AHK calculator for wind games

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leozinhoahk22
Posts: 8
Joined: 03 Dec 2022, 03:40

AHK calculator for wind games

Post by leozinhoahk22 » 03 Dec 2022, 03:49

hello, I would like to know if it is possible to create a "calculator" for winds of a game called GunboundM (well known in the past) but now it is in the mobile version. I would like the script to correctly calculate how much it should increase or decrease the force, each round the wind is changed
I will show a demo print

https://prnt.sc/BBGT9O_yW5l0

swagfag
Posts: 6222
Joined: 11 Jan 2017, 17:59

Re: AHK calculator for wind games

Post by swagfag » 03 Dec 2022, 05:21

as with every "is it possible"-type thread left to rot in the Gaming subforum until the end of eternity, the answer is invariably "yes"
is it possible that someone with sufficient proficiency would sit down and waste their time installing mobile game #204935670275, figuring the mechanics to satisfy a vague description, coming up with a script for a some random on the internet, and all that for free? yea, its possible... wouldnt hold my breath tho

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mikeyww
Posts: 27070
Joined: 09 Sep 2014, 18:38

Re: AHK calculator for wind games

Post by mikeyww » 03 Dec 2022, 09:07

I could not stop laughing! :lol:

leozinhoahk22
Posts: 8
Joined: 03 Dec 2022, 03:40

Re: AHK calculator for wind games

Post by leozinhoahk22 » 04 Dec 2022, 05:13

more time wasted is you commenting on my thread :P

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mikeyww
Posts: 27070
Joined: 09 Sep 2014, 18:38

Re: AHK calculator for wind games

Post by mikeyww » 04 Dec 2022, 06:25

At least we're all in agreement.

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