Below, attempts that did not work:
Code: Select all
SetTimer, Button_Pressed, 1
return
Button_Pressed:
GetKeyState, state, WheelUp
if state = D
{
var_a = 1
}
GetKeyState, state, WheelDown
if state = D
{
var_a = 0
}
if (var_a = 1)
{
Send {LButton down}
Sleep, 50
Send {LButton up}
Sleep, 50
}
else{}
return
F10::
{
ExitApp
}
Code: Select all
SetTimer, Button_Pressed, 1
return
Button_Pressed:
WheelUp::
{
var_a = 1
}
return
WheelDown::
{
var_a = 0
}
return
if (var_a = 1)
{
Send {LButton down}
Sleep, 50
Send {LButton up}
Sleep, 50
}
else{}
return
F10::
{
ExitApp
}