The default middle mouse click works to Lock on, mousewheel up or down switches the target.
With the remapping while in-game the Mbutton does block, it also simultaneously locks on (or switches off lock on). Wheeldown does jump, but it also switches target.
I wondering if there's something I can do to have the game not register a Mbutton press or a wheel roll, and only recognize the remapped functions.
Here's my script that I used:
Code: Select all
Mbutton::Lalt
Wheelup::
{
Send {Ctrl down}
Sleep, 100
Send {Ctrl up}
}
Return
Wheeldown::
{
Send {Space down}
Sleep, 100
Send {Space up}
}
Return