i'd expect this to happen with the loops that send keyboard input as it might mess with the hotstring, but definitely not a loop that sends mouse input
heres my code:
Code: Select all
#singleinstance force
stop := false
text := ""
amount := 0
:*:chaos::
stop := false
inputbox, text,, text
inputbox, amount,, amount
loop %amount% {
send, {enter}
send, %text%
send, {enter}
if (stop == true) {
break
}
}
return
:*:stop::
stop := true
return
:*:redo::
stop := false
loop %amount% {
send, {enter}
send, %text%
send, {enter}
if (stop == true) {
break
}
}
return
:*:click::
stop := false
loop {
if (stop == true) {
break
}
click
}
return