They are billions script

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DarkSider
Posts: 50
Joined: 29 May 2019, 11:06

They are billions script

Post by DarkSider » 26 Oct 2021, 13:12

Hello,

I'm trying to make a script which will work in this game. The purpose is to hold down the mouse click, and move the mouse cursor in any of the 4 directions in diagonal of the screen, for every 21.75 pixels on x axis, move 15.362 pixels on y axix.
In it's current form it works if the mouse movement goes from top left towards bottom right, but the problem is the deployment of houses it's not consistent, even if the mouse it's held down and the cursor moves through the correct pathing, often houses skip a place, especially if the start of the move to the end it's really big (from top left corner towards bottom right corner).

Is this a limitation of the autohotkey working with game interface ? Can the script be improved ? Ideally i'd like it to work without missing any space, and the fastest speed possible. Right now it's not fast nor accurate enough :(

Code: Select all

F2::
{
setmousedelay 5

;setbatchlines 1

 stepx := 21.75
 stepy := 15.362
 delay := 2

multi:= 0.7063


coordmode, Mouse, screen
coordmode, tooltip, screen

MouseGetPos, initialX, initialY

KeyWait, F2
MouseGetPos, finalX, finalY

sleep, 2


if (finalX - initialX >=0)
{
 if (finalY - initialY >=0)
 {
 CalcY := (finalX - initialX) * 0.7063 + initialY
 BlockInput, Mousemove
 Sleep, 20
 Mousemove, InitialX, InitialY
 Send, {Click Down}
 while (InitialX <= finalX)
{
 Mousemove, stepx, stepy, delay, R
 InitialX := InitialX + stepx


; Mousemove, finalX, CalcY, 55

 }
 Send, {Click Up}
 BlockInput, MouseMoveOff
 }
 else
 {
 CalcY := initialY - (finalX - initialX) * 0.7063
 mousemove, initialX, initialY
 send, {click, Down}
; sleep, 100
 Mousemove, finalX, CalcY, 55
 send, {click, Up}
 }

}
else
{
 If (finalY - initialY >= 0)
 {
 CalcY := initialY - (finalX - initialX) * 0.7063
 mousemove, initialX, initialY
 Mousemove, finalX, CalcY, 5
 }
 else
 {
 CalcY := initialY + (finalX - initialX) * 0.7063
 mousemove, initialX, initialY
 Mousemove, finalX, CalcY, 5
 }


} 
return
}
Last edited by BoBo on 26 Oct 2021, 13:24, edited 1 time in total.
Reason: Moved to Gaming section.

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