), "float"), NumPut(Coord2, PointF, (8*(A_Index-1))+4, "float")
}
return DllCall("gdiplus\GdipDrawLines", Ptr, pGraphics, Ptr, pPen, Ptr, &PointF, "int", Points0)
}
;#####################################################################################
; Function Gdip_FillRectangle
; Description This function uses a brush to fill a rectangle in the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pBrush Pointer to a brush
; x x-coordinate of the top left of the rectangle
; y y-coordinate of the top left of the rectangle
; w width of the rectanlge
; h height of the rectangle
;
; return status enumeration. 0 = success
Gdip_FillRectangle(pGraphics, pBrush, x, y, w, h)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipFillRectangle"
, Ptr, pGraphics
, Ptr, pBrush
, "float", x
, "float", y
, "float", w
, "float", h)
}
;#####################################################################################
; Function Gdip_FillRoundedRectangle
; Description This function uses a brush to fill a rounded rectangle in the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pBrush Pointer to a brush
; x x-coordinate of the top left of the rounded rectangle
; y y-coordinate of the top left of the rounded rectangle
; w width of the rectanlge
; h height of the rectangle
; r radius of the rounded corners
;
; return status enumeration. 0 = success
Gdip_FillRoundedRectangle(pGraphics, pBrush, x, y, w, h, r)
{
Region := Gdip_GetClipRegion(pGraphics)
Gdip_SetClipRect(pGraphics, x-r, y-r, 2*r, 2*r, 4)
Gdip_SetClipRect(pGraphics, x+w-r, y-r, 2*r, 2*r, 4)
Gdip_SetClipRect(pGraphics, x-r, y+h-r, 2*r, 2*r, 4)
Gdip_SetClipRect(pGraphics, x+w-r, y+h-r, 2*r, 2*r, 4)
E := Gdip_FillRectangle(pGraphics, pBrush, x, y, w, h)
Gdip_SetClipRegion(pGraphics, Region, 0)
Gdip_SetClipRect(pGraphics, x-(2*r), y+r, w+(4*r), h-(2*r), 4)
Gdip_SetClipRect(pGraphics, x+r, y-(2*r), w-(2*r), h+(4*r), 4)
Gdip_FillEllipse(pGraphics, pBrush, x, y, 2*r, 2*r)
Gdip_FillEllipse(pGraphics, pBrush, x+w-(2*r), y, 2*r, 2*r)
Gdip_FillEllipse(pGraphics, pBrush, x, y+h-(2*r), 2*r, 2*r)
Gdip_FillEllipse(pGraphics, pBrush, x+w-(2*r), y+h-(2*r), 2*r, 2*r)
Gdip_SetClipRegion(pGraphics, Region, 0)
Gdip_DeleteRegion(Region)
return E
}
;#####################################################################################
; Function Gdip_FillPolygon
; Description This function uses a brush to fill a polygon in the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pBrush Pointer to a brush
; Points the coordinates of all the points passed as x1,y1|x2,y2|x3,y3.....
;
; return status enumeration. 0 = success
;
; notes Alternate will fill the polygon as a whole, wheras winding will fill each new "segment"
; Alternate = 0
; Winding = 1
Gdip_FillPolygon(pGraphics, pBrush, Points, FillMode=0)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
StringSplit, Points, Points, |
VarSetCapacity(PointF, 8*Points0)
Loop, %Points0%
{
StringSplit, Coord, Points%A_Index%, `,
NumPut(Coord1, PointF, 8*(A_Index-1), "float"), NumPut(Coord2, PointF, (8*(A_Index-1))+4, "float")
}
return DllCall("gdiplus\GdipFillPolygon", Ptr, pGraphics, Ptr, pBrush, Ptr, &PointF, "int", Points0, "int", FillMode)
}
;#####################################################################################
; Function Gdip_FillPie
; Description This function uses a brush to fill a pie in the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pBrush Pointer to a brush
; x x-coordinate of the top left of the pie
; y y-coordinate of the top left of the pie
; w width of the pie
; h height of the pie
; StartAngle specifies the angle between the x-axis and the starting point of the pie
; SweepAngle specifies the angle between the starting and ending points of the pie
;
; return status enumeration. 0 = success
Gdip_FillPie(pGraphics, pBrush, x, y, w, h, StartAngle, SweepAngle)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipFillPie"
, Ptr, pGraphics
, Ptr, pBrush
, "float", x
, "float", y
, "float", w
, "float", h
, "float", StartAngle
, "float", SweepAngle)
}
;#####################################################################################
; Function Gdip_FillEllipse
; Description This function uses a brush to fill an ellipse in the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pBrush Pointer to a brush
; x x-coordinate of the top left of the ellipse
; y y-coordinate of the top left of the ellipse
; w width of the ellipse
; h height of the ellipse
;
; return status enumeration. 0 = success
Gdip_FillEllipse(pGraphics, pBrush, x, y, w, h)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipFillEllipse", Ptr, pGraphics, Ptr, pBrush, "float", x, "float", y, "float", w, "float", h)
}
;#####################################################################################
; Function Gdip_FillRegion
; Description This function uses a brush to fill a region in the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pBrush Pointer to a brush
; Region Pointer to a Region
;
; return status enumeration. 0 = success
;
; notes You can create a region Gdip_CreateRegion() and then add to this
Gdip_FillRegion(pGraphics, pBrush, Region)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipFillRegion", Ptr, pGraphics, Ptr, pBrush, Ptr, Region)
}
;#####################################################################################
; Function Gdip_FillPath
; Description This function uses a brush to fill a path in the Graphics of a bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pBrush Pointer to a brush
; Region Pointer to a Path
;
; return status enumeration. 0 = success
Gdip_FillPath(pGraphics, pBrush, Path)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipFillPath", Ptr, pGraphics, Ptr, pBrush, Ptr, Path)
}
;#####################################################################################
; Function Gdip_DrawImagePointsRect
; Description This function draws a bitmap into the Graphics of another bitmap and skews it
;
; pGraphics Pointer to the Graphics of a bitmap
; pBitmap Pointer to a bitmap to be drawn
; Points Points passed as x1,y1|x2,y2|x3,y3 (3 points: top left, top right, bottom left) describing the drawing of the bitmap
; sx x-coordinate of source upper-left corner
; sy y-coordinate of source upper-left corner
; sw width of source rectangle
; sh height of source rectangle
; Matrix a matrix used to alter image attributes when drawing
;
; return status enumeration. 0 = success
;
; notes if sx,sy,sw,sh are missed then the entire source bitmap will be used
; Matrix can be omitted to just draw with no alteration to ARGB
; Matrix may be passed as a digit from 0 - 1 to change just transparency
; Matrix can be passed as a matrix with any delimiter
Gdip_DrawImagePointsRect(pGraphics, pBitmap, Points, sx="", sy="", sw="", sh="", Matrix=1)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
StringSplit, Points, Points, |
VarSetCapacity(PointF, 8*Points0)
Loop, %Points0%
{
StringSplit, Coord, Points%A_Index%, `,
NumPut(Coord1, PointF, 8*(A_Index-1), "float"), NumPut(Coord2, PointF, (8*(A_Index-1))+4, "float")
}
if (Matrix&1 = "")
ImageAttr := Gdip_SetImageAttributesColorMatrix(Matrix)
else if (Matrix != 1)
ImageAttr := Gdip_SetImageAttributesColorMatrix("1|0|0|0|0|0|1|0|0|0|0|0|1|0|0|0|0|0|" Matrix "|0|0|0|0|0|1")
if (sx = "" && sy = "" && sw = "" && sh = "")
{
sx := 0, sy := 0
sw := Gdip_GetImageWidth(pBitmap)
sh := Gdip_GetImageHeight(pBitmap)
}
E := DllCall("gdiplus\GdipDrawImagePointsRect"
, Ptr, pGraphics
, Ptr, pBitmap
, Ptr, &PointF
, "int", Points0
, "float", sx
, "float", sy
, "float", sw
, "float", sh
, "int", 2
, Ptr, ImageAttr
, Ptr, 0
, Ptr, 0)
if ImageAttr
Gdip_DisposeImageAttributes(ImageAttr)
return E
}
;#####################################################################################
; Function Gdip_DrawImage
; Description This function draws a bitmap into the Graphics of another bitmap
;
; pGraphics Pointer to the Graphics of a bitmap
; pBitmap Pointer to a bitmap to be drawn
; dx x-coord of destination upper-left corner
; dy y-coord of destination upper-left corner
; dw width of destination image
; dh height of destination image
; sx x-coordinate of source upper-left corner
; sy y-coordinate of source upper-left corner
; sw width of source image
; sh height of source image
; Matrix a matrix used to alter image attributes when drawing
;
; return status enumeration. 0 = success
;
; notes if sx,sy,sw,sh are missed then the entire source bitmap will be used
; Gdip_DrawImage performs faster
; Matrix can be omitted to just draw with no alteration to ARGB
; Matrix may be passed as a digit from 0 - 1 to change just transparency
; Matrix can be passed as a matrix with any delimiter. For example:
; MatrixBright=
; (
; 1.5 |0 |0 |0 |0
; 0 |1.5 |0 |0 |0
; 0 |0 |1.5 |0 |0
; 0 |0 |0 |1 |0
; 0.05 |0.05 |0.05 |0 |1
; )
;
; notes MatrixBright = 1.5|0|0|0|0|0|1.5|0|0|0|0|0|1.5|0|0|0|0|0|1|0|0.05|0.05|0.05|0|1
; MatrixGreyScale = 0.299|0.299|0.299|0|0|0.587|0.587|0.587|0|0|0.114|0.114|0.114|0|0|0|0|0|1|0|0|0|0|0|1
; MatrixNegative = -1|0|0|0|0|0|-1|0|0|0|0|0|-1|0|0|0|0|0|1|0|0|0|0|0|1
Gdip_DrawImage(pGraphics, pBitmap, dx="", dy="", dw="", dh="", sx="", sy="", sw="", sh="", Matrix=1)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
if (Matrix&1 = "")
ImageAttr := Gdip_SetImageAttributesColorMatrix(Matrix)
else if (Matrix != 1)
ImageAttr := Gdip_SetImageAttributesColorMatrix("1|0|0|0|0|0|1|0|0|0|0|0|1|0|0|0|0|0|" Matrix "|0|0|0|0|0|1")
if (sx = "" && sy = "" && sw = "" && sh = "")
{
if (dx = "" && dy = "" && dw = "" && dh = "")
{
sx := dx := 0, sy := dy := 0
sw := dw := Gdip_GetImageWidth(pBitmap)
sh := dh := Gdip_GetImageHeight(pBitmap)
}
else
{
sx := sy := 0
sw := Gdip_GetImageWidth(pBitmap)
sh := Gdip_GetImageHeight(pBitmap)
}
}
E := DllCall("gdiplus\GdipDrawImageRectRect"
, Ptr, pGraphics
, Ptr, pBitmap
, "float", dx
, "float", dy
, "float", dw
