here is my source code in case anybody can help;
Code: Select all
#SingleInstance force
Gui, Show, w1285 h1023, nVidia Control Panel Buddy
Gui, +LastFound
GuiWindow := WinExist()
loop{
ifWinExist, NVIDIA Control Panel
{
ControlWindow := WinExist("NVIDIA Control Panel")
break
}
else
{
Run, nvcplui.exe,,minimized
sleep 1000
continue
}
}
DllCall("SetParent", "uint", ControlWindow, "uint", GuiWindow)
DllCall("SetWindowPos", "uint", ControlWindow, "uint", 0
, "int", 10, "int", 10, "int", 1042, "int", 705
, "uint", SWP_SHOWWINDOW|SWP_NOSENDCHANGING)
WinSet, Style, 0x800000, A
Gui, Add, GroupBox, xm+1050 ym w160 h210 , --Custom Settings--
Gui, Add, Text, xp+25 yp+20 w50 h25 , Brightness
Gui, Add, Edit, xp+60 yp-3 w50 h20 Number ReadOnly vBrightnessDisplay, %BrightnessValue%
Gui, Add, Text, xp-60 yp+45 w50 h25 , Contrast
Gui, Add, Edit, xp+60 yp-5 w50 h20 Number ReadOnly vContrastDisplay, %ContrastValue%
Gui, Add, Text, xp-60 yp+45 w50 h25 , Gamma
Gui, Add, Edit, xp+60 yp-5 w50 h20 Number ReadOnly vGammaDisplay, %GammaValue%
Gui, Add, Text, xp-60 yp+45 w50 h25 , Vibrance
Gui, Add, Edit, xp+60 yp-5 w50 h20 Number ReadOnly vVibranceDisplay, %VibranceValue%
Gui, Add, Text, xp-60 yp+45 w50 h25 , Hue
Gui, Add, Edit, xp+60 yp-5 w50 h20 Number ReadOnly vHueDisplay, %HueValue%
Gui, Add, GroupBox, xm+1050 ym+220 w160 h80 , --Settings Control--
Gui, Add, Button, xp+5 yp+20 w75 h30 gSave, Save
Gui, Add, Button, xp+75 yp w75 h30 gSaveDefault, Save Default
Gui, Add, CheckBox, xp-75 yp+35 vAutoAdjust gMonitorActiveWindow, Automatically adjust settings
WinHide, A
WinShow, A
loop{
if WinActive("NVIDIA Control Panel"){
UpdateData()
continue
}
else
Working()
continue
}
return
MonitorActiveWindow:
msgbox Monitor Active
return
Save:
Gui, Submit
SaveValues()
reload
SaveDefault:
Gui, Submit
SaveDefaultValues()
reload
GuiClose:
ExitApp
Esc::
ExitApp
Working(){
While WinExist("EscapeFromTarkov")
{
If !GetKeyState("Alt")
{
IfWinActive, EscapeFromTarkov
{
Loop{
BrightnessAdjust(validateFN(BrightnessValue))
sleep 100
ContrastAdjust(validateFN(ContrastValue))
sleep 100
GammaAdjust(validateFN(GammaValue))
sleep 100
VibranceAdjust(validateFN(VibranceValue))
sleep 100
HueAdjust(validateFN(HueValue))
sleep 100
break
}
}
}
else
{
Loop
{
BrightnessAdjust(validateFN(%DefaultBrightnessValue%))
sleep 100
ContrastAdjust(validateFN(DefaultContrastValue))
sleep 100
GammaAdjust(validateFN(DefaultGammaValue))
sleep 100
VibranceAdjust(validateFN(DefaultVibranceValue))
sleep 100
HueAdjust(validateFN(DefaultHueValue))
sleep 100
break
}
}
}
}
SaveValues(){
global
IniWrite, %BrightnessValue%, visualsettings.ini, BrightnessDisplay, Value
IniWrite, %ContrastValue%, visualsettings.ini, ContrastDisplay, Value
IniWrite, %GammaValue%, visualsettings.ini, GammaDisplay, Value
IniWrite, %VibranceValue%, visualsettings.ini, VibranceDisplay, Value
IniWrite, %HueValue%, visualsettings.ini, HueDisplay, Value
}
SaveDefaultValues(){
global
IniWrite, BrightnessValue, visualsettings.ini, DefaultBrightnessDisplay, Value
IniWrite, %ContrastValue%, visualsettings.ini, DefaultContrastDisplay, Value
IniWrite, %GammaValue%, visualsettings.ini, DefaultGammaDisplay, Value
IniWrite, %VibranceValue%, visualsettings.ini, DefaultVibranceDisplay, Value
