Is it possible to create a second virtual cursor in the game?

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emanate22
Posts: 52
Joined: 11 May 2021, 00:03

Is it possible to create a second virtual cursor in the game?

Post by emanate22 » 11 May 2021, 20:40

The game I played folds up the data in the upper right corner,and there is no other way to view it except by stopping the mouse there. This is very very upset. so I need a second mouse cursor which only needs to be stopped there to let me read the data directly. I tried several softwares that control multiple cursors with multiple mice, but they were not ideal for me. Because cursor just move there but not STAYING in the true sense, so the data is still folded. May I ask Can ahk achieve this function. how to make such a script.or if there are other ways to solve it.thank you for telling me.This is the script I use temporarily

Code: Select all

b::
MouseGetPos,xpos,ypos
Sleep,1
Loop
{
GetKeyState, state, b, P ;
if state=U
{
Break
}
MouseMove,1810,28
}
MouseMove,xpos,ypos
[Mod edit: [code][/code] tags added.]

swagfag
Posts: 6222
Joined: 11 Jan 2017, 17:59

Re: Is it possible to create a second virtual cursor in the game?

Post by swagfag » 11 May 2021, 20:55

not possible. grab whatever data u need by reading from the game's memory.

emanate22
Posts: 52
Joined: 11 May 2021, 00:03

Re: Is it possible to create a second virtual cursor in the game?

Post by emanate22 » 11 May 2021, 22:32

swagfag wrote:
11 May 2021, 20:55
not possible. grab whatever data u need by reading from the game's memory.
Reading memory may be banned

swagfag
Posts: 6222
Joined: 11 Jan 2017, 17:59

Re: Is it possible to create a second virtual cursor in the game?

Post by swagfag » 21 May 2021, 14:32

well, thats something ull just have to test on ur own, should u decide to go through with this approach

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