, "float", dh
, "float", sx
, "float", sy
, "float", sw
, "float", sh
, "int", 2
, Ptr, ImageAttr
, Ptr, 0
, Ptr, 0)
if ImageAttr
Gdip_DisposeImageAttributes(ImageAttr)
return E
}
;#####################################################################################
; Function Gdip_SetImageAttributesColorMatrix
; Description This function creates an image matrix ready for drawing
;
; Matrix a matrix used to alter image attributes when drawing
; passed with any delimeter
;
; return returns an image matrix on sucess or 0 if it fails
;
; notes MatrixBright = 1.5|0|0|0|0|0|1.5|0|0|0|0|0|1.5|0|0|0|0|0|1|0|0.05|0.05|0.05|0|1
; MatrixGreyScale = 0.299|0.299|0.299|0|0|0.587|0.587|0.587|0|0|0.114|0.114|0.114|0|0|0|0|0|1|0|0|0|0|0|1
; MatrixNegative = -1|0|0|0|0|0|-1|0|0|0|0|0|-1|0|0|0|0|0|1|0|0|0|0|0|1
Gdip_SetImageAttributesColorMatrix(Matrix)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
VarSetCapacity(ColourMatrix, 100, 0)
Matrix := RegExReplace(RegExReplace(Matrix, "^[^\d-\.]+([\d\.])", "$1", "", 1), "[^\d-\.]+", "|")
StringSplit, Matrix, Matrix, |
Loop, 25
{
Matrix := (Matrix%A_Index% != "") ? Matrix%A_Index% : Mod(A_Index-1, 6) ? 0 : 1
NumPut(Matrix, ColourMatrix, (A_Index-1)*4, "float")
}
DllCall("gdiplus\GdipCreateImageAttributes", A_PtrSize ? "UPtr*" : "uint*", ImageAttr)
DllCall("gdiplus\GdipSetImageAttributesColorMatrix", Ptr, ImageAttr, "int", 1, "int", 1, Ptr, &ColourMatrix, Ptr, 0, "int", 0)
return ImageAttr
}
;#####################################################################################
; Function Gdip_GraphicsFromImage
; Description This function gets the graphics for a bitmap used for drawing functions
;
; pBitmap Pointer to a bitmap to get the pointer to its graphics
;
; return returns a pointer to the graphics of a bitmap
;
; notes a bitmap can be drawn into the graphics of another bitmap
Gdip_GraphicsFromImage(pBitmap)
{
DllCall("gdiplus\GdipGetImageGraphicsContext", A_PtrSize ? "UPtr" : "UInt", pBitmap, A_PtrSize ? "UPtr*" : "UInt*", pGraphics)
return pGraphics
}
;#####################################################################################
; Function Gdip_GraphicsFromHDC
; Description This function gets the graphics from the handle to a device context
;
; hdc This is the handle to the device context
;
; return returns a pointer to the graphics of a bitmap
;
; notes You can draw a bitmap into the graphics of another bitmap
Gdip_GraphicsFromHDC(hdc)
{
DllCall("gdiplus\GdipCreateFromHDC", A_PtrSize ? "UPtr" : "UInt", hdc, A_PtrSize ? "UPtr*" : "UInt*", pGraphics)
return pGraphics
}
;#####################################################################################
; Function Gdip_GetDC
; Description This function gets the device context of the passed Graphics
;
; hdc This is the handle to the device context
;
; return returns the device context for the graphics of a bitmap
Gdip_GetDC(pGraphics)
{
DllCall("gdiplus\GdipGetDC", A_PtrSize ? "UPtr" : "UInt", pGraphics, A_PtrSize ? "UPtr*" : "UInt*", hdc)
return hdc
}
;#####################################################################################
; Function Gdip_ReleaseDC
; Description This function releases a device context from use for further use
;
; pGraphics Pointer to the graphics of a bitmap
; hdc This is the handle to the device context
;
; return status enumeration. 0 = success
Gdip_ReleaseDC(pGraphics, hdc)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipReleaseDC", Ptr, pGraphics, Ptr, hdc)
}
;#####################################################################################
; Function Gdip_GraphicsClear
; Description Clears the graphics of a bitmap ready for further drawing
;
; pGraphics Pointer to the graphics of a bitmap
; ARGB The colour to clear the graphics to
;
; return status enumeration. 0 = success
;
; notes By default this will make the background invisible
; Using clipping regions you can clear a particular area on the graphics rather than clearing the entire graphics
Gdip_GraphicsClear(pGraphics, ARGB=0x00ffffff)
{
return DllCall("gdiplus\GdipGraphicsClear", A_PtrSize ? "UPtr" : "UInt", pGraphics, "int", ARGB)
}
;#####################################################################################
; Function Gdip_BlurBitmap
; Description Gives a pointer to a blurred bitmap from a pointer to a bitmap
;
; pBitmap Pointer to a bitmap to be blurred
; Blur The Amount to blur a bitmap by from 1 (least blur) to 100 (most blur)
;
; return If the function succeeds, the return value is a pointer to the new blurred bitmap
; -1 = The blur parameter is outside the range 1-100
;
; notes This function will not dispose of the original bitmap
Gdip_BlurBitmap(pBitmap, Blur)
{
if (Blur > 100) || (Blur < 1)
return -1
sWidth := Gdip_GetImageWidth(pBitmap), sHeight := Gdip_GetImageHeight(pBitmap)
dWidth := sWidth//Blur, dHeight := sHeight//Blur
pBitmap1 := Gdip_CreateBitmap(dWidth, dHeight)
G1 := Gdip_GraphicsFromImage(pBitmap1)
Gdip_SetInterpolationMode(G1, 7)
Gdip_DrawImage(G1, pBitmap, 0, 0, dWidth, dHeight, 0, 0, sWidth, sHeight)
Gdip_DeleteGraphics(G1)
pBitmap2 := Gdip_CreateBitmap(sWidth, sHeight)
G2 := Gdip_GraphicsFromImage(pBitmap2)
Gdip_SetInterpolationMode(G2, 7)
Gdip_DrawImage(G2, pBitmap1, 0, 0, sWidth, sHeight, 0, 0, dWidth, dHeight)
Gdip_DeleteGraphics(G2)
Gdip_DisposeImage(pBitmap1)
return pBitmap2
}
;#####################################################################################
; Function: Gdip_SaveBitmapToFile
; Description: Saves a bitmap to a file in any supported format onto disk
;
; pBitmap Pointer to a bitmap
; sOutput The name of the file that the bitmap will be saved to. Supported extensions are: .BMP,.DIB,.RLE,.JPG,.JPEG,.JPE,.JFIF,.GIF,.TIF,.TIFF,.PNG
; Quality If saving as jpg (.JPG,.JPEG,.JPE,.JFIF) then quality can be 1-100 with default at maximum quality
;
; return If the function succeeds, the return value is zero, otherwise:
; -1 = Extension supplied is not a supported file format
; -2 = Could not get a list of encoders on system
; -3 = Could not find matching encoder for specified file format
; -4 = Could not get WideChar name of output file
; -5 = Could not save file to disk
;
; notes This function will use the extension supplied from the sOutput parameter to determine the output format
Gdip_SaveBitmapToFile(pBitmap, sOutput, Quality=75)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
SplitPath, sOutput,,, Extension
if Extension not in BMP,DIB,RLE,JPG,JPEG,JPE,JFIF,GIF,TIF,TIFF,PNG
return -1
Extension := "." Extension
DllCall("gdiplus\GdipGetImageEncodersSize", "uint*", nCount, "uint*", nSize)
VarSetCapacity(ci, nSize)
DllCall("gdiplus\GdipGetImageEncoders", "uint", nCount, "uint", nSize, Ptr, &ci)
if !(nCount && nSize)
return -2
If (A_IsUnicode){
StrGet_Name := "StrGet"
Loop, %nCount%
{
sString := %StrGet_Name%(NumGet(ci, (idx := (48+7*A_PtrSize)*(A_Index-1))+32+3*A_PtrSize), "UTF-16")
if !InStr(sString, "*" Extension)
continue
pCodec := &ci+idx
break
}
} else {
Loop, %nCount%
{
Location := NumGet(ci, 76*(A_Index-1)+44)
nSize := DllCall("WideCharToMultiByte", "uint", 0, "uint", 0, "uint", Location, "int", -1, "uint", 0, "int", 0, "uint", 0, "uint", 0)
VarSetCapacity(sString, nSize)
DllCall("WideCharToMultiByte", "uint", 0, "uint", 0, "uint", Location, "int", -1, "str", sString, "int", nSize, "uint", 0, "uint", 0)
if !InStr(sString, "*" Extension)
continue
pCodec := &ci+76*(A_Index-1)
break
}
}
if !pCodec
return -3
if (Quality != 75)
{
Quality := (Quality < 0) ? 0 : (Quality > 100) ? 100 : Quality
if Extension in .JPG,.JPEG,.JPE,.JFIF
{
DllCall("gdiplus\GdipGetEncoderParameterListSize", Ptr, pBitmap, Ptr, pCodec, "uint*", nSize)
VarSetCapacity(EncoderParameters, nSize, 0)
DllCall("gdiplus\GdipGetEncoderParameterList", Ptr, pBitmap, Ptr, pCodec, "uint", nSize, Ptr, &EncoderParameters)
Loop, % NumGet(EncoderParameters, "UInt") ;%
{
elem := (24+(A_PtrSize ? A_PtrSize : 4))*(A_Index-1) + 4 + (pad := A_PtrSize = 8 ? 4 : 0)
if (NumGet(EncoderParameters, elem+16, "UInt") = 1) && (NumGet(EncoderParameters, elem+20, "UInt") = 6)
{
p := elem+&EncoderParameters-pad-4
NumPut(Quality, NumGet(NumPut(4, NumPut(1, p+0)+20, "UInt")), "UInt")
break
}
}
}
}
if (!A_IsUnicode)
{
nSize := DllCall("MultiByteToWideChar", "uint", 0, "uint", 0, Ptr, &sOutput, "int", -1, Ptr, 0, "int", 0)
VarSetCapacity(wOutput, nSize*2)
DllCall("MultiByteToWideChar", "uint", 0, "uint", 0, Ptr, &sOutput, "int", -1, Ptr, &wOutput, "int", nSize)
VarSetCapacity(wOutput, -1)
if !VarSetCapacity(wOutput)
return -4
E := DllCall("gdiplus\GdipSaveImageToFile", Ptr, pBitmap, Ptr, &wOutput, Ptr, pCodec, "uint", p ? p : 0)
}
else
E := DllCall("gdiplus\GdipSaveImageToFile", Ptr, pBitmap, Ptr, &sOutput, Ptr, pCodec, "uint", p ? p : 0)
return E ? -5 : 0
}
;#####################################################################################
; Function Gdip_GetPixel
; Description Gets the ARGB of a pixel in a bitmap
;
; pBitmap Pointer to a bitmap
; x x-coordinate of the pixel
; y y-coordinate of the pixel
;
; return Returns the ARGB value of the pixel
Gdip_GetPixel(pBitmap, x, y)
{
DllCall("gdiplus\GdipBitmapGetPixel", A_PtrSize ? "UPtr" : "UInt", pBitmap, "int", x, "int", y, "uint*", ARGB)
return ARGB
}
;#####################################################################################
; Function Gdip_SetPixel
; Description Sets the ARGB of a pixel in a bitmap
;
; pBitmap Pointer to a bitmap
; x x-coordinate of the pixel
; y y-coordinate of the pixel
;
; return status enumeration. 0 = success
Gdip_SetPixel(pBitmap, x, y, ARGB)
{
return DllCall("gdiplus\GdipBitmapSetPixel", A_PtrSize ? "UPtr" : "UInt", pBitmap, "int", x, "int", y, "int", ARGB)
}
;#####################################################################################
; Function Gdip_GetImageWidth
; Description Gives the width of a bitmap
;
; pBitmap Pointer to a bitmap
;
; return Returns the width in pixels of the supplied bitmap