IniWrite, %HueValue%, visualsettings.ini, DefaultHueDisplay, Value
}
UpdateData(){
global
ControlGetText, BrightnessValue, static27, nVidia Control Panel Buddy
GuiControl,, BrightnessDisplay, %BrightnessValue%
ControlGetText, ContrastValue, static32, nVidia Control Panel Buddy
GuiControl,, ContrastDisplay, %ContrastValue%
ControlGetText, GammaValue, static37, nVidia Control Panel Buddy
GuiControl,, GammaDisplay, %GammaValue%
ControlGetText, VibranceValue, static43, nVidia Control Panel Buddy
GuiControl,, VibranceDisplay, %VibranceValue%
ControlGetText, HueValue, static53, nVidia Control Panel Buddy
GuiControl,, HueDisplay, %HueValue%
return
}
BrightnessAdjust(MyBValue=""){
Loop{
ControlGetText, BValue, static27, NVIDIA Control Panel
if (validateFN(BValue) > MyBValue){
;ToolTip, Brightness Value: %MyBValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar321, {Left}, NVIDIA Control Panel
}
else if (validateFN(BValue) < MyBValue){
;ToolTip, Brightness Value: %MyBValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar321, {Right}, NVIDIA Control Panel
}
else if (validateFN(BValue) = MyBValue){
break
}
}
}
ContrastAdjust(MyCValue=""){
Loop{
ControlGetText, CValue, static32, NVIDIA Control Panel
if (validateFN(CValue) > MyCValue){
;ToolTip, Contrast Value: %MyCValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar322, {Left}, NVIDIA Control Panel
}
else if (validateFN(CValue) < MyCValue){
;ToolTip, Contrast Value: %MyCValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar322, {Right}, NVIDIA Control Panel
}
else if (validateFN(CValue) = MyCValue){
break
}
}
}
GammaAdjust(MyGValue=""){
Loop{
ControlGetText, GValue, static37, NVIDIA Control Panel
;ToolTip, Gamma Value: %GValue%, MyMouseX(), MyMouseY()
if (validateFN(GValue) > MyGValue){
;ToolTip, Gamma Value: %MyGValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar323, {Left}, NVIDIA Control Panel
}
else if (validateFN(GValue) < MyGValue){
;ToolTip, Gamma Value: %MyGValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar323, {Right}, NVIDIA Control Panel
}
else if (validateFN(GValue) = MyGValue){
break
}
}
}
VibranceAdjust(MyVValue=""){
Loop{
ControlGetText, VValue, static43, NVIDIA Control Panel
if (validateFN(VValue) > MyVValue){
;ToolTip, Vibrance Value: %MyVValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar324, {Left}, NVIDIA Control Panel
}
else if (validateFN(VValue) < MyVValue){
;ToolTip, Vibrance Value: %MyVValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar324, {Right}, NVIDIA Control Panel
}
else if (validateFN(VValue) = MyVValue){
break
}
}
}
HueAdjust(MyHValue=""){
Loop{
ControlGetText, HValue, Static53, NVIDIA Control Panel
if (validateFN(HValue) > MyHValue){
;ToolTip, Contrast Value: %MyCValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar326, {Left}, NVIDIA Control Panel
}
else if (validateFN(HValue) < MyHValue){
;ToolTip, Contrast Value: %MyCValue%, MyMouseX(), MyMouseY()
ControlSend, msctls_trackbar326, {Right}, NVIDIA Control Panel
}
else if (validateFN(CValue) = MyHValue){
break
}
}
}
validateFN(FN) {
chars:="\/:*?<>|%°" chr(34) A_Space
loop, parse, chars
FN := strReplace(FN, A_loopfield, "")
return % FN
}