I have thi piece of code :
Code: Select all
Item_Btn_Messed_Phoneme__Click(gui_obj, info){
If phonemes_are_enabled = true{
For btn_clicked in messed_phonemes_buttons_list{
If (btn_clicked = gui_obj){
phoneme_clicked := item_opt__messed_phonemes[A_Index]
Global last_messed_phoneme_clicked
last_messed_phoneme_clicked := phoneme_clicked
Play_Phoneme(phoneme_clicked, PHONEMES_FOLDER)
}
}
}
}
Code: Select all
Item_Btn_Messed_Phoneme__Click(gui_obj, info):
If phonemes_are_enabled = true:
For btn_clicked in messed_phonemes_buttons_list:
If (btn_clicked = gui_obj):
phoneme_clicked := item_opt__messed_phonemes[A_Index]
Global last_messed_phoneme_clicked
last_messed_phoneme_clicked := phoneme_clicked
Play_Phoneme(phoneme_clicked, PHONEMES_FOLDER)
It's just an idea by a newbie.