Gdip_GetImageWidth(pBitmap)
{
DllCall("gdiplus\GdipGetImageWidth", A_PtrSize ? "UPtr" : "UInt", pBitmap, "uint*", Width)
return Width
}
;#####################################################################################
; Function Gdip_GetImageHeight
; Description Gives the height of a bitmap
;
; pBitmap Pointer to a bitmap
;
; return Returns the height in pixels of the supplied bitmap
Gdip_GetImageHeight(pBitmap)
{
DllCall("gdiplus\GdipGetImageHeight", A_PtrSize ? "UPtr" : "UInt", pBitmap, "uint*", Height)
return Height
}
;#####################################################################################
; Function Gdip_GetDimensions
; Description Gives the width and height of a bitmap
;
; pBitmap Pointer to a bitmap
; Width ByRef variable. This variable will be set to the width of the bitmap
; Height ByRef variable. This variable will be set to the height of the bitmap
;
; return No return value
; Gdip_GetDimensions(pBitmap, ThisWidth, ThisHeight) will set ThisWidth to the width and ThisHeight to the height
Gdip_GetImageDimensions(pBitmap, ByRef Width, ByRef Height)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
DllCall("gdiplus\GdipGetImageWidth", Ptr, pBitmap, "uint*", Width)
DllCall("gdiplus\GdipGetImageHeight", Ptr, pBitmap, "uint*", Height)
}
;#####################################################################################
Gdip_GetDimensions(pBitmap, ByRef Width, ByRef Height)
{
Gdip_GetImageDimensions(pBitmap, Width, Height)
}
;#####################################################################################
Gdip_GetImagePixelFormat(pBitmap)
{
DllCall("gdiplus\GdipGetImagePixelFormat", A_PtrSize ? "UPtr" : "UInt", pBitmap, A_PtrSize ? "UPtr*" : "UInt*", Format)
return Format
}
;#####################################################################################
; Function Gdip_GetDpiX
; Description Gives the horizontal dots per inch of the graphics of a bitmap
;
; pBitmap Pointer to a bitmap
; Width ByRef variable. This variable will be set to the width of the bitmap
; Height ByRef variable. This variable will be set to the height of the bitmap
;
; return No return value
; Gdip_GetDimensions(pBitmap, ThisWidth, ThisHeight) will set ThisWidth to the width and ThisHeight to the height
Gdip_GetDpiX(pGraphics)
{
DllCall("gdiplus\GdipGetDpiX", A_PtrSize ? "UPtr" : "uint", pGraphics, "float*", dpix)
return Round(dpix)
}
;#####################################################################################
Gdip_GetDpiY(pGraphics)
{
DllCall("gdiplus\GdipGetDpiY", A_PtrSize ? "UPtr" : "uint", pGraphics, "float*", dpiy)
return Round(dpiy)
}
;#####################################################################################
Gdip_GetImageHorizontalResolution(pBitmap)
{
DllCall("gdiplus\GdipGetImageHorizontalResolution", A_PtrSize ? "UPtr" : "uint", pBitmap, "float*", dpix)
return Round(dpix)
}
;#####################################################################################
Gdip_GetImageVerticalResolution(pBitmap)
{
DllCall("gdiplus\GdipGetImageVerticalResolution", A_PtrSize ? "UPtr" : "uint", pBitmap, "float*", dpiy)
return Round(dpiy)
}
;#####################################################################################
Gdip_BitmapSetResolution(pBitmap, dpix, dpiy)
{
return DllCall("gdiplus\GdipBitmapSetResolution", A_PtrSize ? "UPtr" : "uint", pBitmap, "float", dpix, "float", dpiy)
}
;#####################################################################################
Gdip_CreateBitmapFromFile(sFile, IconNumber=1, IconSize="")
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
, PtrA := A_PtrSize ? "UPtr*" : "UInt*"
SplitPath, sFile,,, ext
if ext in exe,dll
{
Sizes := IconSize ? IconSize : 256 "|" 128 "|" 64 "|" 48 "|" 32 "|" 16
BufSize := 16 + (2*(A_PtrSize ? A_PtrSize : 4))
VarSetCapacity(buf, BufSize, 0)
Loop, Parse, Sizes, |
{
DllCall("PrivateExtractIcons", "str", sFile, "int", IconNumber-1, "int", A_LoopField, "int", A_LoopField, PtrA, hIcon, PtrA, 0, "uint", 1, "uint", 0)
if !hIcon
continue
if !DllCall("GetIconInfo", Ptr, hIcon, Ptr, &buf)
{
DestroyIcon(hIcon)
continue
}
hbmMask := NumGet(buf, 12 + ((A_PtrSize ? A_PtrSize : 4) - 4))
hbmColor := NumGet(buf, 12 + ((A_PtrSize ? A_PtrSize : 4) - 4) + (A_PtrSize ? A_PtrSize : 4))
if !(hbmColor && DllCall("GetObject", Ptr, hbmColor, "int", BufSize, Ptr, &buf))
{
DestroyIcon(hIcon)
continue
}
break
}
if !hIcon
return -1
Width := NumGet(buf, 4, "int"), Height := NumGet(buf, 8, "int")
hbm := CreateDIBSection(Width, -Height), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)
if !DllCall("DrawIconEx", Ptr, hdc, "int", 0, "int", 0, Ptr, hIcon, "uint", Width, "uint", Height, "uint", 0, Ptr, 0, "uint", 3)
{
DestroyIcon(hIcon)
return -2
}
VarSetCapacity(dib, 104)
DllCall("GetObject", Ptr, hbm, "int", A_PtrSize = 8 ? 104 : 84, Ptr, &dib) ; sizeof(DIBSECTION) = 76+2*(A_PtrSize=8?4:0)+2*A_PtrSize
Stride := NumGet(dib, 12, "Int"), Bits := NumGet(dib, 20 + (A_PtrSize = 8 ? 4 : 0)) ; padding
DllCall("gdiplus\GdipCreateBitmapFromScan0", "int", Width, "int", Height, "int", Stride, "int", 0x26200A, Ptr, Bits, PtrA, pBitmapOld)
pBitmap := Gdip_CreateBitmap(Width, Height)
G := Gdip_GraphicsFromImage(pBitmap)
, Gdip_DrawImage(G, pBitmapOld, 0, 0, Width, Height, 0, 0, Width, Height)
SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)
Gdip_DeleteGraphics(G), Gdip_DisposeImage(pBitmapOld)
DestroyIcon(hIcon)
}
else
{
if (!A_IsUnicode)
{
VarSetCapacity(wFile, 1024)
DllCall("kernel32\MultiByteToWideChar", "uint", 0, "uint", 0, Ptr, &sFile, "int", -1, Ptr, &wFile, "int", 512)
DllCall("gdiplus\GdipCreateBitmapFromFile", Ptr, &wFile, PtrA, pBitmap)
}
else
DllCall("gdiplus\GdipCreateBitmapFromFile", Ptr, &sFile, PtrA, pBitmap)
}
return pBitmap
}
;#####################################################################################
Gdip_CreateBitmapFromHBITMAP(hBitmap, Palette=0)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
DllCall("gdiplus\GdipCreateBitmapFromHBITMAP", Ptr, hBitmap, Ptr, Palette, A_PtrSize ? "UPtr*" : "uint*", pBitmap)
return pBitmap
}
;#####################################################################################
Gdip_CreateHBITMAPFromBitmap(pBitmap, Background=0xffffffff)
{
DllCall("gdiplus\GdipCreateHBITMAPFromBitmap", A_PtrSize ? "UPtr" : "UInt", pBitmap, A_PtrSize ? "UPtr*" : "uint*", hbm, "int", Background)
return hbm
}
;#####################################################################################
Gdip_CreateBitmapFromHICON(hIcon)
{
DllCall("gdiplus\GdipCreateBitmapFromHICON", A_PtrSize ? "UPtr" : "UInt", hIcon, A_PtrSize ? "UPtr*" : "uint*", pBitmap)
return pBitmap
}
;#####################################################################################
Gdip_CreateHICONFromBitmap(pBitmap)
{
DllCall("gdiplus\GdipCreateHICONFromBitmap", A_PtrSize ? "UPtr" : "UInt", pBitmap, A_PtrSize ? "UPtr*" : "uint*", hIcon)
return hIcon
}
;#####################################################################################
Gdip_CreateBitmap(Width, Height, Format=0x26200A)
{
DllCall("gdiplus\GdipCreateBitmapFromScan0", "int", Width, "int", Height, "int", 0, "int", Format, A_PtrSize ? "UPtr" : "UInt", 0, A_PtrSize ? "UPtr*" : "uint*", pBitmap)
Return pBitmap
}
;#####################################################################################
Gdip_CreateBitmapFromClipboard()
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
if !DllCall("OpenClipboard", Ptr, 0)
return -1
if !DllCall("IsClipboardFormatAvailable", "uint", 8)
return -2
if !hBitmap := DllCall("GetClipboardData", "uint", 2, Ptr)
return -3
if !pBitmap := Gdip_CreateBitmapFromHBITMAP(hBitmap)
return -4
if !DllCall("CloseClipboard")
return -5
DeleteObject(hBitmap)
return pBitmap
}
;#####################################################################################
Gdip_SetBitmapToClipboard(pBitmap)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
off1 := A_PtrSize = 8 ? 52 : 44, off2 := A_PtrSize = 8 ? 32 : 24
hBitmap := Gdip_CreateHBITMAPFromBitmap(pBitmap)
DllCall("GetObject", Ptr, hBitmap, "int", VarSetCapacity(oi, A_PtrSize = 8 ? 104 : 84, 0), Ptr, &oi)
hdib := DllCall("GlobalAlloc", "uint", 2, Ptr, 40+NumGet(oi, off1, "UInt"), Ptr)
pdib := DllCall("GlobalLock", Ptr, hdib, Ptr)
DllCall("RtlMoveMemory", Ptr, pdib, Ptr, &oi+off2, Ptr, 40)
DllCall("RtlMoveMemory", Ptr, pdib+40, Ptr, NumGet(oi, off2 - (A_PtrSize ? A_PtrSize : 4), Ptr), Ptr, NumGet(oi, off1, "UInt"))
DllCall("GlobalUnlock", Ptr, hdib)
DllCall("DeleteObject", Ptr, hBitmap)
DllCall("OpenClipboard", Ptr, 0)
DllCall("EmptyClipboard")
DllCall("SetClipboardData", "uint", 8, Ptr, hdib)
DllCall("CloseClipboard")
}
;#####################################################################################
Gdip_CloneBitmapArea(pBitmap, x, y, w, h, Format=0x26200A)
{
DllCall("gdiplus\GdipCloneBitmapArea"
, "float", x
, "float", y
, "float", w
, "float", h
, "int", Format
, A_PtrSize ? "UPtr" : "UInt", pBitmap
, A_PtrSize ? "UPtr*" : "UInt*", pBitmapDest)
return pBitmapDest
}
;#####################################################################################
; Create resources
;#####################################################################################
Gdip_CreatePen(ARGB, w)
{
DllCall("gdiplus\GdipCreatePen1", "UInt", ARGB, "float", w, "int", 2, A_PtrSize ? "UPtr*" : "UInt*", pPen)
return pPen
}
;#####################################################################################
Gdip_CreatePenFromBrush(pBrush, w)
{
DllCall("gdiplus\GdipCreatePen2", A_PtrSize ? "UPtr" : "UInt", pBrush, "float", w, "int", 2, A_PtrSize ? "UPtr*" : "UInt*", pPen)
return pPen
}
;#####################################################################################
Gdip_BrushCreateSolid(ARGB=0xff000000)
{
DllCall("gdiplus\GdipCreateSolidFill", "UInt", ARGB, A_PtrSize ? "UPtr*" : "UInt*", pBrush)
return pBrush
}
;#####################################################################################
; HatchStyleHorizontal = 0
; HatchStyleVertical = 1
; HatchStyleForwardDiagonal = 2
; HatchStyleBackwardDiagonal = 3
; HatchStyleCross = 4
; HatchStyleDiagonalCross = 5
; HatchStyle05Percent = 6
; HatchStyle10Percent = 7
; HatchStyle20Percent = 8
; HatchStyle25Percent = 9
; HatchStyle30Percent = 10
; HatchStyle40Percent = 11
; HatchStyle50Percent = 12
; HatchStyle60Percent = 13
; HatchStyle70Percent = 14
; HatchStyle75Percent = 15
; HatchStyle80Percent = 16
; HatchStyle90Percent = 17
; HatchStyleLightDownwardDiagonal = 18
; HatchStyleLightUpwardDiagonal = 19
; HatchStyleDarkDownwardDiagonal = 20
; HatchStyleDarkUpwardDiagonal = 21
; HatchStyleWideDownwardDiagonal = 22
; HatchStyleWideUpwardDiagonal = 23
; HatchStyleLightVertical = 24
; HatchStyleLightHorizontal = 25
; HatchStyleNarrowVertical = 26
; HatchStyleNarrowHorizontal = 27
; HatchStyleDarkVertical = 28
; HatchStyleDarkHorizontal = 29
; HatchStyleDashedDownwardDiagonal = 30
; HatchStyleDashedUpwardDiagonal = 31
; HatchStyleDashedHorizontal = 32
; HatchStyleDashedVertical = 33
; HatchStyleSmallConfetti = 34
; HatchStyleLargeConfetti = 35
; HatchStyleZigZag = 36
; HatchStyleWave = 37
; HatchStyleDiagonalBrick = 38
; HatchStyleHorizontalBrick = 39
; HatchStyleWeave = 40
; HatchStylePlaid = 41
; HatchStyleDivot = 42
; HatchStyleDottedGrid = 43
; HatchStyleDottedDiamond = 44
; HatchStyleShingle = 45
; HatchStyleTrellis = 46
; HatchStyleSphere = 47
; HatchStyleSmallGrid = 48
; HatchStyleSmallCheckerBoard = 49
; HatchStyleLargeCheckerBoard = 50
; HatchStyleOutlinedDiamond = 51
; HatchStyleSolidDiamond = 52
; HatchStyleTotal = 53
Gdip_BrushCreateHatch(ARGBfront, ARGBback, HatchStyle=0)
{
DllCall("gdiplus\GdipCreateHatchBrush", "int", HatchStyle, "UInt", ARGBfront, "UInt", ARGBback, A_PtrSize ? "UPtr*" : "UInt*", pBrush)
return pBrush
}
;#####################################################################################
Gdip_CreateTextureBrush(pBitmap, WrapMode=1, x=0, y=0, w="", h="")
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
, PtrA := A_PtrSize ? "UPtr*" : "UInt*"
if !(w && h)
DllCall("gdiplus\GdipCreateTexture", Ptr, pBitmap, "int", WrapMode, PtrA, pBrush)
else
DllCall("gdiplus\GdipCreateTexture2", Ptr, pBitmap, "int", WrapMode, "float", x, "float", y, "float", w, "float", h, PtrA, pBrush)
return pBrush
}
;#####################################################################################
; WrapModeTile = 0
; WrapModeTileFlipX = 1
; WrapModeTileFlipY = 2
; WrapModeTileFlipXY = 3
; WrapModeClamp = 4
Gdip_CreateLineBrush(x1, y1, x2, y2, ARGB1, ARGB2, WrapMode=1)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
CreatePointF(PointF1, x1, y1), CreatePointF(PointF2, x2, y2)
DllCall("gdiplus\GdipCreateLineBrush", Ptr, &PointF1, Ptr, &PointF2, "Uint", ARGB1, "Uint", ARGB2, "int", WrapMode, A_PtrSize ? "UPtr*" : "UInt*", LGpBrush)
return LGpBrush
}
;#####################################################################################
; LinearGradientModeHorizontal = 0
; LinearGradientModeVertical = 1
; LinearGradientModeForwardDiagonal = 2
; LinearGradientModeBackwardDiagonal = 3
Gdip_CreateLineBrushFromRect(x, y, w, h, ARGB1, ARGB2, LinearGradientMode=1, WrapMode=1)
{
CreateRectF(RectF, x, y, w, h)
DllCall("gdiplus\GdipCreateLineBrushFromRect", A_PtrSize ? "UPtr" : "UInt", &RectF, "int", ARGB1, "int", ARGB2, "int", LinearGradientMode, "int", WrapMode, A_PtrSize ? "UPtr*" : "UInt*", LGpBrush)
return LGpBrush
}
;#####################################################################################
Gdip_CloneBrush(pBrush)
{
DllCall("gdiplus\GdipCloneBrush", A_PtrSize ? "UPtr" : "UInt", pBrush, A_PtrSize ? "UPtr*" : "UInt*", pBrushClone)
return pBrushClone
}
;#####################################################################################
; Delete resources
;#####################################################################################
Gdip_DeletePen(pPen)
{
return DllCall("gdiplus\GdipDeletePen", A_PtrSize ? "UPtr" : "UInt", pPen)
}
;#####################################################################################
Gdip_DeleteBrush(pBrush)
{
return DllCall("gdiplus\GdipDeleteBrush", A_PtrSize ? "UPtr" : "UInt", pBrush)
}
;#####################################################################################
Gdip_DisposeImage(pBitmap)
{
return DllCall("gdiplus\GdipDisposeImage", A_PtrSize ? "UPtr" : "UInt", pBitmap)
}
;#####################################################################################
Gdip_DeleteGraphics(pGraphics)
{
return DllCall("gdiplus\GdipDeleteGraphics", A_PtrSize ? "UPtr" : "UInt", pGraphics)
}
;#####################################################################################
Gdip_DisposeImageAttributes(ImageAttr)
{
return DllCall("gdiplus\GdipDisposeImageAttributes", A_PtrSize ? "UPtr" : "UInt", ImageAttr)
}
;#####################################################################################
Gdip_DeleteFont(hFont)
{
return DllCall("gdiplus\GdipDeleteFont", A_PtrSize ? "UPtr" : "UInt", hFont)
}
;#####################################################################################
Gdip_DeleteStringFormat(hFormat)
{
return DllCall("gdiplus\GdipDeleteStringFormat", A_PtrSize ? "UPtr" : "UInt", hFormat)
}
;#####################################################################################
Gdip_DeleteFontFamily(hFamily)
{
return DllCall("gdiplus\GdipDeleteFontFamily", A_PtrSize ? "UPtr" : "UInt", hFamily)
}
;#####################################################################################
Gdip_DeleteMatrix(Matrix)
{
return DllCall("gdiplus\GdipDeleteMatrix", A_PtrSize ? "UPtr" : "UInt", Matrix)
}
;#####################################################################################
; Text functions
;#####################################################################################
Gdip_TextToGraphics(pGraphics, Text, Options, Font="Arial", Width="", Height="", Measure=0)
{
IWidth := Width, IHeight:= Height
RegExMatch(Options, "i)X([\-\d\.]+)(p*)", xpos)
RegExMatch(Options, "i)Y([\-\d\.]+)(p*)", ypos)
RegExMatch(Options, "i)W([\-\d\.]+)(p*)", Width)
RegExMatch(Options, "i)H([\-\d\.]+)(p*)", Height)
RegExMatch(Options, "i)C(?!(entre|enter))([a-f\d]+)", Colour)
RegExMatch(Options, "i)Top|Up|Bottom|Down|vCentre|vCenter", vPos)
RegExMatch(Options, "i)NoWrap", NoWrap)
RegExMatch(Options, "i)R(\d)", Rendering)
RegExMatch(Options, "i)S(\d+)(p*)", Size)
if !Gdip_DeleteBrush(Gdip_CloneBrush(Colour2))
PassBrush := 1, pBrush := Colour2
if !(IWidth && IHeight) && (xpos2 || ypos2 || Width2 || Height2 || Size2)
return -1
Style := 0, Styles := "Regular|Bold|Italic|BoldItalic|Underline|Strikeout"
Loop, Parse, Styles, |
{
if RegExMatch(Options, "\b" A_loopField)
Style |= (A_LoopField != "StrikeOut") ? (A_Index-1) : 8
}
Align := 0, Alignments := "Near|Left|Centre|Center|Far|Right"
Loop, Parse, Alignments, |
{
if RegExMatch(Options, "\b" A_loopField)
Align |= A_Index//2.1 ; 0|0|1|1|2|2
}
xpos := (xpos1 != "") ? xpos2 ? IWidth*(xpos1/100) : xpos1 : 0
ypos := (ypos1 != "") ? ypos2 ? IHeight*(ypos1/100) : ypos1 : 0
Width := Width1 ? Width2 ? IWidth*(Width1/100) : Width1 : IWidth
Height := Height1 ? Height2 ? IHeight*(Height1/100) : Height1 : IHeight
if !PassBrush
Colour := "0x" (Colour2 ? Colour2 : "ff000000")
Rendering := ((Rendering1 >= 0) && (Rendering1 <= 5)) ? Rendering1 : 4
Size := (Size1 > 0) ? Size2 ? IHeight*(Size1/100) : Size1 : 12
hFamily := Gdip_FontFamilyCreate(Font)
hFont := Gdip_FontCreate(hFamily, Size, Style)
FormatStyle := NoWrap ? 0x4000 | 0x1000 : 0x4000
hFormat := Gdip_StringFormatCreate(FormatStyle)
pBrush := PassBrush ? pBrush : Gdip_BrushCreateSolid(Colour)
if !(hFamily && hFont && hFormat && pBrush && pGraphics)
return !pGraphics ? -2 : !hFamily ? -3 : !hFont ? -4 : !hFormat ? -5 : !pBrush ? -6 : 0
CreateRectF(RC, xpos, ypos, Width, Height)
Gdip_SetStringFormatAlign(hFormat, Align)
Gdip_SetTextRenderingHint(pGraphics, Rendering)
ReturnRC := Gdip_MeasureString(pGraphics, Text, hFont, hFormat, RC)
if vPos
{
StringSplit, ReturnRC, ReturnRC, |
if (vPos = "vCentre") || (vPos = "vCenter")
ypos += (Height-ReturnRC4)//2
else if (vPos = "Top") || (vPos = "Up")
ypos := 0
else if (vPos = "Bottom") || (vPos = "Down")
ypos := Height-ReturnRC4
CreateRectF(RC, xpos, ypos, Width, ReturnRC4)
ReturnRC := Gdip_MeasureString(pGraphics, Text, hFont, hFormat, RC)
}
if !Measure
E := Gdip_DrawString(pGraphics, Text, hFont, hFormat, pBrush, RC)
if !PassBrush
Gdip_DeleteBrush(pBrush)
Gdip_DeleteStringFormat(hFormat)
Gdip_DeleteFont(hFont)
Gdip_DeleteFontFamily(hFamily)
return E ? E : ReturnRC
}
;#####################################################################################
Gdip_DrawString(pGraphics, sString, hFont, hFormat, pBrush, ByRef RectF)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
if (!A_IsUnicode)
{
nSize := DllCall("MultiByteToWideChar", "uint", 0, "uint", 0, Ptr, &sString, "int", -1, Ptr, 0, "int", 0)
VarSetCapacity(wString, nSize*2)
DllCall("MultiByteToWideChar", "uint", 0, "uint", 0, Ptr, &sString, "int", -1, Ptr, &wString, "int", nSize)
}
return DllCall("gdiplus\GdipDrawString"
, Ptr, pGraphics
, Ptr, A_IsUnicode ? &sString : &wString
, "int", -1
, Ptr, hFont
, Ptr, &RectF
, Ptr, hFormat
, Ptr, pBrush)
}
;#####################################################################################
Gdip_MeasureString(pGraphics, sString, hFont, hFormat, ByRef RectF)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
VarSetCapacity(RC, 16)
if !A_IsUnicode
{
nSize := DllCall("MultiByteToWideChar", "uint", 0, "uint", 0, Ptr, &sString, "int", -1, "uint", 0, "int", 0)
VarSetCapacity(wString, nSize*2)
DllCall("MultiByteToWideChar", "uint", 0, "uint", 0, Ptr, &sString, "int", -1, Ptr, &wString, "int", nSize)
}
DllCall("gdiplus\GdipMeasureString"
, Ptr, pGraphics
, Ptr, A_IsUnicode ? &sString : &wString
, "int", -1
, Ptr, hFont
, Ptr, &RectF
, Ptr, hFormat
, Ptr, &RC
, "uint*", Chars
, "uint*", Lines)
return &RC ? NumGet(RC, 0, "float") "|" NumGet(RC, 4, "float") "|" NumGet(RC, 8, "float") "|" NumGet(RC, 12, "float") "|" Chars "|" Lines : 0
}
; Near = 0
; Center = 1
; Far = 2
Gdip_SetStringFormatAlign(hFormat, Align)
{
return DllCall("gdiplus\GdipSetStringFormatAlign", A_PtrSize ? "UPtr" : "UInt", hFormat, "int", Align)
}
; StringFormatFlagsDirectionRightToLeft = 0x00000001
; StringFormatFlagsDirectionVertical = 0x00000002
; StringFormatFlagsNoFitBlackBox = 0x00000004
; StringFormatFlagsDisplayFormatControl = 0x00000020
; StringFormatFlagsNoFontFallback = 0x00000400
; StringFormatFlagsMeasureTrailingSpaces = 0x00000800
; StringFormatFlagsNoWrap = 0x00001000
; StringFormatFlagsLineLimit = 0x00002000
; StringFormatFlagsNoClip = 0x00004000
Gdip_StringFormatCreate(Format=0, Lang=0)
{
DllCall("gdiplus\GdipCreateStringFormat", "int", Format, "int", Lang, A_PtrSize ? "UPtr*" : "UInt*", hFormat)
return hFormat
}
; Regular = 0
; Bold = 1
; Italic = 2
; BoldItalic = 3
; Underline = 4
; Strikeout = 8
Gdip_FontCreate(hFamily, Size, Style=0)
{
DllCall("gdiplus\GdipCreateFont", A_PtrSize ? "UPtr" : "UInt", hFamily, "float", Size, "int", Style, "int", 0, A_PtrSize ? "UPtr*" : "UInt*", hFont)
return hFont
}
Gdip_FontFamilyCreate(Font)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
if (!A_IsUnicode)
{
nSize := DllCall("MultiByteToWideChar", "uint", 0, "uint", 0, Ptr, &Font, "int", -1, "uint", 0, "int", 0)
VarSetCapacity(wFont, nSize*2)
DllCall("MultiByteToWideChar", "uint", 0, "uint", 0, Ptr, &Font, "int", -1, Ptr, &wFont, "int", nSize)
}
DllCall("gdiplus\GdipCreateFontFamilyFromName"
, Ptr, A_IsUnicode ? &Font : &wFont
, "uint", 0
, A_PtrSize ? "UPtr*" : "UInt*", hFamily)
return hFamily
}
;#####################################################################################
; Matrix functions
;#####################################################################################
Gdip_CreateAffineMatrix(m11, m12, m21, m22, x, y)
{
DllCall("gdiplus\GdipCreateMatrix2", "float", m11, "float", m12, "float", m21, "float", m22, "float", x, "float", y, A_PtrSize ? "UPtr*" : "UInt*", Matrix)
return Matrix
}
Gdip_CreateMatrix()
{
DllCall("gdiplus\GdipCreateMatrix", A_PtrSize ? "UPtr*" : "UInt*", Matrix)
return Matrix
}
;#####################################################################################
; GraphicsPath functions
;#####################################################################################
; Alternate = 0
; Winding = 1
Gdip_CreatePath(BrushMode=0)
{
DllCall("gdiplus\GdipCreatePath", "int", BrushMode, A_PtrSize ? "UPtr*" : "UInt*", Path)
return Path
}
Gdip_AddPathEllipse(Path, x, y, w, h)
{
return DllCall("gdiplus\GdipAddPathEllipse", A_PtrSize ? "UPtr" : "UInt", Path, "float", x, "float", y, "float", w, "float", h)
}
Gdip_AddPathPolygon(Path, Points)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
StringSplit, Points, Points, |
VarSetCapacity(PointF, 8*Points0)
Loop, %Points0%
{
StringSplit, Coord, Points%A_Index%, `,
NumPut(Coord1, PointF, 8*(A_Index-1), "float"), NumPut(Coord2, PointF, (8*(A_Index-1))+4, "float")
}
return DllCall("gdiplus\GdipAddPathPolygon", Ptr, Path, Ptr, &PointF, "int", Points0)
}
Gdip_DeletePath(Path)
{
return DllCall("gdiplus\GdipDeletePath", A_PtrSize ? "UPtr" : "UInt", Path)
}
;#####################################################################################
; Quality functions
;#####################################################################################
; SystemDefault = 0
; SingleBitPerPixelGridFit = 1
; SingleBitPerPixel = 2
; AntiAliasGridFit = 3
; AntiAlias = 4
Gdip_SetTextRenderingHint(pGraphics, RenderingHint)
{
return DllCall("gdiplus\GdipSetTextRenderingHint", A_PtrSize ? "UPtr" : "UInt", pGraphics, "int", RenderingHint)
}
; Default = 0
; LowQuality = 1
; HighQuality = 2
; Bilinear = 3
; Bicubic = 4
; NearestNeighbor = 5
; HighQualityBilinear = 6
; HighQualityBicubic = 7
Gdip_SetInterpolationMode(pGraphics, InterpolationMode)
{
return DllCall("gdiplus\GdipSetInterpolationMode", A_PtrSize ? "UPtr" : "UInt", pGraphics, "int", InterpolationMode)
}
; Default = 0
; HighSpeed = 1
; HighQuality = 2
; None = 3
; AntiAlias = 4
Gdip_SetSmoothingMode(pGraphics, SmoothingMode)
{
return DllCall("gdiplus\GdipSetSmoothingMode", A_PtrSize ? "UPtr" : "UInt", pGraphics, "int", SmoothingMode)
}
; CompositingModeSourceOver = 0 (blended)
; CompositingModeSourceCopy = 1 (overwrite)
Gdip_SetCompositingMode(pGraphics, CompositingMode=0)
{
return DllCall("gdiplus\GdipSetCompositingMode", A_PtrSize ? "UPtr" : "UInt", pGraphics, "int", CompositingMode)
}
;#####################################################################################
; Extra functions
;#####################################################################################
Gdip_Startup()
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
if !DllCall("GetModuleHandle", "str", "gdiplus", Ptr)
DllCall("LoadLibrary", "str", "gdiplus")
VarSetCapacity(si, A_PtrSize = 8 ? 24 : 16, 0), si := Chr(1)
DllCall("gdiplus\GdiplusStartup", A_PtrSize ? "UPtr*" : "uint*", pToken, Ptr, &si, Ptr, 0)
return pToken
}
Gdip_Shutdown(pToken)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
DllCall("gdiplus\GdiplusShutdown", Ptr, pToken)
if hModule := DllCall("GetModuleHandle", "str", "gdiplus", Ptr)
DllCall("FreeLibrary", Ptr, hModule)
return 0
}
; Prepend = 0; The new operation is applied before the old operation.
; Append = 1; The new operation is applied after the old operation.
Gdip_RotateWorldTransform(pGraphics, Angle, MatrixOrder=0)
{
return DllCall("gdiplus\GdipRotateWorldTransform", A_PtrSize ? "UPtr" : "UInt", pGraphics, "float", Angle, "int", MatrixOrder)
}
Gdip_ScaleWorldTransform(pGraphics, x, y, MatrixOrder=0)
{
return DllCall("gdiplus\GdipScaleWorldTransform", A_PtrSize ? "UPtr" : "UInt", pGraphics, "float", x, "float", y, "int", MatrixOrder)
}
Gdip_TranslateWorldTransform(pGraphics, x, y, MatrixOrder=0)
{
return DllCall("gdiplus\GdipTranslateWorldTransform", A_PtrSize ? "UPtr" : "UInt", pGraphics, "float", x, "float", y, "int", MatrixOrder)
}
Gdip_ResetWorldTransform(pGraphics)
{
return DllCall("gdiplus\GdipResetWorldTransform", A_PtrSize ? "UPtr" : "UInt", pGraphics)
}
Gdip_GetRotatedTranslation(Width, Height, Angle, ByRef xTranslation, ByRef yTranslation)
{
pi := 3.14159, TAngle := Angle*(pi/180)
Bound := (Angle >= 0) ? Mod(Angle, 360) : 360-Mod(-Angle, -360)
if ((Bound >= 0) && (Bound <= 90))
xTranslation := Height*Sin(TAngle), yTranslation := 0
else if ((Bound > 90) && (Bound <= 180))
xTranslation := (Height*Sin(TAngle))-(Width*Cos(TAngle)), yTranslation := -Height*Cos(TAngle)
else if ((Bound > 180) && (Bound <= 270))
xTranslation := -(Width*Cos(TAngle)), yTranslation := -(Height*Cos(TAngle))-(Width*Sin(TAngle))
else if ((Bound > 270) && (Bound <= 360))
xTranslation := 0, yTranslation := -Width*Sin(TAngle)
}
Gdip_GetRotatedDimensions(Width, Height, Angle, ByRef RWidth, ByRef RHeight)
{
pi := 3.14159, TAngle := Angle*(pi/180)
if !(Width && Height)
return -1
RWidth := Ceil(Abs(Width*Cos(TAngle))+Abs(Height*Sin(TAngle)))
RHeight := Ceil(Abs(Width*Sin(TAngle))+Abs(Height*Cos(Tangle)))
}
; RotateNoneFlipNone = 0
; Rotate90FlipNone = 1
; Rotate180FlipNone = 2
; Rotate270FlipNone = 3
; RotateNoneFlipX = 4
; Rotate90FlipX = 5
; Rotate180FlipX = 6
; Rotate270FlipX = 7
; RotateNoneFlipY = Rotate180FlipX
; Rotate90FlipY = Rotate270FlipX
; Rotate180FlipY = RotateNoneFlipX
; Rotate270FlipY = Rotate90FlipX
; RotateNoneFlipXY = Rotate180FlipNone
; Rotate90FlipXY = Rotate270FlipNone
; Rotate180FlipXY = RotateNoneFlipNone
; Rotate270FlipXY = Rotate90FlipNone
Gdip_ImageRotateFlip(pBitmap, RotateFlipType=1)
{
return DllCall("gdiplus\GdipImageRotateFlip", A_PtrSize ? "UPtr" : "UInt", pBitmap, "int", RotateFlipType)
}
; Replace = 0
; Intersect = 1
; Union = 2
; Xor = 3
; Exclude = 4
; Complement = 5
Gdip_SetClipRect(pGraphics, x, y, w, h, CombineMode=0)
{
return DllCall("gdiplus\GdipSetClipRect", A_PtrSize ? "UPtr" : "UInt", pGraphics, "float", x, "float", y, "float", w, "float", h, "int", CombineMode)
}
Gdip_SetClipPath(pGraphics, Path, CombineMode=0)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipSetClipPath", Ptr, pGraphics, Ptr, Path, "int", CombineMode)
}
Gdip_ResetClip(pGraphics)
{
return DllCall("gdiplus\GdipResetClip", A_PtrSize ? "UPtr" : "UInt", pGraphics)
}
Gdip_GetClipRegion(pGraphics)
{
Region := Gdip_CreateRegion()
DllCall("gdiplus\GdipGetClip", A_PtrSize ? "UPtr" : "UInt", pGraphics, "UInt*", Region)
return Region
}
Gdip_SetClipRegion(pGraphics, Region, CombineMode=0)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("gdiplus\GdipSetClipRegion", Ptr, pGraphics, Ptr, Region, "int", CombineMode)
}
Gdip_CreateRegion()
{
DllCall("gdiplus\GdipCreateRegion", "UInt*", Region)
return Region
}
Gdip_DeleteRegion(Region)
{
return DllCall("gdiplus\GdipDeleteRegion", A_PtrSize ? "UPtr" : "UInt", Region)
}
;#####################################################################################
; BitmapLockBits
;#####################################################################################
Gdip_LockBits(pBitmap, x, y, w, h, ByRef Stride, ByRef Scan0, ByRef BitmapData, LockMode = 3, PixelFormat = 0x26200a)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
CreateRect(Rect, x, y, w, h)
VarSetCapacity(BitmapData, 16+2*(A_PtrSize ? A_PtrSize : 4), 0)
E := DllCall("Gdiplus\GdipBitmapLockBits", Ptr, pBitmap, Ptr, &Rect, "uint", LockMode, "int", PixelFormat, Ptr, &BitmapData)
Stride := NumGet(BitmapData, 8, "Int")
Scan0 := NumGet(BitmapData, 16, Ptr)
return E
}
;#####################################################################################
Gdip_UnlockBits(pBitmap, ByRef BitmapData)
{
Ptr := A_PtrSize ? "UPtr" : "UInt"
return DllCall("Gdiplus\GdipBitmapUnlockBits", Ptr, pBitmap, Ptr, &BitmapData)
}
;#####################################################################################
Gdip_SetLockBitPixel(ARGB, Scan0, x, y, Stride)
{
Numput(ARGB, Scan0+0, (x*4)+(y*Stride), "UInt")
}
;#####################################################################################
Gdip_GetLockBitPixel(Scan0, x, y, Stride)
{
return NumGet(Scan0+0, (x*4)+(y*Stride), "UInt")
}
;#####################################################################################
Gdip_PixelateBitmap(pBitmap, ByRef pBitmapOut, BlockSize)
{
static PixelateBitmap
Ptr := A_PtrSize ? "UPtr" : "UInt"
if (!PixelateBitmap)
{
if A_PtrSize != 8 ; x86 machine code
MCode_PixelateBitmap =
(LTrim Join
558BEC83EC3C8B4514538B5D1C99F7FB56578BC88955EC894DD885C90F8E830200008B451099F7FB8365DC008365E000894DC88955F08945E833FF897DD4
397DE80F8E160100008BCB0FAFCB894DCC33C08945F88945FC89451C8945143BD87E608B45088D50028BC82BCA8BF02BF2418945F48B45E02955F4894DC4
8D0CB80FAFCB03CA895DD08BD1895DE40FB64416030145140FB60201451C8B45C40FB604100145FC8B45F40FB604020145F883C204FF4DE475D6034D18FF
4DD075C98B4DCC8B451499F7F98945148B451C99F7F989451C8B45FC99F7F98945FC8B45F899F7F98945F885DB7E648B450C8D50028BC82BCA83C103894D
C48BC82BCA41894DF48B4DD48945E48B45E02955E48D0C880FAFCB03CA895DD08BD18BF38A45148B7DC48804178A451C8B7DF488028A45FC8804178A45F8
8B7DE488043A83C2044E75DA034D18FF4DD075CE8B4DCC8B7DD447897DD43B7DE80F8CF2FEFFFF837DF0000F842C01000033C08945F88945FC89451C8945
148945E43BD87E65837DF0007E578B4DDC034DE48B75E80FAF4D180FAFF38B45088D500203CA8D0CB18BF08BF88945F48B45F02BF22BFA2955F48945CC0F
B6440E030145140FB60101451C0FB6440F010145FC8B45F40FB604010145F883C104FF4DCC75D8FF45E4395DE47C9B8B4DF00FAFCB85C9740B8B451499F7
F9894514EB048365140033F63BCE740B8B451C99F7F989451CEB0389751C3BCE740B8B45FC99F7F98945FCEB038975FC3BCE740B8B45F899F7F98945F8EB
038975F88975E43BDE7E5A837DF0007E4C8B4DDC034DE48B75E80FAF4D180FAFF38B450C8D500203CA8D0CB18BF08BF82BF22BFA2BC28B55F08955CC8A55
1488540E038A551C88118A55FC88540F018A55F888140183C104FF4DCC75DFFF45E4395DE47CA68B45180145E0015DDCFF4DC80F8594FDFFFF8B451099F7
FB8955F08945E885C00F8E450100008B45EC0FAFC38365DC008945D48B45E88945CC33C08945F88945FC89451C8945148945103945EC7E6085DB7E518B4D
D88B45080FAFCB034D108D50020FAF4D18034DDC8BF08BF88945F403CA2BF22BFA2955F4895DC80FB6440E030145140FB60101451C0FB6440F010145FC8B
45F40FB604080145F883C104FF4DC875D8FF45108B45103B45EC7CA08B4DD485C9740B8B451499F7F9894514EB048365140033F63BCE740B8B451C99F7F9
89451CEB0389751C3BCE740B8B45FC99F7F98945FCEB038975FC3BCE740B8B45F899F7F98945F8EB038975F88975103975EC7E5585DB7E468B4DD88B450C
0FAFCB034D108D50020FAF4D18034DDC8BF08BF803CA2BF22BFA2BC2895DC88A551488540E038A551C88118A55FC88540F018A55F888140183C104FF4DC8
75DFFF45108B45103B45EC7CAB8BC3C1E0020145DCFF4DCC0F85CEFEFFFF8B4DEC33C08945F88945FC89451C8945148945103BC87E6C3945F07E5C8B4DD8
8B75E80FAFCB034D100FAFF30FAF4D188B45088D500203CA8D0CB18BF08BF88945F48B45F02BF22BFA2955F48945C80FB6440E030145140FB60101451C0F
B6440F010145FC8B45F40FB604010145F883C104FF4DC875D833C0FF45108B4DEC394D107C940FAF4DF03BC874068B451499F7F933F68945143BCE740B8B
451C99F7F989451CEB0389751C3BCE740B8B45FC99F7F98945FCEB038975FC3BCE740B8B45F899F7F98945F8EB038975F88975083975EC7E63EB0233F639
75F07E4F8B4DD88B75E80FAFCB034D080FAFF30FAF4D188B450C8D500203CA8D0CB18BF08BF82BF22BFA2BC28B55F08955108A551488540E038A551C8811
8A55FC88540F018A55F888140883C104FF4D1075DFFF45088B45083B45EC7C9F5F5E33C05BC9C21800
)
else ; x64 machine code
MCode_PixelateBitmap =
(LTrim Join
4489442418488954241048894C24085355565741544155415641574883EC28418BC1448B8C24980000004C8BDA99488BD941F7F9448BD0448BFA8954240C
448994248800000085C00F8E9D020000418BC04533E4458BF299448924244C8954241041F7F933C9898C24980000008BEA89542404448BE889442408EB05
4C8B5C24784585ED0F8E1A010000458BF1418BFD48897C2418450FAFF14533D233F633ED4533E44533ED4585C97E5B4C63BC2490000000418D040A410FAF
C148984C8D441802498BD9498BD04D8BD90FB642010FB64AFF4403E80FB60203E90FB64AFE4883C2044403E003F149FFCB75DE4D03C748FFCB75D0488B7C
24188B8C24980000004C8B5C2478418BC59941F7FE448BE8418BC49941F7FE448BE08BC59941F7FE8BE88BC69941F7FE8BF04585C97E4048639C24900000
004103CA4D8BC1410FAFC94863C94A8D541902488BCA498BC144886901448821408869FF408871FE4883C10448FFC875E84803D349FFC875DA8B8C249800
0000488B5C24704C8B5C24784183C20448FFCF48897C24180F850AFFFFFF8B6C2404448B2424448B6C24084C8B74241085ED0F840A01000033FF33DB4533
DB4533D24533C04585C97E53488B74247085ED7E42438D0C04418BC50FAF8C2490000000410FAFC18D04814863C8488D5431028BCD0FB642014403D00FB6
024883C2044403D80FB642FB03D80FB642FA03F848FFC975DE41FFC0453BC17CB28BCD410FAFC985C9740A418BC299F7F98BF0EB0233F685C9740B418BC3
99F7F9448BD8EB034533DB85C9740A8BC399F7F9448BD0EB034533D285C9740A8BC799F7F9448BC0EB034533C033D24585C97E4D4C8B74247885ED7E3841
8D0C14418BC50FAF8C2490000000410FAFC18D04814863C84A8D4431028BCD40887001448818448850FF448840FE4883C00448FFC975E8FFC2413BD17CBD
4C8B7424108B8C2498000000038C2490000000488B5C24704503E149FFCE44892424898C24980000004C897424100F859EFDFFFF448B7C240C448B842480
000000418BC09941F7F98BE8448BEA89942498000000896C240C85C00F8E3B010000448BAC2488000000418BCF448BF5410FAFC9898C248000000033FF33
ED33F64533DB4533D24533C04585FF7E524585C97E40418BC5410FAFC14103C00FAF84249000000003C74898488D541802498BD90FB642014403D00FB602
4883C2044403D80FB642FB03F00FB642FA03E848FFCB75DE488B5C247041FFC0453BC77CAE85C9740B418BC299F7F9448BE0EB034533E485C9740A418BC3
99F7F98BD8EB0233DB85C9740A8BC699F7F9448BD8EB034533DB85C9740A8BC599F7F9448BD0EB034533D24533C04585FF7E4E488B4C24784585C97E3541
8BC5410FAFC14103C00FAF84249000000003C74898488D540802498BC144886201881A44885AFF448852FE4883C20448FFC875E941FFC0453BC77CBE8B8C
2480000000488B5C2470418BC1C1E00203F849FFCE0F85ECFEFFFF448BAC24980000008B6C240C448BA4248800000033FF33DB4533DB4533D24533C04585
FF7E5A488B7424704585ED7E48418BCC8BC5410FAFC94103C80FAF8C2490000000410FAFC18D04814863C8488D543102418BCD0FB642014403D00FB60248
83C2044403D80FB642FB03D80FB642FA03F848FFC975DE41FFC0453BC77CAB418BCF410FAFCD85C9740A418BC299F7F98BF0EB0233F685C9740B418BC399
F7F9448BD8EB034533DB85C9740A8BC399F7F9448BD0EB034533D285C9740A8BC799F7F9448BC0EB034533C033D24585FF7E4E4585ED7E42418BCC8BC541
0FAFC903CA0FAF8C2490000000410FAFC18D04814863C8488B442478488D440102418BCD40887001448818448850FF448840FE4883C00448FFC975E8FFC2
413BD77CB233C04883C428415F415E415D415C5F5E5D5BC3
)
VarSetCapacity(PixelateBitmap, StrLen(MCode_PixelateBitmap)//2)
Loop % StrLen(MCode_PixelateBitmap)//2 ;%
NumPut("0x" SubStr(MCode_PixelateBitmap, (2*A_Index)-1, 2), PixelateBitmap, A_Index-1, "UChar")
DllCall("VirtualProtect", Ptr, &PixelateBitmap, Ptr, VarSetCapacity(PixelateBitmap), "uint", 0x40, A_PtrSize ? "UPtr*" : "UInt*", 0)
}
Gdip_GetImageDimensions(pBitmap, Width, Height)
if (Width != Gdip_GetImageWidth(pBitmapOut) || Height != Gdip_GetImageHeight(pBitmapOut))
return -1
if (BlockSize > Width || BlockSize > Height)
return -2
E1 := Gdip_LockBits(pBitmap, 0, 0, Width, Height, Stride1, Scan01, BitmapData1)
E2 := Gdip_LockBits(pBitmapOut, 0, 0, Width, Height, Stride2, Scan02, BitmapData2)
if (E1 || E2)
return -3
E := DllCall(&PixelateBitmap, Ptr, Scan01, Ptr, Scan02, "int", Width, "int", Height, "int", Stride1, "int", BlockSize)
Gdip_UnlockBits(pBitmap, BitmapData1), Gdip_UnlockBits(pBitmapOut, BitmapData2)
return 0
}
;#####################################################################################
Gdip_ToARGB(A, R, G, B)
{
return (A << 24) | (R << 16) | (G << 8) | B
}
;#####################################################################################
Gdip_FromARGB(ARGB, ByRef A, ByRef R, ByRef G, ByRef B)
{
A := (0xff000000 & ARGB) >> 24
R := (0x00ff0000 & ARGB) >> 16
G := (0x0000ff00 & ARGB) >> 8
B := 0x000000ff & ARGB
}
;#####################################################################################
Gdip_AFromARGB(ARGB)
{
return (0xff000000 & ARGB) >> 24
}
;#####################################################################################
Gdip_RFromARGB(ARGB)
{
return (0x00ff0000 & ARGB) >> 16
}
;#####################################################################################
Gdip_GFromARGB(ARGB)
{
return (0x0000ff00 & ARGB) >> 8
}
;#####################################################################################
Gdip_BFromARGB(ARGB)
{
return 0x000000ff & ARGB
}
;#####################################################################################
StrGetB(Address, Length=-1, Encoding=0)
{
; Flexible parameter handling:
if Length is not integer
Encoding := Length, Length := -1
; Check for obvious errors.
if (Address+0 < 1024)
return
; Ensure 'Encoding' contains a numeric identifier.
if Encoding = UTF-16
Encoding = 1200
else if Encoding = UTF-8
Encoding = 65001
else if SubStr(Encoding,1,2)="CP"
Encoding := SubStr(Encoding,3)
if !Encoding ; "" or 0
{
; No conversion necessary, but we might not want the whole string.
if (Length == -1)
Length := DllCall("lstrlen", "uint", Address)
VarSetCapacity(String, Length)
DllCall("lstrcpyn", "str", String, "uint", Address, "int", Length + 1)
}
else if Encoding = 1200 ; UTF-16
{
char_count := DllCall("WideCharToMultiByte", "uint", 0, "uint", 0x400, "uint", Address, "int", Length, "uint", 0, "uint", 0, "uint", 0, "uint", 0)
VarSetCapacity(String, char_count)
DllCall("WideCharToMultiByte", "uint", 0, "uint", 0x400, "uint", Address, "int", Length, "str", String, "int", char_count, "uint", 0, "uint", 0)
}
else if Encoding is integer
{
; Convert from target encoding to UTF-16 then to the active code page.
char_count := DllCall("MultiByteToWideChar", "uint", Encoding, "uint", 0, "uint", Address, "int", Length, "uint", 0, "int", 0)
VarSetCapacity(String, char_count * 2)
char_count := DllCall("MultiByteToWideChar", "uint", Encoding, "uint", 0, "uint", Address, "int", Length, "uint", &String, "int", char_count * 2)
String := StrGetB(&String, char_count, 1200)
}
return String
}
Re: Can you move the mouse in a random curved path?
Concerning my code:Wolf2, the only problem I see is that it moves all at the same speed.
The speed of mouse movement is maximum. It is set in the MouseMove command via the Speed option (parameter).
This parameter can be regarded as a delay, such that Speed = 0 give you the shortest delay possible.
Hence: to influence the appearance, we can treble the points on the second leg (going from PointB to end-point).
currently the first leg contains %Steps% amount of points, the second leg contains %Steps% divided by 3 points.
I tweaked the number of points.
Here is the script (second attempt) with adjustments to "fake" a different appearance.
start with GUI's Menu or with {F1} hotkey
Code: Select all
;-------------------------------------------------------------------------------
; Erratic Mouse Movement (2).ahk
;-------------------------------------------------------------------------------
; start with GUI's Menu or with {F1} hotkey
#NoEnv
#SingleInstance Force
; play with this number: more steps = slower movement
global Steps := 10
; GUI for drawing some points
CoordMode, Mouse, Client
Menu, Main, Add, Start `tF1, Start
Gui, New, HWNDhGui -MinimizeBox, Erratic Mouse Movement (2)
Gui, Menu, Main
Gui, Show, x100 y100 w400 h400
; globals variables
global G := new GDI(hGui)
global Points := []
global Path := []
global ClickPoint
; create two points
Points[1] := {x: 100, y: 100} ; start
Points[2] := {x: 300, y: 300} ; end
Draw: ; points and path
G.FillRectangle(0, 0, 400, 400, 0x6000)
G.FillEllipse(Points[1].x - 10, Points[1].y - 10, 20, 20, 0xFF0000, 0)
G.FillEllipse(Points[2].x - 10, Points[2].y - 10, 20, 20, 0xFF, 0)
make_Path()
G.BitBlt()
return ; end of auto-execute section
;-------------------------------------------------------------------------------
Start: ; move mouse cursor along the path
;-------------------------------------------------------------------------------
for each, Point in Path
MouseMove, Point.x, Point.y, 0
return
;-------------------------------------------------------------------------------
make_Path() { ; construct and plot a path
;-------------------------------------------------------------------------------
; draw a random PointB in the vicinity of the red end point
PointB := { x: Points[2].x + Rand(-50, 50)
, y: Points[2].y + Rand(-50, 50)}
G.FillEllipse(PointB.x - 10, PointB.y - 10, 20, 20, 0x6000, 0xFFFFFF)
; move towards PointB
Path := []
loop % Steps {
t := (A_Index - 1) / Steps
x := (1 - t) * Points[1].x + t * PointB.x
y := (1 - t) * Points[1].y + t * PointB.y
goSub, SpreadPlot
}
; move towards end point
loop % Steps {
t := (A_Index - 1) / Steps
x := (1 - t) * PointB.x + t * Points[2].x
y := (1 - t) * PointB.y + t * Points[2].y
goSub, SpreadPlot
}
; plot the end point
Path.Push(Points[2])
G.SetPixel(Points[2].x, Points[2].y, 0xFFFFFF)
return ; end of function
;-------------------------------------------
SpreadPlot: ; spread is 0 if t=0 or t=1
;-------------------------------------------
Spread := (1 - t) * t * Steps
x += Rand(-Spread, Spread)
y += Rand(-Spread, Spread)
Path.Push({x: x, y: y})
G.SetPixel(x, y, 0xFFFFFF)
return
}
;-------------------------------------------------------------------------------
Rand(min, max) { ; return a random number between min and max
;-------------------------------------------------------------------------------
Random, Number, min, max
return Number
}
GuiEscape:
GuiClose:
ExitApp
~LButton::
MouseGetPos, x, y
if ClickPoint := get_ClickPoint(x, y)
OnMessage(0x200, "onMouseMove")
return
LButton Up::
OnMessage(0x200, "") ; remove event listener
return
;-------------------------------------------------------------------------------
get_ClickPoint(x, y) { ; return point P if mouse is close enough
;-------------------------------------------------------------------------------
for each, P in Points {
dx := P.x - x, dy := P.y - y
if (dx * dx + dy * dy) < 100
return P
}
}
;-------------------------------------------------------------------------------
onMouseMove() { ; WM_MOUSEMOVE event
;-------------------------------------------------------------------------------
MouseGetPos, x, y
ClickPoint.x := x
ClickPoint.y := y
goSub, Draw
}
;===============================================================================
class GDI { ; from dwitter
;===============================================================================
__New(hWnd, CliWidth=0, CliHeight=0) {
if !(CliWidth && CliHeight) {
VarSetCapacity(Rect, 16, 0)
DllCall("GetClientRect", "Ptr", hWnd, "Ptr", &Rect)
CliWidth := NumGet(Rect, 8, "Int")
CliHeight := NumGet(Rect, 12, "Int")
}
this.CliWidth := CliWidth
this.CliHeight := CliHeight
this.hWnd := hWnd
this.hDC := DllCall("GetDC", "UPtr", hWnd, "UPtr")
this.hMemDC := DllCall("CreateCompatibleDC", "UPtr", this.hDC, "UPtr")
this.hBitmap := DllCall("CreateCompatibleBitmap", "UPtr", this.hDC, "Int", CliWidth, "Int", CliHeight, "UPtr")
this.hOriginalBitmap := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", this.hBitmap)
}
__Delete() {
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", this.hOriginalBitmap)
DllCall("DeleteObject", "UPtr", this.hBitmap)
DllCall("DeleteObject", "UPtr", this.hMemDC)
DllCall("ReleaseDC", "UPtr", this.hWnd, "UPtr", this.hDC)
}
Resize(w, h) {
this.CliWidth := w
this.CliHeight := h
this.hBitmap := DllCall("CreateCompatibleBitmap", "UPtr", this.hDC, "Int", w, "Int", h, "UPtr")
hPrevBitmap := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", this.hBitmap)
DllCall("DeleteObject", "UPtr", hPrevBitmap)
}
BitBlt(x=0, y=0, w=0, h=0) {
w := w ? w : this.CliWidth
h := h ? h : this.CliHeight
DllCall("BitBlt", "UPtr", this.hDC, "Int", x, "Int", y
, "Int", w, "Int", h, "UPtr", this.hMemDC, "Int", 0, "Int", 0, "UInt", 0xCC0020) ;SRCCOPY
}
DrawLine(x, y, x2, y2, Color) {
Pen := new GDI.Pen(Color)
DllCall("MoveToEx", "UPtr", this.hMemDC, "Int", this.TranslateX(x), "Int", this.TranslateY(y), "UPtr", 0)
hOriginalPen := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Pen.Handle, "UPtr")
DllCall("LineTo", "UPtr", this.hMemDC, "Int", this.TranslateX(x2), "Int", this.TranslateY(y2))
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalPen, "UPtr")
}
SetPixel(x, y, Color) {
x := this.TranslateX(x)
y := this.TranslateY(y, this.Invert) ; Move up 1 px if inverted (drawing "up" instead of down)
DllCall("SetPixelV", "UPtr", this.hMemDC, "Int", x, "Int", y, "UInt", Color)
}
FillRectangle(x, y, w, h, Color, BorderColor=-1) {
if (w == 1 && h == 1)
return this.SetPixel(x, y, Color)
Pen := new this.Pen(BorderColor < 0 ? Color : BorderColor)
Brush := new this.Brush(Color)
; Replace the original pen and brush with our own
hOriginalPen := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Pen.Handle, "UPtr")
hOriginalBrush := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Brush.Handle, "UPtr")
x1 := this.TranslateX(x)
x2 := this.TranslateX(x+w)
y1 := this.TranslateY(y)
y2 := this.TranslateY(y+h)
DllCall("Rectangle", "UPtr", this.hMemDC
, "Int", x1, "Int", y1
, "Int", x2, "Int", y2)
; Reselect the original pen and brush
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalPen, "UPtr")
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalBrush, "UPtr")
}
FillEllipse(x, y, w, h, Color, BorderColor=-1) {
Pen := new this.Pen(BorderColor < 0 ? Color : BorderColor)
Brush := new this.Brush(Color)
; Replace the original pen and brush with our own
hOriginalPen := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Pen.Handle, "UPtr")
hOriginalBrush := DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", Brush.Handle, "UPtr")
x1 := this.TranslateX(x)
x2 := this.TranslateX(x+w)
y1 := this.TranslateY(y)
y2 := this.TranslateY(y+h)
DllCall("Ellipse", "UPtr", this.hMemDC
, "Int", x1, "Int", y1
, "Int", x2, "Int", y2)
; Reselect the original pen and brush
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalPen, "UPtr")
DllCall("SelectObject", "UPtr", this.hMemDC, "UPtr", hOriginalBrush, "UPtr")
}
TranslateX(X) {
return Floor(X)
}
TranslateY(Y, Offset=0) {
if this.Invert
return this.CliHeight - Floor(Y) - Offset
return Floor(Y)
}
class Pen {
__New(Color, Width=1, Style=0) {
this.Handle := DllCall("CreatePen", "Int", Style, "Int", Width, "UInt", Color, "UPtr")
}
__Delete() {
DllCall("DeleteObject", "UPtr", this.Handle)
}
}
class Brush {
__New(Color) {
this.Handle := DllCall("CreateSolidBrush", "UInt", Color, "UPtr")
}
__Delete() {
DllCall("DeleteObject", "UPtr", this.Handle)
}
}
}
Re: Can you move the mouse in a random curved path?
Sorry for the late reply, peoples; I was away from my computer for several days.
Hellbent! Dude! I'm trying to get something Simple here, and You send me a script with 3,000 lines?!
Wow. I tried it. NOT AT ALL what I want, But it IS VERY Cool ! A Really Awesome display!
May I put That on a webpage, such that a visitor who does Not have AHK installed on their computer could see it? How?
There's a sorta' similar interesting Background display on the website https www.ipqualityscore.com
Though not Near as amusing, it does follow your mouse movements. I thought IT was Cool, until I saw Your thing, Hellbent.
1. What program did you use to capture the screen display of multiple routes that your script took?
I'd like to see a similar display after I make any changes to the script.
2. What are the Mag1 and Mag2 numbers? What do they do / represent?
I made changes to them, and can see very little difference in the outcome.
3. Re: adjusting the speed, you mentioned "It could. . . start off at max velocity and then constantly decelerate".
That sounds like what I want it to do: move at Max speed for about 80% to 90% of the distance to the target, then decelerate until it gets to, and stops at the target.
4. In Numpad1::, I left the two Max-Vels that were at 8, and changed the other Max-Vels from 15 to 95.
Could see no difference. I think I need that screen capture thing that I asked about, above.
5. I changed the While(Pos.dist(End)>15) to While(Pos.dist(End)>1) and that got it (usually) moving TO the Target. Cool.
But then, on another try, it hovered near the target, and kept moving between two points there, never stopping At the target, continually shaking until I hit Esc.
How can I to get it To the target, and Stop there? I also tried While(Pos.dist(End)>2) : same problem.
6. I changed the Vel:=New HB_Vector(0,0) to Vel:=New HB_Vector(9,9) : could see little difference.
Thaks Very Much for your assistance, here.
Hellbent! Dude! I'm trying to get something Simple here, and You send me a script with 3,000 lines?!
Wow. I tried it. NOT AT ALL what I want, But it IS VERY Cool ! A Really Awesome display!
May I put That on a webpage, such that a visitor who does Not have AHK installed on their computer could see it? How?
There's a sorta' similar interesting Background display on the website https www.ipqualityscore.com
Though not Near as amusing, it does follow your mouse movements. I thought IT was Cool, until I saw Your thing, Hellbent.
1. What program did you use to capture the screen display of multiple routes that your script took?
I'd like to see a similar display after I make any changes to the script.
2. What are the Mag1 and Mag2 numbers? What do they do / represent?
I made changes to them, and can see very little difference in the outcome.
3. Re: adjusting the speed, you mentioned "It could. . . start off at max velocity and then constantly decelerate".
That sounds like what I want it to do: move at Max speed for about 80% to 90% of the distance to the target, then decelerate until it gets to, and stops at the target.
4. In Numpad1::, I left the two Max-Vels that were at 8, and changed the other Max-Vels from 15 to 95.
Could see no difference. I think I need that screen capture thing that I asked about, above.
5. I changed the While(Pos.dist(End)>15) to While(Pos.dist(End)>1) and that got it (usually) moving TO the Target. Cool.
But then, on another try, it hovered near the target, and kept moving between two points there, never stopping At the target, continually shaking until I hit Esc.
How can I to get it To the target, and Stop there? I also tried While(Pos.dist(End)>2) : same problem.
6. I changed the Vel:=New HB_Vector(0,0) to Vel:=New HB_Vector(9,9) : could see little difference.
Thaks Very Much for your assistance, here.
- Attachments
-
- Hellbent mouse moves 11.jpg (12.25 KiB) Viewed 7546 times
Re: Can you move the mouse in a random curved path?
Nice!. I think i'll recreate it.Mark2402 wrote: ↑24 Jun 2019, 15:53There's a sorta' similar interesting Background display on the website https www.ipqualityscore.com
That's what she said!
MSPaint.
There is a countdown before it moves, I just press and hold once the countdown starts, and release once it gets to the target.
This one is easy once you have a bit of working knowledge of vectors. Basically, it is a line segment that has the same length no matter what direction it is pointing in.
Here are some info resources.
I think the best one to get the point across would be this one (from the 16min mark to the 17:30min mark)
https://www.youtube.com/watch?v=BeSJgUTLmk0
In it he is talking about the "Norm", mag is just multiples of the norm.
Here are a few other things to make your head hurt. (really, that first guy explained it quite well as a intro)
https://www.khanacademy.org/math/precalculus/vectors-precalc/magnitude-vectors/v/finding-vector-magnitude-from-components
https://www.mathsisfun.com/algebra/vectors.html
In the case of this script, the Mag is used as a acceleration amount. That gets added to the current velocity each frame.
Mark2402 wrote: ↑24 Jun 2019, 15:53
3. Re: adjusting the speed, you mentioned "It could. . . start off at max velocity and then constantly decelerate".
That sounds like what I want it to do: move at Max speed for about 80% to 90% of the distance to the target, then decelerate until it gets to, and stops at the target.
4. In Numpad1::, I left the two Max-Vels that were at 8, and changed the other Max-Vels from 15 to 95.
Could see no difference. I think I need that screen capture thing that I asked about, above.
5. I changed the While(Pos.dist(End)>15) to While(Pos.dist(End)>1) and that got it (usually) moving TO the Target. Cool.
But then, on another try, it hovered near the target, and kept moving between two points there, never stopping At the target, continually shaking until I hit Esc.
How can I to get it To the target, and Stop there? I also tried While(Pos.dist(End)>2) : same problem.
6. I changed the Vel:=New HB_Vector(0,0) to Vel:=New HB_Vector(9,9) : could see little difference.
Thaks Very Much for your assistance, here.
After we last spoke I played around a bit more.
This now has 3 targets that it is drawn to. One is somewhere around the starting point (+/- a few pixels from the starting point to get it started off going in some random direction).
After 1-3 frames a new target is set close to the real end point.
Once the cursor gets close to that point it sets the final target and gets sucked in towards it.
I have set it to move directly to the end point once it gets close enough so no more of this.
it hovered near the target, and kept moving between two points there, never stopping At the target
Code: Select all
#SingleInstance,Force
SetBatchLines,-1
CoordMode,Mouse,Screen
Start:=New HB_Vector(100,300)
End:=New HB_Vector(1000,300)
Gui,1:+AlwaysOnTop
Gui,1:Add,Button,xm ym w350 r1 -Theme gSet_Positions,Set New Position
Gui,1:Add,Text,xm y+10 ,Mag1:
Gui,1:Add,Edit,x+10 w50 r1 vMag1 gSubmitAll,6
Gui,1:Add,Text,xm y+10 ,Mag2:
Gui,1:Add,Edit,x+10 w50 r1 vMag2 gSubmitAll,.4
Gui,1:Show,x50 y50,Set Start And End Points
gosub,SubmitAll
return
GuiClose:
GuiContextMenu:
*ESC::
ExitApp
Set_Positions:
While(!GetKeyState("ctrl"))
ToolTip,Move your cursor to your START position and then press "ctrl"
ToolTip,
Start:=""
MouseGetPos,x,y
Start:=New HB_Vector(x,y)
KeyWait,ctrl
While(!GetKeyState("ctrl"))
ToolTip,Move your cursor to your END position and then press "ctrl"
ToolTip,
End:=""
MouseGetPos,x,y
End:=New HB_Vector(x,y)
hz:=300
Loop 3
SoundBeep,% hz+=100
return
SubmitAll:
Gui,1:Submit,NoHide
return
*Numpad1::
*z::
Pos:=New HB_Vector(Start.X,Start.Y)
Starting_Target:=New HB_Vector(Random(Start.X-20,Start.X+20),Random(Start.y-20,Start.y+20))
if(abs(Start.X-End.X)>=abs(Start.Y-End.Y)){
;~ Max_X_Vel:=15,Max_Y_Vel:=8
Max_X_Vel:=30,Max_Y_Vel:=16
Vel:=New HB_Vector(Random(7,16),Random(-5,5))
New_Vec:=New HB_Vector(Random(End.X-(abs(Start.X-End.X)*.2),End.X+(abs(Start.X-End.X)*.2)),Random(End.Y-(abs(Start.X-End.X)*.03),End.Y+(abs(Start.X-End.X)*.03)))
}else {
Max_X_Vel:=8,Max_Y_Vel:=15
;~ Vel:=New HB_Vector(0,5)
Vel:=New HB_Vector(Random(-5,5),Random(-5,10))
New_Vec:=New HB_Vector(Random(End.X-(abs(Start.X-End.X)*.01),End.X+(abs(Start.X-End.X)*.01)),Random(End.Y-(abs(Start.X-End.X)*.3),End.Y+(abs(Start.X-End.X)*.3)))
}
Acc:=New HB_Vector(0,0)
MouseMove,Start.X,Start.Y
CountDown()
count:=0
While((Pos.dist(Starting_Target)>10||Count<2)&&Count<3){
Count++
Acc.X:=Starting_Target.X,Acc.Y:=Starting_Target.Y
Acc.Sub(Pos),Acc.SetMag(Mag1),Vel.Add(Acc)
Check_Speed(vel,Max_X_Vel,Max_Y_Vel)
Pos.Add(Vel)
MouseMove,Pos.X,Pos.Y,0
}
Count:=0
;~ While(Pos.dist(New_Vec)>Random(30,200)){
While(Pos.dist(New_Vec)>Random(30,100)){
if(++Count>44){
Vel.X*=.9
Vel.Y*=.9
Count:=0
}
Acc.X:=New_Vec.X,Acc.Y:=New_Vec.Y
Acc.Sub(Pos),Acc.SetMag(Mag1),Vel.Add(Acc)
Check_Speed(vel,Max_X_Vel,Max_Y_Vel)
Pos.Add(Vel)
MouseMove,Pos.X,Pos.Y,0
}
Vel.X*=0.01,Vel.Y*=0.1
count:=0
While(Pos.dist(New_Vec)>32){
if(++Count>15){
Vex.X*=.9
Vex.Y*=.9
Count:=0
}
Acc.X:=New_Vec.X,Acc.Y:=New_Vec.Y
Acc.Sub(Pos),Acc.SetMag(Mag1),Vel.Add(Acc)
Check_Speed(vel,Max_X_Vel,Max_Y_Vel)
Pos.Add(Vel)
MouseMove,Pos.X,Pos.Y,0
}
Vel.X:=0,Vel.Y:=0,count:=0
While(Pos.dist(End)>28){
if(++Count>40)
Vel.X*=.8,Vel.Y*=.8,count:=0
Acc.X:=End.X,Acc.Y:=End.Y
Acc.Sub(Pos),Acc.SetMag(Mag2),Vel.Add(Acc)
Check_Speed(vel,Max_X_Vel,Max_Y_Vel)
Pos.Add(Vel)
MouseMove,Pos.X,Pos.Y,0
}
;~ return
Vel.X:=0,Vel.Y:=0,count:=0
While(Pos.dist(End)>3){
if(++Count>5)
Vel.X*=.5,Vel.Y*=.5,count:=0
Acc.X:=End.X,Acc.Y:=End.Y
Acc.Sub(Pos),Acc.SetMag(Mag2),Vel.Add(Acc)
Check_Speed(vel,Max_X_Vel,Max_Y_Vel)
Pos.Add(Vel)
MouseMove,Pos.X,Pos.Y,0
}
MouseMove,End.X,End.Y,0
return
Check_Speed(vel,max_velX,Max_VelY){
(vel.X>max_VelX)?(vel.x:=max_VelX),(vel.x<-max_VelX)?(vel.x:=-max_VelX)
(vel.y>max_VelY)?(vel.y:=max_VelY),(vel.y<-max_VelY)?(vel.y:=-max_VelY)
}
Random(Min,Max){
Random,Out,Min,Max
return Out
}
CountDown(){
ToolTip,3
Sleep,300
ToolTip,2
Sleep,300
ToolTip,1
Sleep,300
ToolTip,
}
Class HB_Vector {
__New(x:=0,y:=0){
This.X:=x
This.Y:=y
}
Add(Other_HB_Vector){
This.X+=Other_HB_Vector.X
This.Y+=Other_HB_Vector.Y
}
Sub(Other_HB_Vector){
This.X-=Other_HB_Vector.X
This.Y-=Other_HB_Vector.Y
}
mag(){
return Sqrt(This.X*This.X + This.Y*This.Y)
}
magsq(){
return This.Mag()**2
}
setMag(in1){
m:=This.Mag()
This.X := This.X * in1/m
This.Y := This.Y * in1/m
return This
}
mult(in1,in2:="",in3:="",in4:="",in5:=""){
if(IsObject(in1)&&in2=""){
This.X*=In1.X
This.Y*=In1.Y
}else if(!IsObject(In1)&&In2=""){
This.X*=In1
This.Y*=In1
}else if(!IsObject(In1)&&IsObject(In2)){
This.X*=In1*In2.X
This.Y*=In1*In2.Y
}else if(IsObject(In1)&&IsObject(In2)){
This.X*=In1.X*In2.X
This.Y*=In1.Y*In2.Y
}
}
div(in1,in2:="",in3:="",in4:="",in5:=""){
if(IsObject(in1)&&in2=""){
This.X/=In1.X
This.Y/=In1.Y
}else if(!IsObject(In1)&&In2=""){
This.X/=In1
This.Y/=In1
}else if(!IsObject(In1)&&IsObject(In2)){
This.X/=In1/In2.X
This.Y/=In1/In2.Y
}else if(IsObject(In1)&&IsObject(In2)){
This.X/=In1.X/In2.X
This.Y/=In1.Y/In2.Y
}
}
dist(in1){
return Sqrt(((This.X-In1.X)**2) + ((This.Y-In1.Y)**2))
}
dot(in1){
return (This.X*in1.X)+(This.Y*In1.Y)
}
cross(in1){
return This.X*In1.Y-This.Y*In1.X
}
Norm(){
m:=This.Mag()
This.X/=m
This.Y/=m
}
}